PRI#7 Poor giants... (eg. too strong slingers) IMPLEMENTED
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PRI#7 Poor giants... (eg. too strong slingers) IMPLEMENTED
Races with slingers and good buffs from auras, spells can defeat giants too easily like i need only one 3 turn cost slinger from scaledfolk for kill Orc Overlord or Golden Skeleton Giant that have 6 turn cost.
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Re: PRI#7 Poor giants... (eg. too strong slingers)
makaw:
is the current changes solved this or it is still out of balance?
@VladneralGiants and slingers:
This is very serious problem since on one hand as you stated here races with auras, buffs and such can kill with their slingers giants too fast.
On other side for races who do not own such buffs — elves, undeads — they are good enough but not too op.
Will look onto this later.
Upd.: with recent addition — fixed numerical bonuses which are not affected by basic attack value — we might actually fix this.
For now we will change bonus for slingers from current +300% down to [+100% and +40]. So even basic slinger will be able to deal 40 minimum damage to giants (not counting armor) while maxed ones will not receive too high extra damage output from auras.
These values are not final and might be changed after testing.
is the current changes solved this or it is still out of balance?
Re: PRI#7 Poor giants... (eg. too strong slingers)
Let leave it as it works now. We will see - need more changes or not with time and new updates.
Closed for now.
Closed for now.
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- makazuwr32
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Re: PRI#7 Poor giants... (eg. too strong slingers) IMPLEMENTED
If it will still be considered as too powerful we can always reduce numerical bonus furthermore. For example down to 30 or even 20.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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