Unit - heavy catapult - IMPLEMENTED
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Unit - heavy catapult - IMPLEMENTED
i think we need an upgrade for the catapult, it got a little insignificant as i feel.
i suggest giving an upgrade version of it
- 6 turns (as usual on other unit upgrades)
- gives +1 range
- gives +1 speed (?)
- +20% power
- approx double HP (or + 50%)
- and default area damage, that can be incremented by the heated shot.
i suggest giving an upgrade version of it
- 6 turns (as usual on other unit upgrades)
- gives +1 range
- gives +1 speed (?)
- +20% power
- approx double HP (or + 50%)
- and default area damage, that can be incremented by the heated shot.
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Re: Unit - heavy catapult (and also an upgrade tech for it)
hmm, sounds cool. Those stats seem pretty balanced for an upgrade.
although HEAVY catapult is kinda a cheesy name I feel like, especially if it is going to have 2 move. Maybe a mangonel? It's basically just a large, very powerful version of a catapult.
although HEAVY catapult is kinda a cheesy name I feel like, especially if it is going to have 2 move. Maybe a mangonel? It's basically just a large, very powerful version of a catapult.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Unit - heavy catapult (and also an upgrade tech for it)
Bring de HEAT!
Just call it a ballistics upgrade. We can save names like mangonel and onager for new units.
Just call it a ballistics upgrade. We can save names like mangonel and onager for new units.
Thanks!
Josh
Josh
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Re: Unit - heavy catapult (and also an upgrade tech for it)
yes, and no, maybe i was not so clear :
1. i planned a tech: upgrade to heavy catapult (or mangonel) - this is an analogue of the "heavy knight upgrade" tech.
2. i planned a new unit type: heavy catapult (or mangonel) - this is an analogue of the "heavy knight" unit
the "heavy catapult" unit is able to build in a game if you have "ballistics" and "upgrade to heavy catapult" invented in that game, AND existing catapults of the player in the game are turning to heavy catapults.
1. i planned a tech: upgrade to heavy catapult (or mangonel) - this is an analogue of the "heavy knight upgrade" tech.
2. i planned a new unit type: heavy catapult (or mangonel) - this is an analogue of the "heavy knight" unit
the "heavy catapult" unit is able to build in a game if you have "ballistics" and "upgrade to heavy catapult" invented in that game, AND existing catapults of the player in the game are turning to heavy catapults.
- DoomCarrot
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Re: Unit - heavy catapult (and also an upgrade tech for it)
Ohhh, I am a complete idiot, I was thinking a new unit, not an upgrade tech. For an upgrade tech heavy catapult would make sense, since it is just an upgraded version. I like the idea
Still think monganel would make a cool new unit though
Still think monganel would make a cool new unit though
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Unit - heavy catapult (and also an upgrade tech for it)
What about Armored Catapult?
Re: Unit - heavy catapult (and also an upgrade tech for it)
I also like the idea of a catapult upgrade. The stats also seem pretty solid to me elite catapult? reinforced catapult? Epic catapult of epicness?!?
"I don't care who I have to step on on my way down."
- Alexander82
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Re: Unit - heavy catapult (and also an upgrade tech for it)
Improved catapult? Catapult Mark II xD
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Re: Unit - heavy catapult (and also an upgrade tech for it)
anyone mind to try making the catapult image?
there can be 2 approaches:
- staying on top view: starting from the current catapult modifying it a little.
- (would be best) 3D appearance: having 3D feeling catapults for both normal and "heavy" versions.
(3d links i found
http://vignette3.wikia.nocookie.net/far ... 0528083902
http://www.pixeljoint.com/files/icons/c ... xumanu.gif
http://help.strongholdkingdoms.com/imag ... tapult.png
)
there can be 2 approaches:
- staying on top view: starting from the current catapult modifying it a little.
- (would be best) 3D appearance: having 3D feeling catapults for both normal and "heavy" versions.
(3d links i found
http://vignette3.wikia.nocookie.net/far ... 0528083902
http://www.pixeljoint.com/files/icons/c ... xumanu.gif
http://help.strongholdkingdoms.com/imag ... tapult.png
)
- Alexander82
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Re: Unit - heavy catapult (and also an upgrade tech for it)
i might try to realize the third one, i'll make you know if i reach a good point
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- Alexander82
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Re: Unit - heavy catapult (and also an upgrade tech for it)
What you think about this one?
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- Alexander82
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Re: Unit - heavy catapult (and also an upgrade tech for it)
Taller one
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- Alexander82
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Re: Unit - heavy catapult (and also an upgrade tech for it)
For the heavy one i was thinking about just a recoloring into a metallic material and a more bulky catapult arm
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Re: Unit - heavy catapult (and also an upgrade tech for it)
indeed!
suggestions:
- can we try the arm being in 45degree from ground? (like it is strained/pulled back, being right before launch)
- and i suggest a bigger request: can you make a sketch with a little more higher view angle? like an ISOmetric would be. (this is now almost front view, or maybe it is now a 10degree from being frontal, and i suggest trying it in approx 30degree)
Like this ones i like them very much i mean the angle (also the images is cool too, but i am showing here the angle): http://www.geocities.ws/jeffdgreat/AoKsiege.html
from those this is the "catapult" in age of kings: http://www.geocities.ws/jeffdgreat/onager.gif
I would also suggest reworking these images i just linked in, i think they are cool and maybe reworking is easier, and they are cool.
suggestions:
- can we try the arm being in 45degree from ground? (like it is strained/pulled back, being right before launch)
- and i suggest a bigger request: can you make a sketch with a little more higher view angle? like an ISOmetric would be. (this is now almost front view, or maybe it is now a 10degree from being frontal, and i suggest trying it in approx 30degree)
Like this ones i like them very much i mean the angle (also the images is cool too, but i am showing here the angle): http://www.geocities.ws/jeffdgreat/AoKsiege.html
from those this is the "catapult" in age of kings: http://www.geocities.ws/jeffdgreat/onager.gif
I would also suggest reworking these images i just linked in, i think they are cool and maybe reworking is easier, and they are cool.
- Alexander82
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Re: Unit - heavy catapult (and also an upgrade tech for it)
Having a width limit of 32 pixel i had to change the angle a bit, this is a first scheme of the unit, tell me if you like it
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Re: Unit - heavy catapult (and also an upgrade tech for it)
More like this!!
(I now its a really really bad sketch...)
(I now its a really really bad sketch...)
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Re: Unit - heavy catapult (and also an upgrade tech for it)
Yes I think more of the angle that patroid said.
Thanks!
Josh
Josh
Re: Unit - heavy catapult (and also an upgrade tech for it)
On your image it wozld look like this,
But try to make the hole unit 3d, perspective
Not ortographic!!
Patroid
But try to make the hole unit 3d, perspective
Not ortographic!!
Patroid
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- Alexander82
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Re: Unit - heavy catapult (and also an upgrade tech for it)
Ok, i understand, it's just that it becomes pretty little for a siege unit, just imho
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- Alexander82
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Re: Unit - heavy catapult (and also an upgrade tech for it)
This is another sketch
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Re: Unit - heavy catapult (and also an upgrade tech for it)
aoe onager resized, and contoured - i just wanted to check if it looks good or not by resizing and contouring.
(this can also be worked to look good) also on terrain maybe a little too tiny...
(this can also be worked to look good) also on terrain maybe a little too tiny...
Re: Unit - heavy catapult (and also an upgrade tech for it)
Cool. I could not open your link up there. We could make it a little more different so it is not a complete rip.
Thanks!
Josh
Josh
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Re: Unit - heavy catapult (and also an upgrade tech for it)
i suggest making it a bit thicker / fatter (the wood parts)
this will make it look more robust / big that is needed when any other unit is standing next to it - will not look like a "toy" next to the unit.
this will make it look more robust / big that is needed when any other unit is standing next to it - will not look like a "toy" next to the unit.
- Alexander82
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Re: Unit - heavy catapult (and also an upgrade tech for it)
i've tried, in my previous sketch, to strech up the onager, but i don't know if it'll be tall enough, that's why i've choosen the front view in my previous sprite
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Re: Unit - heavy catapult (and also an upgrade tech for it)
The "perspective tool" is awesome in Gimp!
it can rotate the image in 3D so we can easily change the angle.
here is a next sample, trying to make bigger catapult using the perspective tool on the previous image. (with only quick outlining)
it can rotate the image in 3D so we can easily change the angle.
here is a next sample, trying to make bigger catapult using the perspective tool on the previous image. (with only quick outlining)
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Re: Unit - heavy catapult (and also an upgrade tech for it)
LOVE the perspective tool! But you really made it work well - mine never turns out that good.
Thanks!
Josh
Josh
Re: Unit - heavy catapult (and also an upgrade tech for it)
Hi
I dont really like it sorry.
But maybe this??
Patroid
I dont really like it sorry.
But maybe this??
Patroid
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