Demolisher

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Badnorth
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Demolisher

Post by Badnorth »

Demolisher
Description: Unit with Exceptional Power against Structures. Has an on-hit effect that can weaken buildings and siege machines.
Stats:
Passive Effect:
Weaken Fortifications (-1/0 armor per hit, Affect Buildings, Armoured Siege Machine, Stacking, Lasts 20.)
Produced at: Barracks
Cost: 3
Hitpoints: 22
Power: 10
Speed: 3
Armor: 0/0
Sight: 4
Mental Resistance: 0%
Heal Bonus: 1.0
Damage bonuses:
125% Buildings, Siege Machine, Ships
250% Fortifications, Armoured Siege Machine
500% Mega Buildings
Categories:
Medium Foot Melee, Anti-Buildings.
Attachments
unit_demolisher.png
unit_demolisher.png (980 Bytes) Viewed 870 times
Weaken Fortifications Indicator.png
Weaken Fortifications Indicator.png (329 Bytes) Viewed 870 times
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Badnorth
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Re: Demolisher

Post by Badnorth »

Just like Thracian Falxman but is focused on Buildings.

This unit represents a group of soldiers equipped with tools or weapons that is effective against structures, thus a weakening effect that is focused on buildings. The effect can be fixed by units with Mend.
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Hyuhjhih
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Re: Demolisher

Post by Hyuhjhih »

Badnorth wrote: Sun Mar 28, 2021 10:34 am Demolisher
Description: Unit with Exceptional Power against Structures. Has an on-hit effect that can weaken buildings.
Stats:
Passive Effect:
Weaken Fortifications (-1/0 armor per hit, Affect Buildings, Stacking, Lasts 20.)
Produced at: Barracks
Cost: 3
Hitpoints: 22
Power: 10
Speed: 3
Armor: 0/0
Sight: 4
Mental Resistance: 0%
Heal Bonus: 1.0
Damage bonuses:
125% Buildings, Siege Machine, Ships
250% Fortifications, Armoured Siege Machine
400% Mega Buildings
Categories:
Medium Foot Melee, Anti-Buildings.
Nice idea.
But for the sake of its effectiveness in the particular area

Cost 4
Att 6
Hp 28
Heal bonus 1.5x
Bonuses
350% structures +21
600% fortified, armoured siege machines +36
1200% mega buildings. +72
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Hyuhjhih
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Re: Demolisher

Post by Hyuhjhih »

And the img btw is so better than my helm slasher.

I will give it 💯
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Badnorth
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Re: Demolisher

Post by Badnorth »

Hyuhjhih wrote: Sun Mar 28, 2021 11:48 am I will give it
Thanks.

For stats, i'd remove 0.5 heal bonus. It is not an elite unit of some kind so i think it is best to have it as 1.0.
I'd rather make it a 3 turn unit though, for easy and cheap stacking for the sake of the on-hit effect it has.
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Hyuhjhih
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Re: Demolisher

Post by Hyuhjhih »

The effect it self is nothing much to do, cause most of the simple structures has atmost 4/~ armour. And it is usually anti buildings that we use in case, so the effect is at a nill chance to be considered.
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Badnorth
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Re: Demolisher

Post by Badnorth »

That is true, the on-hit effect only will go do good in weakening structures for other melee units.
If the effect won't be considered by Endru then a change in stats is good.

Maybe your stats a little nerfed but adding Splash damage to it.

Btw, i edited the on-hit ability to affect armoured siege machines. It should make the ability a little useful.
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Hyuhjhih
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Re: Demolisher

Post by Hyuhjhih »

The effect i suggested in my architect, ie, reducing p.armour will be much more useful. But seems that topic went to smithereens.
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Badnorth
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Re: Demolisher

Post by Badnorth »

I think reducing Pierce armor in structures is a bad idea so i didn't make Demolisher's on-hit effect reduce pierce armor.
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