Peasants in this game/Peons

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SirLuciano
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Peasants in this game/Peons

Post by SirLuciano »

Its obvious
The peasants in AOS to here
But not ALL of them just like 2 or 3 for each race because ALL races need these or at least most races(undead, scaledfolk,and orcs might not need these)
Same stats but different appearance due to different races
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Alexander82
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Re: Peasants in this game/Peons

Post by Alexander82 »

Do you mean labourers?
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SirLuciano
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Re: Peasants in this game/Peons

Post by SirLuciano »

Alexander82 wrote: Mon Feb 10, 2020 12:12 pm Do you mean labourers?
Almost but these labourers don't really attack

Its like the militia but no upgrades and various arsenals
(I have a serious condition of wanting variety of units :lol: )
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Re: Peasants in this game/Peons

Post by SirLuciano »

Also they will have a lower name called "Peons"
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Re: Peasants in this game/Peons

Post by desatixix »

Maybe changing the mechanics of people and some simple units will appear from the peasants, that is, a peasant is made in 1 turn, and he can be converted into a swordsman, archer, and so on in 1 or 2 turns
haha,the orcs do BAM BAM
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Re: Peasants in this game/Peons

Post by SirLuciano »

OOooHhhH

That sounds good
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Re: Peasants in this game/Peons

Post by SirLuciano »

OOooHhhH

That sounds good
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Alexander82
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Re: Peasants in this game/Peons

Post by Alexander82 »

we already have a 1 turn militia for humans
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Re: Peasants in this game/Peons

Post by Ragnar »

Alexander82 wrote: Mon Feb 10, 2020 12:58 pm we already have a 1 turn militia for humans
oh you want to add a militia whether it will be of a different type as a spearman a swordsman an archer
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Re: Peasants in this game/Peons

Post by Alexander82 »

It is in game already... it is goblin spiker counterpart. low cost and stats and no kind of bonus.
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Re: Peasants in this game/Peons

Post by SirLuciano »

Wait so every race has a unit lower than tier 1 soldiers?
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Re: Peasants in this game/Peons

Post by Alexander82 »

Not yet but I am planning to do one for every race
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Re: Peasants in this game/Peons

Post by Savra »

I designed the Kobald ghost warrior to be a 1 turn unit being that they usually are sent in before the others to weaken the enemy.

Undead could have a skeleton with a wooden club and could have their corpse be the one without a weapon.
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Re: Peasants in this game/Peons

Post by SirLuciano »

Savra wrote: Wed Feb 12, 2020 12:20 am I designed the Kobald ghost warrior to be a 1 turn unit being that they usually are sent in before the others to weaken the enemy.

Undead could have a skeleton with a wooden club and could have their corpse be the one without a weapon.
I want that!not just because I like the undead race and my character is an undead general


Also because the undead concept is to have sheer numbers so that the player could experience leading a "hoard"
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Re: Peasants in this game/Peons

Post by SirLuciano »

What about dwarves and elves?
The dwarves could have a dwarven peasant with a makeshift hammer
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Re: Peasants in this game/Peons

Post by Alexander82 »

SirLuciano wrote: Wed Feb 12, 2020 5:33 am
Savra wrote: Wed Feb 12, 2020 12:20 am I designed the Kobald ghost warrior to be a 1 turn unit being that they usually are sent in before the others to weaken the enemy.

Undead could have a skeleton with a wooden club and could have their corpse be the one without a weapon.
I want that!not just because I like the undead race and my character is an undead general


Also because the undead concept is to have sheer numbers so that the player could experience leading a "hoard"
I assume he wanted militia to drop corpses that will be reanimated as an undead version of militia
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Re: Peasants in this game/Peons

Post by Alexander82 »

SirLuciano wrote: Wed Feb 12, 2020 5:35 am What about dwarves and elves?
The dwarves could have a dwarven peasant with a makeshift hammer
dwarven version of militia is the 2 turns maceman
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Re: Peasants in this game/Peons

Post by Savra »

Alexander82 wrote: Wed Feb 12, 2020 3:12 pm
SirLuciano wrote: Wed Feb 12, 2020 5:33 am
Savra wrote: Wed Feb 12, 2020 12:20 am I designed the Kobald ghost warrior to be a 1 turn unit being that they usually are sent in before the others to weaken the enemy.

Undead could have a skeleton with a wooden club and could have their corpse be the one without a weapon.
I want that!not just because I like the undead race and my character is an undead general


Also because the undead concept is to have sheer numbers so that the player could experience leading a "hoard"
I assume he wanted militia to drop corpses that will be reanimated as an undead version of militia
Actually I was referring to the corpse with no weapons, that's what they would be reanimated from, swordsman would be from the corpse with the sword only.
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Re: Peasants in this game/Peons

Post by Savra »

Alexander82 wrote: Wed Feb 12, 2020 3:13 pm
SirLuciano wrote: Wed Feb 12, 2020 5:35 am What about dwarves and elves?
The dwarves could have a dwarven peasant with a makeshift hammer
dwarven version of militia is the 2 turns maceman
I figured as much.

Elves could have something like a thrower, that throws glaives:
Image

Being that some throwers don't have bonuses and the elves specialize in ranged, this should be fine, if anything it could be an elf unit that can have the ability to throw a glaive.
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Re: Peasants in this game/Peons

Post by Savra »

Something like these for undead and elves should do.
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Re: Peasants in this game/Peons

Post by SirLuciano »

Savra wrote: Thu Feb 13, 2020 3:07 am Something like these for undead and elves should do.
Bones! More BONES! :twisted:

( :lol: )
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Re: Peasants in this game/Peons

Post by Alexander82 »

I would prefer no 1 cost ranged unit.

Maybe more a staff user, similar to human militia.

Maybe a female elf in that case (I think that all melee ones are nalr now).
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Re: Peasants in this game/Peons

Post by Savra »

Alexander82 wrote: Thu Feb 13, 2020 8:39 am I would prefer no 1 cost ranged unit.

Maybe more a staff user, similar to human militia.

Maybe a female elf in that case (I think that all melee ones are nalr now).
It is a female elf, based on the elf warriors image who also is female.

(If you doubt me, read back through the archived elf topic and look for the escortist, and you'll know what I'm talking about.)

I guess making her a staff unit might do.
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Re: Peasants in this game/Peons

Post by Savra »

.
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Re: Peasants in this game/Peons

Post by SirLuciano »

Maybe make the skeleton club darker and put at least 1 leaf somewhere
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Re: Peasants in this game/Peons

Post by Alexander82 »

Savra wrote: Fri Feb 14, 2020 12:42 am
Alexander82 wrote: Thu Feb 13, 2020 8:39 am I would prefer no 1 cost ranged unit.

Maybe more a staff user, similar to human militia.

Maybe a female elf in that case (I think that all melee ones are nalr now).
It is a female elf, based on the elf warriors image who also is female.

(If you doubt me, read back through the archived elf topic and look for the escortist, and you'll know what I'm talking about.)

I guess making her a staff unit might do.
I have remade the image to make it look male a long ago (you can check).

I prefer a different design for that unit (since elves have no upgrades and their current units are all different I prefer to use different designs for them).

I can make it later anyway
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Re: Peasants in this game/Peons

Post by Alexander82 »

About skeletons we are probably updating them all, so we'll make it match the new designs.
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Re: Peasants in this game/Peons

Post by Savra »

Hmm, I'll stop making undead I guess, until the new models are done.
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Re: Peasants in this game/Peons

Post by Alexander82 »

that's my idea

she'll be affected by dodge too (and then will be probably the best militia in terms of survailability)
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Re: Peasants in this game/Peons

Post by Savra »

Doesn't seem so bad being that elves don't have health upgrades so I guess it makes sense. (Also she can heal herself with lembas wich might heal her all the way being that I doubt her health will be very high.
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