version 1.169
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version 1.169
version 1.168 is published
Re: version 1.169
Wait I just noticed, shouldn't the new changes be here instead of in the 1.168 post?
Green is the correct color, other colors are "less correct".
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Re: version 1.169
i thikn i posted only on discord
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.169
new units and changes thanks to Endru! uos already!
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this is a to-be-published verison - please tell me if u see any problems! thanks!
New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts.
Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack.
Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.
Oppidium - celtic mega building.
Shiro - japanese mega building.
Tate ashigaru - japanese fast shielder.
Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb protection ability.
Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.
Templar sergeant spearman - armored spearmen, but categorised reigious.
Templar sergeant cavalry - light cavalry, but categorised reigious.
Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.
New upgrades:
To Leper Knight - upgrade for two newly added units.
New map unit:
Japanese Hero - not saying who the image shows.
New skins: Hastati, Principes
Change:Ninja armors (representing ability to hide, coordinated dodges etc.) in all forms 0/0->1/2, except sai stance where 4/0->5/2. Regular stance attack 5-> 8. Sai stance actions 1->2, but ability power 7->5. Additional bonus damage against Heavy armored +3 +20%, medium armored +1 +10%. Backstab stance hp 18->12, power 4->8, speed 2->3, bonuses significantly decreased to have the same damage without any boosts, but attack applies weakening poison and counter damage is halved. Kusarigama actions 1->2, additional bonus damage +50% vs irregular infantry, +100% vs light infantry and ranged, Kusari ability costs action now, chained effect lasts 2->3 turns, and affects speed only once (elephants only -1 speed, light and irregular cavalry -4, all the rest of mounted and infantry -3).
Change:Voulgier HP 27->24, attack 7->6, Svordstaffier HP 30->27, attack 9->8.
Change:Bard's Battle Song no longer affects [Throwing] units, Adventure Song speed +2->+1, mental resistance +50%->+40%.
Change:Balanced Throwing Axes only affects range now.
Change:Equites HP 18->20. Bonuses changed giving slightly bigger percentage boost of damage.
Change:Persian Immortal, Lasiq Assasin, Mameluke and Camel Archer are no longer available in castle, but in Ribat instead.
Change:Tanageshima Ashigaru is no longer available in castle, but in Shiro instead.
Change:Sipahi are additionally available in Markaz Askari and categorised as Middle Eastern.
Change:Siphon ships are additionally available in Gymnasion.
New terrain:wheat Fields
New random maps:Opportunity 50x50, Cozy 50x50, Forestry 50x50
New FAN maps:2 new maps
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this is a to-be-published verison - please tell me if u see any problems! thanks!
New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts.
Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack.
Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.
Oppidium - celtic mega building.
Shiro - japanese mega building.
Tate ashigaru - japanese fast shielder.
Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb protection ability.
Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.
Templar sergeant spearman - armored spearmen, but categorised reigious.
Templar sergeant cavalry - light cavalry, but categorised reigious.
Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.
New upgrades:
To Leper Knight - upgrade for two newly added units.
New map unit:
Japanese Hero - not saying who the image shows.
New skins: Hastati, Principes
Change:Ninja armors (representing ability to hide, coordinated dodges etc.) in all forms 0/0->1/2, except sai stance where 4/0->5/2. Regular stance attack 5-> 8. Sai stance actions 1->2, but ability power 7->5. Additional bonus damage against Heavy armored +3 +20%, medium armored +1 +10%. Backstab stance hp 18->12, power 4->8, speed 2->3, bonuses significantly decreased to have the same damage without any boosts, but attack applies weakening poison and counter damage is halved. Kusarigama actions 1->2, additional bonus damage +50% vs irregular infantry, +100% vs light infantry and ranged, Kusari ability costs action now, chained effect lasts 2->3 turns, and affects speed only once (elephants only -1 speed, light and irregular cavalry -4, all the rest of mounted and infantry -3).
Change:Voulgier HP 27->24, attack 7->6, Svordstaffier HP 30->27, attack 9->8.
Change:Bard's Battle Song no longer affects [Throwing] units, Adventure Song speed +2->+1, mental resistance +50%->+40%.
Change:Balanced Throwing Axes only affects range now.
Change:Equites HP 18->20. Bonuses changed giving slightly bigger percentage boost of damage.
Change:Persian Immortal, Lasiq Assasin, Mameluke and Camel Archer are no longer available in castle, but in Ribat instead.
Change:Tanageshima Ashigaru is no longer available in castle, but in Shiro instead.
Change:Sipahi are additionally available in Markaz Askari and categorised as Middle Eastern.
Change:Siphon ships are additionally available in Gymnasion.
New terrain:wheat Fields
New random maps:Opportunity 50x50, Cozy 50x50, Forestry 50x50
New FAN maps:2 new maps
Re: version 1.169
It can't installed. What happen?
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.169
i upload again, maybe i have interrupted upload accidentally.
uos 5
uos 5
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.169
final polishes so total changes here thanks to endru!
uos 10
New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts. It can deploy assasin.
Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack. It can use blessings.
Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.
Oppidium - celtic mega building.
Shiro - japanese mega building.
Tate ashigaru - japanese fast shielder.
Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb Protection ability.
Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.
Templar sergeant spearman - armored spearmen, but categorised reigious.
Templar sergeant cavalry - light cavalry, but categorised reigious.
Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.
New upgrades:
To Leper Knight - upgrade for two newly added units.
New map unit:
Japanese Hero - not saying who the image shows.
New skins: Hastati, Principes
Rebalance:All mounted archers are given ability of melee attack with light cavalry bonuses and differing power. Beware - can be counterattacked.
Horse Archer melee attack 4/5/6.
Horse Poison Archer melee attack 4 + poison.
Yabusame melee attack 2.
Cuman Horse Archer melee attack 3.
Mongolian Horse Archer melee attack 3.
Boyar melee attack 6.
Horse Crossbowman melee attack 5/6.
Camel Archer melee attack 5.
Change:Ninja armors (representing ability to hide, coordinated dodges etc.) in all forms 0/0->1/2, except sai stance where 4/0->5/2. Regular stance attack 5-> 8. Sai stance actions 1->2, but ability power 7->5. Additional bonus damage against Heavy armored +3 +20%, medium armored +1 +10%. Backstab stance hp 18->12, power 4->8, speed 2->3, bonuses significantly decreased to have the same damage without any boosts, but attack applies weakening poison and counter damage is halved. Kusarigama actions 1->2, additional bonus damage +50% vs irregular infantry, +100% vs light infantry and ranged, Kusari ability costs action now, chained effect lasts 2->3 turns, and affects speed only once (elephants only -1 speed, light and irregular cavalry -4, all the rest of mounted and infantry -3).
Change:All 1 cost techs being versions of range and damage increase techs, but for (Ability) are now automatically researched along with their counterparts. Added new tech Advanced Ballistics (Ability) too.
Change:Small Trebuchet Shot range 10->9.
Change:Voulgier HP 27->24, attack 7->6, Svordstaffier HP 30->27, attack 9->8.
Change:Bard's Battle Song no longer affects [Throwing] units, Adventure Song speed +2->+1, mental resistance +50%->+40%.
Change:Balanced Throwing Axes only affects range now.
Change:Equites HP 18->20. Bonuses changed giving slightly bigger percentage boost of damage.
Change:Persian Immortal, Lasiq Assasin, Mameluke and Camel Archer are no longer available in castle, but in Ribat instead.
Change:Tanageshima Ashigaru is no longer available in castle, but in Shiro instead.
Change:Sipahi are additionally available in Markaz Askari and categorised as Middle Eastern.
Change:Siphon ships are additionally available in Gymnasion.
Change:Roman Velites armors 0/2->0/4, HP 12->13.
Change:Mounted Templar Knight cost 6->5.
New terrain:wheat Fields
New Historical maps:Battle of Poitiers
New random maps:Opportunity 50x50, Cozy 50x50, Forestry 50x50, Open field 1v1 updated.
New FAN maps:2 new maps
New Scenario maps:Siege of Constantinople
New Mapeditor feature:You can set Skins to units by triggers
Change:Non player controlled units are really not controllable with anything.
Fix:Mega building related Aura range problems are fixed
Fix:Some abilities receive counterattack damage from enemies
uos 10
New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts. It can deploy assasin.
Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack. It can use blessings.
Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.
Oppidium - celtic mega building.
Shiro - japanese mega building.
Tate ashigaru - japanese fast shielder.
Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb Protection ability.
Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.
Templar sergeant spearman - armored spearmen, but categorised reigious.
Templar sergeant cavalry - light cavalry, but categorised reigious.
Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.
New upgrades:
To Leper Knight - upgrade for two newly added units.
New map unit:
Japanese Hero - not saying who the image shows.
New skins: Hastati, Principes
Rebalance:All mounted archers are given ability of melee attack with light cavalry bonuses and differing power. Beware - can be counterattacked.
Horse Archer melee attack 4/5/6.
Horse Poison Archer melee attack 4 + poison.
Yabusame melee attack 2.
Cuman Horse Archer melee attack 3.
Mongolian Horse Archer melee attack 3.
Boyar melee attack 6.
Horse Crossbowman melee attack 5/6.
Camel Archer melee attack 5.
Change:Ninja armors (representing ability to hide, coordinated dodges etc.) in all forms 0/0->1/2, except sai stance where 4/0->5/2. Regular stance attack 5-> 8. Sai stance actions 1->2, but ability power 7->5. Additional bonus damage against Heavy armored +3 +20%, medium armored +1 +10%. Backstab stance hp 18->12, power 4->8, speed 2->3, bonuses significantly decreased to have the same damage without any boosts, but attack applies weakening poison and counter damage is halved. Kusarigama actions 1->2, additional bonus damage +50% vs irregular infantry, +100% vs light infantry and ranged, Kusari ability costs action now, chained effect lasts 2->3 turns, and affects speed only once (elephants only -1 speed, light and irregular cavalry -4, all the rest of mounted and infantry -3).
Change:All 1 cost techs being versions of range and damage increase techs, but for (Ability) are now automatically researched along with their counterparts. Added new tech Advanced Ballistics (Ability) too.
Change:Small Trebuchet Shot range 10->9.
Change:Voulgier HP 27->24, attack 7->6, Svordstaffier HP 30->27, attack 9->8.
Change:Bard's Battle Song no longer affects [Throwing] units, Adventure Song speed +2->+1, mental resistance +50%->+40%.
Change:Balanced Throwing Axes only affects range now.
Change:Equites HP 18->20. Bonuses changed giving slightly bigger percentage boost of damage.
Change:Persian Immortal, Lasiq Assasin, Mameluke and Camel Archer are no longer available in castle, but in Ribat instead.
Change:Tanageshima Ashigaru is no longer available in castle, but in Shiro instead.
Change:Sipahi are additionally available in Markaz Askari and categorised as Middle Eastern.
Change:Siphon ships are additionally available in Gymnasion.
Change:Roman Velites armors 0/2->0/4, HP 12->13.
Change:Mounted Templar Knight cost 6->5.
New terrain:wheat Fields
New Historical maps:Battle of Poitiers
New random maps:Opportunity 50x50, Cozy 50x50, Forestry 50x50, Open field 1v1 updated.
New FAN maps:2 new maps
New Scenario maps:Siege of Constantinople
New Mapeditor feature:You can set Skins to units by triggers
Change:Non player controlled units are really not controllable with anything.
Fix:Mega building related Aura range problems are fixed
Fix:Some abilities receive counterattack damage from enemies