Rot aura
Rot aura
A stench aura surrounding zombies, either more powerful ones, all zombies or a particular zombie, unlocked with tech,enemy alive units in range lose a small amount of max hp each turn(it can be also dmg instead, or even armor, or several stats, dunno if it should be 5%, or more, but as its a dot aura that gives stronger effect over time, 10%might be too strong)
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rot aura
No damage to max hp of units. That is for sure.
No auras for zombies. That is for sure.
No permanent stats decrease. That is for sure.
Alas later, when ghouls will become only trainable units (via factories or via ability, no raise dead for them anymore) they might get an aura similar to this.
No auras for zombies. That is for sure.
No permanent stats decrease. That is for sure.
Alas later, when ghouls will become only trainable units (via factories or via ability, no raise dead for them anymore) they might get an aura similar to this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rot aura
Ud auras need a rework anyway, they super underpowered compared to standard buff auras
- Puppeteer12
- Posts: 111
- Joined: Thu Apr 22, 2021 3:42 am
Re: Rot aura
Interesting, so who's going to replace them.makazuwr32 wrote: ↑Fri Oct 22, 2021 12:58 pm Alas later, when ghouls will become only trainable units (via factories or via ability, no raise dead for them anymore) they might get an aura similar to this.
A master of puppetry and manipulation, working from the shadows.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rot aura
1 turn cost skeletons similar to other races' 1 turn cost units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Puppeteer12
- Posts: 111
- Joined: Thu Apr 22, 2021 3:42 am
Re: Rot aura
So what are they going to differ from zombies.
A master of puppetry and manipulation, working from the shadows.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rot aura
Zombies are more tough than skeletons.
Especially bucket zombies — they have extra protection against pea shooters.
Also in future zombies won't be able to capture tcs.
Skeletons will be usable for various abilities which require skeletons specifically but otherwise they are almost useless trash you forget few turns after beginning of the game.
Especially bucket zombies — they have extra protection against pea shooters.
Also in future zombies won't be able to capture tcs.
Skeletons will be usable for various abilities which require skeletons specifically but otherwise they are almost useless trash you forget few turns after beginning of the game.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rot aura
So skeles get promoted from fodder to fodder with utility, nice