Wind gale
Wind gale
The idea is a support spell that pushes enemy land unit(giants too big, machines too, dunno how about cavalry) back 2 or maybe 3 tiles back, although cannot push units into, or through tiles they cannot cross(also it might be a good idea to take tile movement modifiers on units to take into account)
Re: Wind gale
Also maybe deal small damage if there is a collision(like mountain tile, or other unit behind, maybe even both units take small damage then, propably the same if theres a building behind)
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wind gale
Idea is good, possibility is impossible right now engine wise.
Will require lots of coding from stratego.
1. Pushing back: this is moving another from caster unit. Requires coding from stratego.
2. Collapse with obstacles through which unit can't move: will require coding from stratego.
3. Dealing damage upon collapsing with obstacle: will require coding from stratego (alas i think this one will be easiest among 3 points.
Probably will be delayed up until we will get unity version.
The more stratego will work on engine the more unity version will be delayed.
Not that this prevents us from ideas collection.
Will require lots of coding from stratego.
1. Pushing back: this is moving another from caster unit. Requires coding from stratego.
2. Collapse with obstacles through which unit can't move: will require coding from stratego.
3. Dealing damage upon collapsing with obstacle: will require coding from stratego (alas i think this one will be easiest among 3 points.
Probably will be delayed up until we will get unity version.
The more stratego will work on engine the more unity version will be delayed.
Not that this prevents us from ideas collection.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Wind gale
Also Just asking if i should tone down with ideas, and maybe try jsons or map creation?
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wind gale
Up to you.
Any help is appreciated.
Any help is appreciated.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Wind gale
I guess ill try some jsons(what apps are good to try?)
Re: Wind gale
Also if theres so much work on just one spell of this type, it might be a good idea to expand it to more similar effects, like pulling units in(grappling Hook for example) or knockback(melee attack ability that pushes enemies back on top of dmg), though pulling in 3 spaces forward is propably too op
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wind gale
Ask @Savra for that.
For now he is main jsoner of aof.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wind gale
Yes after required code for this spell is implemented it might be used for other spells and abilities as well. Why not.MrLich wrote: ↑Thu Sep 09, 2021 2:47 pm Also if theres so much work on just one spell of this type, it might be a good idea to expand it to more similar effects, like pulling units in(grappling Hook for example) or knockback(melee attack ability that pushes enemies back on top of dmg), though pulling in 3 spaces forward is propably too op
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Wind gale
Ill propably look for json related posts, so far never saw savra active, and dunno if i find him
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wind gale
He looks from time to time onto forum as well.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Wind gale
Still, doubt ill find him anytime soon, im not always on this forum
Re: Wind gale
Doesn't seem like a bad idea, course engine limitations yes, is a thing, (soon will be a thing of the past most likely), but still nonetheless.
As for helping jsoning, for now I'm trying to get some things finished first on dwarves, but I usually use total commander for jsoning.
However, it's Stratego who you must ask for assets first.
As for helping jsoning, for now I'm trying to get some things finished first on dwarves, but I usually use total commander for jsoning.
However, it's Stratego who you must ask for assets first.
Re: Wind gale
Ill focus on pixel art first, will take some time to learn doing it right though