Early Romans and Etruscans - IMPLEMENTED (partially)
Early Romans and Etruscans - IMPLEMENTED (partially)
I personally believe we need to make the Early Roman Units unlockable, same for the entrusians.
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- DoomCarrot
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Re: Early Romans and Entrusians
What is an Entrusian?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Early Romans and Entrusians
Yeah im intrigued, about both...
Re: Early Romans and Entrusians
Etruscans were early inhabitants of the Apennine Peninsula
Thanks!
Josh
Josh
Re: Early Romans and Entrusians
http://www.ageofstrategy.net/viewtopic. ... b33#p23359
He wants them.
Ive made them for the contest.
Patroid
He wants them.
Ive made them for the contest.
Patroid
- Alexander82
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Re: Early Romans and Entrusians
I don't know about etrurians. They were basically the ancient inhabitants of Tuscany (an italian region near Lazio, the Rome region) and i'm not aware of them as particularly strong soldiers
Age of Fantasy design leader
Re: Early Romans and Entrusians
Well they did subjugate the Latins for a time.Alexander82 wrote:I don't know about etrurians. They were basically the ancient inhabitants of Tuscany (an italian region near Lazio, the Rome region) and i'm not aware of them as particularly strong soldiers
Thanks!
Josh
Josh
Re: Early Romans and Entrusians
the early roman units had princeps, velites, trarii, hasatus, and equestrians
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Re: Early Romans and Entrusians
It's true Patrons that I really want to l them to be trainable, and that the early Romans fought the entrusians so that they can get their land
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Re: Early Romans and Entrusians
Terribly sorry for my grammer, autocorrect did this
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Re: Early Romans and Entrusians
Hahaha ive seen, an writ far worse myself buddyWORKER1212 wrote:Terribly sorry for my grammer, autocorrect did this
Re: Early Romans and Entrusians
I believe we should make the hastati a melee unit with the ability to throw 1 spear.
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Re: Early Romans and Entrusians
This unit(s) is actually in game - if the stats are balanced they can be voted on
Thanks!
Josh
Josh
Re: Early Romans and Etruscans - ACCEPTED
We need to figure out the stats and what not.
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Re: Early Romans and Etruscans - ACCEPTED
I got some ideas about them
Hastati
Cost 2
Hp 17
Attack 6
Range 1
Armor 0/1
Speed 3
Sight 4
Bonuses similar to swordman
Ability:
Throw pilum: power 5, range 3, coldown 2 turns
Velites
Cost 2
Hp 10
Attack 6
Range 3
Armor 0/3
Speed 4
Sight 4
Same bonus than skirmisher
Triari
Cost 3 (they were elite units)
Hp 18
Attack 7
Range 1
Armor 1/2
Speed 3
Sight 4
+200% v cav
+350% v elephants
Princeps
Cost 3 (they were elite units)
Hp 22
Attack 9
Range 1
Armor 1/2
Speed 3
Sight 4
Same bonus than hastati
Ability: trow pilum. Power 6. Range 3. Coldown 3 turns.
Equites(light lancer)
Cost 3
Hp 17
Attack 4
Range 1
Armor 1/2
Speed 5
Sight 6
+50% v ranged, meele foot
+200% v cav
+350% v elephants
Hastati
Cost 2
Hp 17
Attack 6
Range 1
Armor 0/1
Speed 3
Sight 4
Bonuses similar to swordman
Ability:
Throw pilum: power 5, range 3, coldown 2 turns
Velites
Cost 2
Hp 10
Attack 6
Range 3
Armor 0/3
Speed 4
Sight 4
Same bonus than skirmisher
Triari
Cost 3 (they were elite units)
Hp 18
Attack 7
Range 1
Armor 1/2
Speed 3
Sight 4
+200% v cav
+350% v elephants
Princeps
Cost 3 (they were elite units)
Hp 22
Attack 9
Range 1
Armor 1/2
Speed 3
Sight 4
Same bonus than hastati
Ability: trow pilum. Power 6. Range 3. Coldown 3 turns.
Equites(light lancer)
Cost 3
Hp 17
Attack 4
Range 1
Armor 1/2
Speed 5
Sight 6
+50% v ranged, meele foot
+200% v cav
+350% v elephants
- StormSaint373
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Re: Early Romans and Etruscans - ACCEPTED
Actually, Triarrii should have standard bonus (450% vs cav, 750% vs elephants).
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- StormSaint373
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Re: Early Romans and Etruscans - ACCEPTED
And technically,
the Hastati and Principe should have bonuses equivalent to the Legionarie
the Hastati and Principe should have bonuses equivalent to the Legionarie
Beware the calm before the Tempest. . .
Re: Early Romans and Etruscans - ACCEPTED
Yeah it wld be great...
- Morningwarrior
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Re: Early Romans and Etruscans - ACCEPTED
And have the handles, slight infantry of rome
Hp:15
Atk:6
Armor:0/0
Slight:6
Speed:4
Action:1
Turns:2
Range:1
Bonus:
+100% vs all types of buildings
+25% vs archers
Hp:15
Atk:6
Armor:0/0
Slight:6
Speed:4
Action:1
Turns:2
Range:1
Bonus:
+100% vs all types of buildings
+25% vs archers
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Early Romans and Etruscans - ACCEPTED
I don't think so. They were more heavy, with higher attack. But were no very efficient dealing with cav.StormSaint373 wrote: ↑Fri Feb 14, 2020 11:18 am Actually, Triarrii should have standard bonus (450% vs cav, 750% vs elephants).
Shielded spearman stats for comparission
Cost 3
Hp 20
Atck 5
Range 1
Armor 1/3
+300% vs mounted
+600% vs elephants
We could make the triarii more armored, and with higher attack
His rol is to deal well with anything, and have a sligh bonus v mounted
Re: Early Romans and Etruscans - ACCEPTED
As You are specifically naming their javelins pila - it means they are supposed to be roman military from Polybian system - around 200-100BC.L4cus wrote: ↑Thu Feb 13, 2020 5:52 am I got some ideas about them
Hastati
Cost 2
Hp 17
Attack 6
Range 1
Armor 0/1
Speed 3
Sight 4
Bonuses similar to swordman
Ability:
Throw pilum: power 5, range 3, coldown 2 turns
Princeps
Cost 3 (they were elite units)
Hp 22
Attack 9
Range 1
Armor 1/2
Speed 3
Sight 4
Same bonus than hastati
Ability: trow pilum. Power 6. Range 3. Coldown 3 turns.
The concept seems fine, but remember, that Principes, Hastati and Triari were all made outdated by unification of Marian reforms - and it signifies, that our regular Roman Legionary should fit any role those three had before.
Besides - they only carried 2 pila each. It's not really enough to justify addditional attack type.
Making triarii typical anti-cavalry units is a little wrong. They were elite - alright, but they were equipped in hoplite style. Heavy one.Triari
Cost 3 (they were elite units)
Hp 18
Attack 7
Range 1
Armor 1/2
Speed 3
Sight 4
+200% v cav
+350% v elephants
Hastae means spear. If any of the 3 units would have to be anti-mounted - I'd say hastati.
Purely stats-wise they are quite balanced swordsman/spearman hybrid, but armor may add them too much advantage.
With these stats? It would make them deal 39 base dmg on cavalry and 60 on elephants.StormSaint373 wrote: ↑Fri Feb 14, 2020 11:18 am Actually, Triarrii should have standard bonus (450% vs cav, 750% vs elephants).
Regular skirmisher costing the same has higher armor (0/5), but 8hp and 4 power. Master skirmisher has 10 hp, 6 power.Velites
Cost 2
Hp 10
Attack 6
Range 3
Armor 0/3
Speed 4
Sight 4
Same bonus than skirmisher
So I think power 5 for Velite should be safer.
Equites stats I already commented in dedicated topic. They are fine.
I have an idea.
Why won't we set it like that:
- hastati - spearman/swordsman hybrid, proposed triarii stats, but with no or less armor
- principes - the same as proposed stats, but with reversed armor 2/1 (to make it more similar to legionary), legionary bonuses
- triarii - stats around 5 turn cost - something between legionary and pretorian, with ability to throw pilum - 6 dam, cooldown 2
Then we make them along with equites and velites trainable by 4 turn cost "Levy Roman Army".
Equites and velites would be also trainable on their own.
That way also takes into consideration:
On the unrelated matter:StormSaint373 wrote: ↑Fri Feb 14, 2020 11:20 am And technically,
the Hastati and Principe should have bonuses equivalent to the Legionarie
I have no idea what is that supposed to be. Could You provide the link?
Age of Strategy design leader
Re: Early Romans and Etruscans - ACCEPTED
Hastati were swordman, I ve already looked for.
Triarii is not a hybrid unit, is a heavy armored spearman. Not too armored. He shouldn't cost 5 turns, it is too much. As i said: 3 turns should be fine. He could be rebalanced.
For anti-mounted rol we could add some kind of irregular spearman, just like rome total war. We could name it "citizen spearman" or "irregular spearman"
I agree about velites.
About princeps making them similar to legeonary is fine.
I was already thinking on a tech named "marian reforms"
This could unable early republic units. But alow u to produce auxiliars legionaries etc.
I don't like too much this idea because it could became really conplicated.
To end with this post: y levy units should cost more than auxiliary units? It doesn't make snse
Triarii is not a hybrid unit, is a heavy armored spearman. Not too armored. He shouldn't cost 5 turns, it is too much. As i said: 3 turns should be fine. He could be rebalanced.
For anti-mounted rol we could add some kind of irregular spearman, just like rome total war. We could name it "citizen spearman" or "irregular spearman"
I agree about velites.
About princeps making them similar to legeonary is fine.
I was already thinking on a tech named "marian reforms"
This could unable early republic units. But alow u to produce auxiliars legionaries etc.
I don't like too much this idea because it could became really conplicated.
To end with this post: y levy units should cost more than auxiliary units? It doesn't make snse
Re: Early Romans and Etruscans - ACCEPTED
Early hastati were equipped with spear - that's were they got their name from.
But they acted as swordsmen. Just like principes (principes had identical weapons, only better armor).
Triarii wore attire similar to early greek hoplite and they acted similar - as heavy infantry. 5 turns is only indicator for stats balance.Triarii is not a hybrid unit, is a heavy armored spearman. Not too armored. He shouldn't cost 5 turns, it is too much. As i said: 3 turns should be fine. He could be rebalanced.
It should be used as that only in case of levy idea.
As a basic rule - no units should ever be denied to player.I was already thinking on a tech named "marian reforms"
This could unable early republic units.
No choosing upgrade path, no old things are blocked.
Unit can only be made better, never worse.
Flavour-wise it makes perfect sense - professional armies and armies provided by tribute was always cheaper on the whole resources scale.y levy units should cost more than auxiliary units? It doesn't make snse
Balance-wise: You're right, cost is a little high, considering Velitus would be so cheap. So, it could be made like 33% chance for each Hastatus, Princeps, Triarius. You "pay" 4 turns and get a little gamble: either swordsman with some anti-mounted capabilities, medium/heavy infantry or elite heavy infantry.
Age of Strategy design leader
Re: Early Romans and Etruscans - ACCEPTED
I agree about giving hastati some anti-mounted bonus.
About that risky production, with some balance, we could make it worthwhile.
4 turns right?
Then, how the stats should be?
About that risky production, with some balance, we could make it worthwhile.
4 turns right?
Then, how the stats should be?
- Morningwarrior
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Re: Early Romans and Etruscans - ACCEPTED
Well that image see handless light infantry and others a long of centuryes
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Early Romans and Etruscans - ACCEPTED
Oh my I didn't think my suggestion would get this much traction now!
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Re: Early Romans and Etruscans - ACCEPTED
Ui have just looked for hastati. They were spearmen at the begining of rome, and swordman before marian reforms.
Maybe make them both, or only spearman
There is also princeps as elite swordman, and triari as elite spearman
Velit role is already defined
I was thinking adding sanmites warriors too, for an entire early roman expansion wars pack
Maybe make them both, or only spearman
There is also princeps as elite swordman, and triari as elite spearman
Velit role is already defined
I was thinking adding sanmites warriors too, for an entire early roman expansion wars pack
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Velites (Roman light infatry and skirmisher)
Velites were light infantry and skirmishers in the roman army who usually fought in the front lines