Coffin

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Lucifer
Posts: 109
Joined: Tue Dec 04, 2018 3:55 pm

Coffin

Post by Lucifer »

A cheap building for undead.
20 health.
0/10 armor.
1 carry capacity.
+5 hp to inside unit every turn.

Ability: the sprite/art for empty and occupied coffin is the same, so the attacker cannot determine if a coffin is empty, or if it has a golden swordsman inside.

It would add a tone of caution and fear when going against undead, as you cannot determine which coffins are empty and which has nasty units inside.
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Coffin

Post by makazuwr32 »

Graves have carry capacity and ability to heal already.
Not sure if coffin should have same functionality.

Also it will be confusing not only for enemy but also for owner of coffin so i do not accept that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Puppeteer12
Posts: 111
Joined: Thu Apr 22, 2021 3:42 am

Re: Coffin

Post by Puppeteer12 »

I feel like it would be pretty useless without fog of war. even with fog, archers and other range units can easily destroy it even with the decent pierce armor. The best it can do is act as extra health for skeles.
A master of puppetry and manipulation, working from the shadows.
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