Peasants in this game/Peons
- SirLuciano
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Peasants in this game/Peons
Its obvious
The peasants in AOS to here
But not ALL of them just like 2 or 3 for each race because ALL races need these or at least most races(undead, scaledfolk,and orcs might not need these)
Same stats but different appearance due to different races
The peasants in AOS to here
But not ALL of them just like 2 or 3 for each race because ALL races need these or at least most races(undead, scaledfolk,and orcs might not need these)
Same stats but different appearance due to different races
Let the Empire of your land stay within your heart and its knights defend your soul
- Alexander82
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- SirLuciano
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Re: Peasants in this game/Peons
Almost but these labourers don't really attack
Its like the militia but no upgrades and various arsenals
(I have a serious condition of wanting variety of units )
Let the Empire of your land stay within your heart and its knights defend your soul
- SirLuciano
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Re: Peasants in this game/Peons
Also they will have a lower name called "Peons"
Let the Empire of your land stay within your heart and its knights defend your soul
Re: Peasants in this game/Peons
Maybe changing the mechanics of people and some simple units will appear from the peasants, that is, a peasant is made in 1 turn, and he can be converted into a swordsman, archer, and so on in 1 or 2 turns
haha,the orcs do BAM BAM
- SirLuciano
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Re: Peasants in this game/Peons
OOooHhhH
That sounds good
That sounds good
Let the Empire of your land stay within your heart and its knights defend your soul
- SirLuciano
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Re: Peasants in this game/Peons
OOooHhhH
That sounds good
That sounds good
Let the Empire of your land stay within your heart and its knights defend your soul
- Alexander82
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Re: Peasants in this game/Peons
we already have a 1 turn militia for humans
Age of Fantasy design leader
Re: Peasants in this game/Peons
oh you want to add a militia whether it will be of a different type as a spearman a swordsman an archer
- Alexander82
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Re: Peasants in this game/Peons
It is in game already... it is goblin spiker counterpart. low cost and stats and no kind of bonus.
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- SirLuciano
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Re: Peasants in this game/Peons
Wait so every race has a unit lower than tier 1 soldiers?
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- Alexander82
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Re: Peasants in this game/Peons
Not yet but I am planning to do one for every race
Age of Fantasy design leader
Re: Peasants in this game/Peons
I designed the Kobald ghost warrior to be a 1 turn unit being that they usually are sent in before the others to weaken the enemy.
Undead could have a skeleton with a wooden club and could have their corpse be the one without a weapon.
Undead could have a skeleton with a wooden club and could have their corpse be the one without a weapon.
- SirLuciano
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Re: Peasants in this game/Peons
I want that!not just because I like the undead race and my character is an undead general
Also because the undead concept is to have sheer numbers so that the player could experience leading a "hoard"
Let the Empire of your land stay within your heart and its knights defend your soul
- SirLuciano
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Re: Peasants in this game/Peons
What about dwarves and elves?
The dwarves could have a dwarven peasant with a makeshift hammer
The dwarves could have a dwarven peasant with a makeshift hammer
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- Alexander82
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Re: Peasants in this game/Peons
I assume he wanted militia to drop corpses that will be reanimated as an undead version of militiaSirLuciano wrote: ↑Wed Feb 12, 2020 5:33 amI want that!not just because I like the undead race and my character is an undead general
Also because the undead concept is to have sheer numbers so that the player could experience leading a "hoard"
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- Alexander82
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Re: Peasants in this game/Peons
dwarven version of militia is the 2 turns macemanSirLuciano wrote: ↑Wed Feb 12, 2020 5:35 am What about dwarves and elves?
The dwarves could have a dwarven peasant with a makeshift hammer
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Re: Peasants in this game/Peons
Actually I was referring to the corpse with no weapons, that's what they would be reanimated from, swordsman would be from the corpse with the sword only.Alexander82 wrote: ↑Wed Feb 12, 2020 3:12 pmI assume he wanted militia to drop corpses that will be reanimated as an undead version of militiaSirLuciano wrote: ↑Wed Feb 12, 2020 5:33 amI want that!not just because I like the undead race and my character is an undead general
Also because the undead concept is to have sheer numbers so that the player could experience leading a "hoard"
Re: Peasants in this game/Peons
I figured as much.Alexander82 wrote: ↑Wed Feb 12, 2020 3:13 pmdwarven version of militia is the 2 turns macemanSirLuciano wrote: ↑Wed Feb 12, 2020 5:35 am What about dwarves and elves?
The dwarves could have a dwarven peasant with a makeshift hammer
Elves could have something like a thrower, that throws glaives:
Being that some throwers don't have bonuses and the elves specialize in ranged, this should be fine, if anything it could be an elf unit that can have the ability to throw a glaive.
Re: Peasants in this game/Peons
Something like these for undead and elves should do.
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- Skeleton denizen.png (650 Bytes) Viewed 3088 times
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- Armoured Skeleton Denezin.png (835 Bytes) Viewed 3088 times
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- Golden Skeleton Denezin.png (840 Bytes) Viewed 3088 times
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- Elf glaive fighter.png (839 Bytes) Viewed 3088 times
- SirLuciano
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Re: Peasants in this game/Peons
Bones! More BONES!
( )
Let the Empire of your land stay within your heart and its knights defend your soul
- Alexander82
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Re: Peasants in this game/Peons
I would prefer no 1 cost ranged unit.
Maybe more a staff user, similar to human militia.
Maybe a female elf in that case (I think that all melee ones are nalr now).
Maybe more a staff user, similar to human militia.
Maybe a female elf in that case (I think that all melee ones are nalr now).
Age of Fantasy design leader
Re: Peasants in this game/Peons
It is a female elf, based on the elf warriors image who also is female.Alexander82 wrote: ↑Thu Feb 13, 2020 8:39 am I would prefer no 1 cost ranged unit.
Maybe more a staff user, similar to human militia.
Maybe a female elf in that case (I think that all melee ones are nalr now).
(If you doubt me, read back through the archived elf topic and look for the escortist, and you'll know what I'm talking about.)
I guess making her a staff unit might do.
- SirLuciano
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Re: Peasants in this game/Peons
Maybe make the skeleton club darker and put at least 1 leaf somewhere
Let the Empire of your land stay within your heart and its knights defend your soul
- Alexander82
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Re: Peasants in this game/Peons
I have remade the image to make it look male a long ago (you can check).Savra wrote: ↑Fri Feb 14, 2020 12:42 amIt is a female elf, based on the elf warriors image who also is female.Alexander82 wrote: ↑Thu Feb 13, 2020 8:39 am I would prefer no 1 cost ranged unit.
Maybe more a staff user, similar to human militia.
Maybe a female elf in that case (I think that all melee ones are nalr now).
(If you doubt me, read back through the archived elf topic and look for the escortist, and you'll know what I'm talking about.)
I guess making her a staff unit might do.
I prefer a different design for that unit (since elves have no upgrades and their current units are all different I prefer to use different designs for them).
I can make it later anyway
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- Alexander82
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Re: Peasants in this game/Peons
About skeletons we are probably updating them all, so we'll make it match the new designs.
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Re: Peasants in this game/Peons
Hmm, I'll stop making undead I guess, until the new models are done.
- Alexander82
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Re: Peasants in this game/Peons
that's my idea
she'll be affected by dodge too (and then will be probably the best militia in terms of survailability)
she'll be affected by dodge too (and then will be probably the best militia in terms of survailability)
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- elven militia.png (3.13 KiB) Viewed 2965 times
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Re: Peasants in this game/Peons
Doesn't seem so bad being that elves don't have health upgrades so I guess it makes sense. (Also she can heal herself with lembas wich might heal her all the way being that I doubt her health will be very high.