version 1.169

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 1.169

Post by Stratego (dev) »

version 1.168 is published
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b2198
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Re: version 1.169

Post by b2198 »

Wait I just noticed, shouldn't the new changes be here instead of in the 1.168 post?
Green is the correct color, other colors are "less correct".
Stratego (dev)
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Re: version 1.169

Post by Stratego (dev) »

i thikn i posted only on discord
Stratego (dev)
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Re: version 1.169

Post by Stratego (dev) »

new units and changes thanks to Endru! uos already!

----------
this is a to-be-published verison - please tell me if u see any problems! thanks!

New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts.
Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack.
Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.
Oppidium - celtic mega building.
Shiro - japanese mega building.
Tate ashigaru - japanese fast shielder.
Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb protection ability.
Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.
Templar sergeant spearman - armored spearmen, but categorised reigious.
Templar sergeant cavalry - light cavalry, but categorised reigious.
Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.
New upgrades:
To Leper Knight - upgrade for two newly added units.
New map unit:
Japanese Hero - not saying who the image shows.
New skins: Hastati, Principes
Change:Ninja armors (representing ability to hide, coordinated dodges etc.) in all forms 0/0->1/2, except sai stance where 4/0->5/2. Regular stance attack 5-> 8. Sai stance actions 1->2, but ability power 7->5. Additional bonus damage against Heavy armored +3 +20%, medium armored +1 +10%. Backstab stance hp 18->12, power 4->8, speed 2->3, bonuses significantly decreased to have the same damage without any boosts, but attack applies weakening poison and counter damage is halved. Kusarigama actions 1->2, additional bonus damage +50% vs irregular infantry, +100% vs light infantry and ranged, Kusari ability costs action now, chained effect lasts 2->3 turns, and affects speed only once (elephants only -1 speed, light and irregular cavalry -4, all the rest of mounted and infantry -3).
Change:Voulgier HP 27->24, attack 7->6, Svordstaffier HP 30->27, attack 9->8.
Change:Bard's Battle Song no longer affects [Throwing] units, Adventure Song speed +2->+1, mental resistance +50%->+40%.
Change:Balanced Throwing Axes only affects range now.
Change:Equites HP 18->20. Bonuses changed giving slightly bigger percentage boost of damage.
Change:Persian Immortal, Lasiq Assasin, Mameluke and Camel Archer are no longer available in castle, but in Ribat instead.
Change:Tanageshima Ashigaru is no longer available in castle, but in Shiro instead.
Change:Sipahi are additionally available in Markaz Askari and categorised as Middle Eastern.
Change:Siphon ships are additionally available in Gymnasion.
New terrain:wheat Fields
New random maps:Opportunity 50x50, Cozy 50x50, Forestry 50x50
New FAN maps:2 new maps
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Marine25
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Re: version 1.169

Post by Marine25 »

It can't installed. What happen?
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Re: version 1.169

Post by Stratego (dev) »

i upload again, maybe i have interrupted upload accidentally.
uos 5
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Re: version 1.169

Post by Stratego (dev) »

final polishes so total changes here thanks to endru!
uos 10

New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts. It can deploy assasin.


Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack. It can use blessings.


Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.


Oppidium - celtic mega building.


Shiro - japanese mega building.


Tate ashigaru - japanese fast shielder.


Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb Protection ability.


Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.


Templar sergeant spearman - armored spearmen, but categorised reigious.


Templar sergeant cavalry - light cavalry, but categorised reigious.


Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.


New upgrades:
To Leper Knight - upgrade for two newly added units.

New map unit:
Japanese Hero - not saying who the image shows.

New skins: Hastati, Principes
Rebalance:All mounted archers are given ability of melee attack with light cavalry bonuses and differing power. Beware - can be counterattacked.
Horse Archer melee attack 4/5/6.
Horse Poison Archer melee attack 4 + poison.
Yabusame melee attack 2.
Cuman Horse Archer melee attack 3.
Mongolian Horse Archer melee attack 3.
Boyar melee attack 6.
Horse Crossbowman melee attack 5/6.
Camel Archer melee attack 5.
Change:Ninja armors (representing ability to hide, coordinated dodges etc.) in all forms 0/0->1/2, except sai stance where 4/0->5/2. Regular stance attack 5-> 8. Sai stance actions 1->2, but ability power 7->5. Additional bonus damage against Heavy armored +3 +20%, medium armored +1 +10%. Backstab stance hp 18->12, power 4->8, speed 2->3, bonuses significantly decreased to have the same damage without any boosts, but attack applies weakening poison and counter damage is halved. Kusarigama actions 1->2, additional bonus damage +50% vs irregular infantry, +100% vs light infantry and ranged, Kusari ability costs action now, chained effect lasts 2->3 turns, and affects speed only once (elephants only -1 speed, light and irregular cavalry -4, all the rest of mounted and infantry -3).
Change:All 1 cost techs being versions of range and damage increase techs, but for (Ability) are now automatically researched along with their counterparts. Added new tech Advanced Ballistics (Ability) too.
Change:Small Trebuchet Shot range 10->9.
Change:Voulgier HP 27->24, attack 7->6, Svordstaffier HP 30->27, attack 9->8.
Change:Bard's Battle Song no longer affects [Throwing] units, Adventure Song speed +2->+1, mental resistance +50%->+40%.
Change:Balanced Throwing Axes only affects range now.
Change:Equites HP 18->20. Bonuses changed giving slightly bigger percentage boost of damage.
Change:Persian Immortal, Lasiq Assasin, Mameluke and Camel Archer are no longer available in castle, but in Ribat instead.
Change:Tanageshima Ashigaru is no longer available in castle, but in Shiro instead.
Change:Sipahi are additionally available in Markaz Askari and categorised as Middle Eastern.
Change:Siphon ships are additionally available in Gymnasion.
Change:Roman Velites armors 0/2->0/4, HP 12->13.
Change:Mounted Templar Knight cost 6->5.
New terrain:wheat Fields
New Historical maps:Battle of Poitiers
New random maps:Opportunity 50x50, Cozy 50x50, Forestry 50x50, Open field 1v1 updated.
New FAN maps:2 new maps
New Scenario maps:Siege of Constantinople
New Mapeditor feature:You can set Skins to units by triggers
Change:Non player controlled units are really not controllable with anything.
Fix:Mega building related Aura range problems are fixed
Fix:Some abilities receive counterattack damage from enemies
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