Drougr
- StormSaint373
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- LordOfAles
- Posts: 3694
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- Location: Balkans, Montenegro
Re: Drougr
Orcs have minotaurs, he is comparing drougr with them.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- StormSaint373
- Posts: 1801
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Re: Drougr
So, maybe just leave him trainable only in barrow and give him mountain walk 1. Since lacks special abilities other then trample and vetraning this should be okay.
Last edited by Savra on Thu Sep 27, 2018 4:53 am, edited 1 time in total.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
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Re: Drougr
Edited:+1 movement in water and mountainsStormSaint373 wrote: ↑Wed Mar 21, 2018 7:44 pm In Norse mythology, Drougr is the one name to label all undead.
According to my research, It truly is a mix between Ghoul and Vampire
An undead unit that gets stronger as he kills enemies. He learns their fighting styles to become a formidable opponent and to eventually die in battle (again)
(Veteran Power)
Good vs other infantry 100%
Skirmishers 50%
Cavalry 50%
Immune to poison, Vulnerable to fire
Power Range 1 (Orc Crusher Trample)
Can cast life link (same as Elf Sentinel casts Strengthen), duration 3 turns
Cost: 5 turns
Hp: 30
Attack: 10
Armor: 1
Pierce Armor: 3
Action/Turn: 1/1
Spell Resistance: 0%
Speed: 3 (1 water/mountainwalking)
Sight: 5
Build from: CRYPT, TC, (maybe) MANSION, BARROW (if implemented)
You do know that Drougr casts lifelink
That is why Drougr costs 5
Beware the calm before the Tempest. . .
Re: Drougr
Still should be only trained at barrow though.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Drougr
IF it gets implemented. That is why I suggested a choice of alternatives.
Beware the calm before the Tempest. . .
Undead: Draugr
Cost : 4
Draugr
Producers : Graveyard
Hp: 28
Att: 15
Spd: 3
Spd: 3 (Water)
Arm: 3
P.arm: 4
Sight: 5
SR: 100%
Actions: 1
Rng: 1
Skill: Scream
Undead,infantry melee.
Can occupy Buildings.
Bonus :
150% Buildings
250% Fortification
700% Mega
100% Ships
(waiting for description)
Draugr
Producers : Graveyard
Hp: 28
Att: 15
Spd: 3
Spd: 3 (Water)
Arm: 3
P.arm: 4
Sight: 5
SR: 100%
Actions: 1
Rng: 1
Skill: Scream
Undead,infantry melee.
Can occupy Buildings.
Bonus :
150% Buildings
250% Fortification
700% Mega
100% Ships
(waiting for description)
Last edited by Badnorth on Mon May 25, 2020 7:15 am, edited 11 times in total.
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- Vārimathras Ashegūl
- Posts: 40
- Joined: Sat May 23, 2020 3:00 pm
- Location: Age of Fantasy
Re: Undead: Draugr
I made an img for it
- Attachments
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- Fixed
- Draugr.png (682 Bytes) Viewed 1564 times
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- Draugr.png (654 Bytes) Viewed 1665 times
Last edited by Vārimathras Ashegūl on Mon May 25, 2020 3:52 am, edited 1 time in total.
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Re: Undead: Draugr
Thanks
How about the stats though ? Should I nerf or buff ?
How about the stats though ? Should I nerf or buff ?
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Re: Undead: Draugr
Isn't this the same thing of "wight highlander"? I mean, Lore wise.
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Re: Undead: Draugr
I will think of a lore and change the current one....
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Re: Undead: Draugr
They are undead figures from Norse and Icelandic mythology which appear to retain some semblance of intelligence. They exist to guard their treasure, wreak havoc on living beings, or torment those who wronged them in life.
Species: Undead
Appearance: Undead viking zombie or ghost.
Species: Undead
Appearance: Undead viking zombie or ghost.
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Re: Undead: Draugr
Draugr.img
- Attachments
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- images.jpeg (4.67 KiB) Viewed 1570 times
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Re: Undead: Draugr
Unfortunately I can't think or find a better lore than the previous one......
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