eg this:
this one if about many similar games on market - i can translate this in our case to our own "separate" alternatives - they all maybe steal each other palyerbase?Genre Inelasticity: As an addition to the top point it means that once players have really settled into an RTS they aren’t moving to another because their current RTS is what they have invested time into, where their friends are and what they know which leads to the RTS genre being rather inelastic. Someone who has 1000+ hours in one RTS isn’t going to buy another RTS unless their preferred RTS is dying. That means that even if there are a couple of big games in the genre those fans are already taken, any new big RTS is basically going to have to make their own fans. This turns developers and publishers off of the genre.
Question: should we stop making more alternatives?