unit: net thrower man - IMPLEMENTED

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DoomCarrot
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Re: unit: net thrower man - ACCEPTED

Post by DoomCarrot »

I think TC and dock is a cool idea. Would be interesting to give docks a way to sort of defend themselves better on land.

And those images are nice, I like them a little better than the old ones. Way to save this idea from the archives. :)
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SirPat
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Re: unit: net thrower man - ACCEPTED

Post by SirPat »

Is there anyway to implement

If Net Thrower goes in row boat it transformes into a fishing boat? or a skill


FYI I Like the Net thrower man pretty cool :D
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godOfKings
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Re: unit: net thrower man - ACCEPTED

Post by godOfKings »

so depending on a percentage chance, it can reduce speed of opponent infantry with throw net ability, will it work on cavalry?
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Endru1241
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Re: unit: net thrower man - ACCEPTED

Post by Endru1241 »

If it's spell, then we could use Flesh and Blood category for allowing cast and RESISTED_BY_HP spec added - percentage chance to cast would be higher vs low HP units. Strong infantry/ weaker cavalry would have regular chance and very small chance for elephants.
I just don't know exact values (how RESISTED_BY_HP works - it was made for AoF mainly)
Miss chance dependant on speed is possible only for attacks.

I think that instead of not allowing attack and move some limiting values can be considered.
E.g. -3 or 4 speed, -5 power
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makazuwr32
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Re: unit: net thrower man - ACCEPTED

Post by makazuwr32 »

as far as i know 15 hp is lowest amount below which ability with this tag has same chance as it usually has (in case of 100% - 100%, in case of 37% - 37%) and 50 hp is highest above which it has guaranteed miss (even in case of 100% chance ability).
and between those 2 values chance is slowly decreasing from normal on 15 hp down to 0 on 50.

It also works on actual hp of unit - so if you will down unit with let's say 200 hp below 50 hp than this ability will have chance to apply.
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godOfKings
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Re: unit: net thrower man - ACCEPTED

Post by godOfKings »

This spec is perfect for this ability :)
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Endru1241
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Re: unit: net thrower man - ACCEPTED

Post by Endru1241 »

makazuwr32 wrote: Tue Jan 07, 2020 4:07 pm as far as i know 15 hp is lowest amount below which ability with this tag has same chance as it usually has (in case of 100% - 100%, in case of 37% - 37%) and 50 hp is highest above which it has guaranteed miss (even in case of 100% chance ability).
and between those 2 values chance is slowly decreasing from normal on 15 hp down to 0 on 50.

It also works on actual hp of unit - so if you will down unit with let's say 200 hp below 50 hp than this ability will have chance to apply.
Thanks for explanation - exact chance is what I lacked in understanding.
Actualy DEFINE_UNIT_BIG_POWER_VALUE which is 50 in AoF can be defined for AoS differently.
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