Tileset extending - dust_n_steel way

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dust-n-steel
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Re: Europe - GIGA map

Post by dust-n-steel » Tue May 13, 2014 3:39 am

I could send you some cliff tiles with grass on the top and grass on the bottom instead oft my desert ones :). Just some GIMP cuts. Or maybe rock instead of grass on the top for a climbable mountain?
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Re: Europe - GIGA map

Post by dust-n-steel » Tue May 13, 2014 1:34 pm

Hey, I created the tiles from a real mars ground photo (in combination with The AoS images) ;)
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Re: Europe - GIGA map

Post by dust-n-steel » Wed May 14, 2014 1:32 pm

Give me some time, when I duplicate the water cliffs and and replace the water with grass they'll look good :)
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Re: Europe - GIGA map

Post by dust-n-steel » Wed May 14, 2014 5:59 pm

So guys, what about cliffs like this?

I think I should give the grass on the top of the mountain a more brown color, like the destert on the top of my starwars cliffs is brighter

Edit: We need an terrain object layer. Then we could make houses etc without the ground texture (like the town centre). In this case we can build bridges more looking like bridges

Edit 2: Maybe it's a good idea to replace the grass texture on the top with a snow texture for a more cold feelig ;). Or to make textures for both variants. good luck!
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Re: Europe - GIGA map

Post by dust-n-steel » Wed May 14, 2014 6:09 pm

Here the new tileset: http://i.imgur.com/MN6LtBB.png
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Tileset extending - dust_n_steel way

Post by Stratego (dev) » Wed May 14, 2014 6:53 pm

Here is created a thread for the new tileset tiles.

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Re: Tileset extending - dust_n_steel way

Post by Stratego (dev) » Wed May 14, 2014 6:56 pm

they are awesome!
i will create the new starter pack with these.
- also i will have to move the new sets into the upper region to make the tileset background compatible.
- and also the bottom right part you created is not required - since all shapes can be formed with the preceding ones.

thanks! seems pretty cool!
We need an terrain object layer
sadly currently the engine can handle only 1 layer of terrain.

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