version 1.109
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version 1.109
version 1.108 is published
- makazuwr32
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Re: version 1.109
Are my latest maps in?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.109
i have no open emails about maps so probably yes - please check. thanks!
- makazuwr32
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Re: version 1.109
Indeed my maps are in, thanks!
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.109
new update from Alexander!
New tehcs: Faith 1 and 2
also some other changes i hope Alex will list here- thanks!
uos 20
New tehcs: Faith 1 and 2
also some other changes i hope Alex will list here- thanks!
uos 20
- Alexander82
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Re: version 1.109
There are several fixes (sorry I haven't listed all of them). I've made upgrades for zurgo (later I will make the unit different) and added the dwarven clerics.
I still need to fix some bugs (also I've been reported that the cleric images aren't shown properly).
I still need to fix some bugs (also I've been reported that the cleric images aren't shown properly).
Age of Fantasy design leader
- makazuwr32
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Re: version 1.109
@Stratego (dev) i've sent you new map for multiplayer. Can you add it in dev version?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: version 1.109
the question will seem stupid but when is the update and whether it will be extensiveStratego (dev) wrote: ↑Sun Dec 22, 2019 8:14 am new update from Alexander!
New tehcs: Faith 1 and 2
also some other changes i hope Alex will list here- thanks!
uos 20
- makazuwr32
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Re: version 1.109
Alex needs to fix some bugs which were found and than it would be ready for publishing, i think.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.109
Yes, I am waiting for alex finishing fixes.
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Re: version 1.109
new version with
a) Several Alexander changes - please alex list here the changes.
b) The new "experimenatal" waypoint movement handling.
all would go to google play soon - so please give me feedback - thanks!
a) Several Alexander changes - please alex list here the changes.
b) The new "experimenatal" waypoint movement handling.
all would go to google play soon - so please give me feedback - thanks!
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: version 1.109
Is my newest map in?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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Re: version 1.109
if i answered that email that "it is in" than yes!
also please be more specific asking about maps i receive 5-10 maps daily i might not remember or answer wrongly by heart
best if u ask on the email u sent me the map, as i see immediately my answer on email thread -> (although you also see my andswer on that email thread )
also please be more specific asking about maps i receive 5-10 maps daily i might not remember or answer wrongly by heart
best if u ask on the email u sent me the map, as i see immediately my answer on email thread -> (although you also see my andswer on that email thread )
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Re: version 1.109
we got what map you mean, and it was already in game (days ago), please check in game before asking - thanks!
also here is Aleanders list of changes:
All dwarven infantry melee on all tiers with exeption of dwarven mauler miss 100% bonus to throwers. white_check_mark
Also another bug:
Tier 2&3 human shielders still have wrong bonuses:
200% only to megas and bloody 700% to fortifications.white_check_mark
Also they lack bonus to throwers. white_check_mark
Techs for armor on skeletons are applied only to trained units before tech was researched. Again same bug in different form.
Tier 2 and 3 of human sergeant miss bonus to throwers (100%). white_check_mark
Imperial gryphon rider should have bonus 100% against cavalry i think, not 150%. Because imperial lancer has 100% only bonus. Or otherwise imperial lancer should have 150% bonus to cavalry, up from 100%. white_check_mark
Do not know why but imperial swordman has 200% bonus to battering ram as opposed to 100% on other infantry melee units. Same as imperial captain. white_check_mark
Tier 1 templar miss bonus to megas (700%). white_check_mark
Imperial shielder is only shielder unit with reduced bonuses. I think he should have normal bonuses as other infantry melee units (100% to buildings, throwers and battering ram, 200% to fortifications, 700% to megas). white_check_mark
Strygza has 150/250/750 bonuses as opposed to 100/200/700. white_check_mark
Sentinel of glades still has mistypex name and named "Glave" instead of "Glade".
Glade defender supposed to have 12 attack, not 10. Please increase it. (The tiger rider)
Owl should have no bonuses. (Transform form of strygza) white_check_mark
Warfell shielder, warfell swordman, wight highlander (melee) all have those 150/250/750 bonuses in place of 100/200/700. white_check_mark
Ettins i think should not have bonus to throwers or battering rams. Bonuses to builings for them will be enough. white_check_mark
Ettins have standart infantry bonuses. white_check_mark
Only giants who have extra bonuses when compared to others (if do not count ents of elves but those have less attack so it is fine). Other giants are fine.
Also elite and master ettins are called "To elite Ettin" and "To master Ettin".
also here is Aleanders list of changes:
All dwarven infantry melee on all tiers with exeption of dwarven mauler miss 100% bonus to throwers. white_check_mark
Also another bug:
Tier 2&3 human shielders still have wrong bonuses:
200% only to megas and bloody 700% to fortifications.white_check_mark
Also they lack bonus to throwers. white_check_mark
Techs for armor on skeletons are applied only to trained units before tech was researched. Again same bug in different form.
Tier 2 and 3 of human sergeant miss bonus to throwers (100%). white_check_mark
Imperial gryphon rider should have bonus 100% against cavalry i think, not 150%. Because imperial lancer has 100% only bonus. Or otherwise imperial lancer should have 150% bonus to cavalry, up from 100%. white_check_mark
Do not know why but imperial swordman has 200% bonus to battering ram as opposed to 100% on other infantry melee units. Same as imperial captain. white_check_mark
Tier 1 templar miss bonus to megas (700%). white_check_mark
Imperial shielder is only shielder unit with reduced bonuses. I think he should have normal bonuses as other infantry melee units (100% to buildings, throwers and battering ram, 200% to fortifications, 700% to megas). white_check_mark
Strygza has 150/250/750 bonuses as opposed to 100/200/700. white_check_mark
Sentinel of glades still has mistypex name and named "Glave" instead of "Glade".
Glade defender supposed to have 12 attack, not 10. Please increase it. (The tiger rider)
Owl should have no bonuses. (Transform form of strygza) white_check_mark
Warfell shielder, warfell swordman, wight highlander (melee) all have those 150/250/750 bonuses in place of 100/200/700. white_check_mark
Ettins i think should not have bonus to throwers or battering rams. Bonuses to builings for them will be enough. white_check_mark
Ettins have standart infantry bonuses. white_check_mark
Only giants who have extra bonuses when compared to others (if do not count ents of elves but those have less attack so it is fine). Other giants are fine.
Also elite and master ettins are called "To elite Ettin" and "To master Ettin".