Heavy Knight to Cataphract IMPLEMENTED

User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by Endru1241 »

Definitely any greek fire siphon ones.
Age of Strategy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by makazuwr32 »

Greek Fire Ships.
A special chain to block bay from passing for any ships (can be raised and lowered).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by Endru1241 »

It's named boom.
I have in the todo list.
I think it should be just passable by allies (easiest to implement)
Age of Strategy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by makazuwr32 »

Hm. Aka "auto downed" for allies?
Could work.
Must be visible and acts as water gate?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by Endru1241 »

I was thinking about visibility.
From what I remember there is a way to make something stealthy and not destroyed on step.
Boom was visible only on very close distance (and because of boom towers), as it was slightly under the water level.
Age of Strategy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by Stratego (dev) »

From what I remember there is a way to make something stealthy and not destroyed on step.
sure there are severa option, like mines and submarines work in AOW
see in modders lounge
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Cataphract as new unit

Post by L4cus »

I supose everybody knows about cataphracts. Anyway, i think this should be a new unit. The trouble i find is that cataphracts are from anient age and medieval age too.
Good against infantry, this unit should have this stats:
Cost 5-6
Attack 12-15
Range 1
Armor 3-4/3-5
Spees 4
Sight 7
CR 40%
SR 50%
With trample damage
Bonus against foot meele and ranged units
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by SirPat »

This is already implemented but under the name "Cavalier" heavy knight upgrades to Cavalier.

pls. make a new topic for cataphracts
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by L4cus »

I'll do.
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
Post Reply

Return to “Unit - mounted”