Air-ground missiles

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Stratego (dev)
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Air-ground missiles

Post by Stratego (dev) » Thu Nov 28, 2019 5:46 pm

i made these too.
an gave some planes that had missiles already.

Q1:
but i am not sure which planes should i give them
- only very few as we have AA missiles, practically to same planes
- we need too look up all planes in Wiki and if they had missiles give them both.
- or how?

Q2:
Also what damage should it inflict to what units? now it is fixed -16hp, but we could use bonuses an such.

Q3:
I thoudg of giving all (AA and air-ground) missiles a cooldown 2 - what do u think?


thanks!

DreJaDe
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Re: Air-ground missiles

Post by DreJaDe » Thu Nov 28, 2019 7:24 pm

No air to ground missile pls.

This is already an AIR superiority game. I think anymore is enough.

Stratego (dev)
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Re: Air-ground missiles

Post by Stratego (dev) » Thu Nov 28, 2019 7:49 pm

it is in already.
also i want everything that was used that time (eg. ground rockets).
we can only make restrictions on its effectiveness by / power/ cooldown or any nerfing technique

also i somewhat disagree on AIR superiority - currently AIR became (i think too much) weak in last updates, too easy to get rid of planes, dont forget you can not mend them anymore with engineers either.
also wasn't you strongly requesting more planes to eg. US ? - lol :)

Jasondunkel
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Re: Air-ground missiles

Post by Jasondunkel » Thu Nov 28, 2019 11:32 pm

As far as I know, there were not really good ground air missiles, they were still exploring. But I would have to read in there first.
But I do not need it

Stratego (dev)
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Re: Air-ground missiles

Post by Stratego (dev) » Fri Nov 29, 2019 6:20 am


DreJaDe
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Re: Air-ground missiles

Post by DreJaDe » Sat Nov 30, 2019 12:25 pm

No I was not the one who wants more planes for US, maybe your misunderstanding something or your mistaking me for someone. anyway...

Though since it's already there then why not but here's my thoughts

Air to ground doesn't really have meaning. I thought that is why there's Corsair and bombers in game.

No, aircrafts are still as good as it is. I like the last buff of ships though. They made the ships more useful and make harder for planes to pass through a barricade of ships unlike the nerf where they're useless again.

Making the engineers not able to fix aircraft is somewhat not good for maybe just reduce the amount of repair but not repairable at all is not okay. If talking in reality British also use their grassland for landing and takeoff so they could take of many planes at once.

Stratego (dev)
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Re: Air-ground missiles

Post by Stratego (dev) » Sat Nov 30, 2019 2:29 pm

planes are repairable in airports/carriers.

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Puss_in_Boots
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Re: Air-ground missiles

Post by Puss_in_Boots » Sat Nov 30, 2019 5:51 pm

F4U corsairs aren't even air to ground. They were navy planes used to dogfight Japanese aircraft. A-36 and A-20 Havoc are better examples as they were ground attack aircraft. Although, A-36 was a variant of P-51 Mustang, I believe it was modified for dive bombing. The A-20 can load rockets and bombs.
RED, WHITE and BLUE!

Stratego (dev)
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Re: Air-ground missiles

Post by Stratego (dev) » Sat Nov 30, 2019 7:37 pm

corsair is called: Carrier-based fighter-bomber based on Wiki
but we can make a only figter version as we made for FW190.

DreJaDe
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Re: Air-ground missiles

Post by DreJaDe » Sat Nov 30, 2019 7:43 pm

Puss_in_Boots wrote:
Sat Nov 30, 2019 5:51 pm
F4U corsairs aren't even air to ground. They were navy planes used to dogfight Japanese aircraft. A-36 and A-20 Havoc are better examples as they were ground attack aircraft. Although, A-36 was a variant of P-51 Mustang, I believe it was modified for dive bombing. The A-20 can load rockets and bombs.
Oh pls don't delve into the removal of bomber fighter mechanic in game. This is really one of the best in game mechanic that we like. I was just going to discuss it but if it give a hint then it's over for me.

Jasondunkel
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Re: Air-ground missiles

Post by Jasondunkel » Sun Dec 01, 2019 6:17 pm

So what I take from this wiki report is that although it was the air raids, they were not really effective yet. And the air-to-air missiles were only successfully used by the Germans because the Germans were able to shoot groups in such large aircraft, and additionally because the me 262 with their high speed could get as close to the enemy and escape again.
So we can let the air ground rockets away

Stratego (dev)
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Re: Air-ground missiles

Post by Stratego (dev) » Sun Dec 01, 2019 6:44 pm

i would like to keep them.

i originally set it to have low damage (-16) because of its inaccuracy and i also gave them 2 turns cooldown.

Air-air: they were effectiev against low maneuverability strategic bombers, that is why they can only target the "heavy" bombers in game

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