Mercenary camps
Mercenary camps
A Camp Can be built be laborer and worker
2housing space
Low hp
And can train Mercenaries
acts like a factory that has limited comstructions but is seperated from other factories
At the start build limit for camps are 3 camps and increases limit by 1 per castle built
Is it possible to code?
And Im still reaserching about other Mercenaries to be trained by this camp some examples are Celtic Greek and also germanic mercenaries Ill hust learn about them for a few days
Use
When you're going to war build these clise to the battlefield or nearby enemy base to easily train reinforcements
2housing space
Low hp
And can train Mercenaries
acts like a factory that has limited comstructions but is seperated from other factories
At the start build limit for camps are 3 camps and increases limit by 1 per castle built
Is it possible to code?
And Im still reaserching about other Mercenaries to be trained by this camp some examples are Celtic Greek and also germanic mercenaries Ill hust learn about them for a few days
Use
When you're going to war build these clise to the battlefield or nearby enemy base to easily train reinforcements
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- Puss_in_Boots
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- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Mercenary camps
What other mercenaries would this add? Only from tje greek/roman era? Or beyond?
~Gral.Sturnn
Re: Mercenary camps
I was planning every mercenary types through out th ages so even The Celts as mercenaries til the end of late medieval period
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Mercenary camps
I'd like some Neutral mercenary camps what are generated along TCs
-far from starting point and few (1-2 max depending map size)
and train neutral units (what wander wander around camp) what you can convert with couriers.
-far from starting point and few (1-2 max depending map size)
and train neutral units (what wander wander around camp) what you can convert with couriers.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Tabern-mercenaries reclute center
A place where warriors from every nation wait for who do a contract with them at an acceptable price. I thnk tabern would be a good name.
Re: Mercenary camps
Yes [*]L4cus I know you have plenty of mercenary ideas so send us all of your ideas to increase the number of mercenaries in game
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Mercenary camps
Where should i post it? I will need help for the design of sprites
Re: Mercenary camps
When coming with new unit idea - first look at existing ones in proper subforum of New upgrades.
When nothing similar exists - create new topic.
Age of Strategy design leader
Re: Mercenary camps
- Puss_in_Boots
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- Location: New Jersey
Re: Mercenary camps
One question: Would it make sense for a camp to facilitate the trade of money for arms?
A post office would be more aesthetically unique than a buildable camp and would "in an imaginary plane" hire arms for sale. It could also produce money couriers as they are the only units that can sustain their demand.
A post office would be more aesthetically unique than a buildable camp and would "in an imaginary plane" hire arms for sale. It could also produce money couriers as they are the only units that can sustain their demand.
OLÉ
Re: Mercenary camps
Nice Idea Puss I totally agree with that but what would it be called??? and i agree with the money courier trainable there
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- Puss_in_Boots
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Re: Mercenary camps
Post office might sound too modern, so I think "Postal Exchange" would be a more fitting name for a building.
OLÉ
Re: Mercenary camps
ssound better
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Mercenary camps
What about gild?
- SirLuciano
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Re: Mercenary camps
I made a suggestion with a similar name but different concept....I need to see what the other guys gonna suggest if the name "Guild" will be here or in my topic but for me mercenary camps sounds kinda better
Let the Empire of your land stay within your heart and its knights defend your soul
Re: Mercenary camps
Put the link of your topicSirLuciano wrote: ↑Wed Feb 05, 2020 12:30 pm I made a suggestion with a similar name but different concept....I need to see what the other guys gonna suggest if the name "Guild" will be here or in my topic but for me mercenary camps sounds kinda better
- SirLuciano
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- Joined: Sun Dec 08, 2019 2:05 am
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Re: Mercenary camps
https://www.androidutils.com/forum/view ... 591439f9f1
You could also suggest here and you can also correct some wrong stuff
You could also suggest here and you can also correct some wrong stuff
Let the Empire of your land stay within your heart and its knights defend your soul
- Puss_in_Boots
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- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Mercenary camps
For me camps don't make structural sense. Camps are made for quick and temporary shelter before armies face off. They are not used for recruitment or paying armies like in government owned institutions. Postal exchange could branch off and splinter into more uses like researching the writing tech, while a camp is just a camp, doesn't do anything special.
Edit: A guild during medieval era was defined as an association of workers with specific skills.
Edit: A guild during medieval era was defined as an association of workers with specific skills.
OLÉ
- SirLuciano
- Posts: 287
- Joined: Sun Dec 08, 2019 2:05 am
- Location: Batangas Province,Philippines
Re: Mercenary camps
Mercenary Fort?
Let the Empire of your land stay within your heart and its knights defend your soul
Re: Mercenary camps
In AoS we have two kinds of resources time and building limits. Building a camp can be understood as sacrificing some resources, which normally goes into other buildings to employ mercenary company (or earlier some lord or leader of group of people).Puss_in_Boots wrote: ↑Thu Feb 06, 2020 5:10 am For me camps don't make structural sense. Camps are made for quick and temporary shelter before armies face off. They are not used for recruitment or paying armies like in government owned institutions. Postal exchange could branch off and splinter into more uses like researching the writing tech, while a camp is just a camp, doesn't do anything special.
As mercenaries are (by the nature of their doings) always temporary they do not build offices, but only organize camps.
So this would mean, that normally one can only hire most common mercenaries and by employing them specifically (building a camp) - access to more specialized/better soldiers of fortune is allowed.
Training money couriers would still make sense there.
Post office is too modern - it's the thing of 17th century. Even first posted couriers existed sometime around late 16th cent.
Age of Strategy design leader
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Mercenary camps
not sure if this has been mentioned, but in world of warcraft for example, taverns are neutral structures that any player can have access to regardless of team. obviuosly in Aos they would need to act as Tcs.
~Gral.Sturnn
Re: Mercenary camps
Then how about Make it just like in Warcraft(btw I LOVE warcraft) have it generate automatically then when you send a unit beside it you can open up its UI like assassin ability but you cant claim the building and only moneycouriers can enter and uses it as a money value and you can train mercenary units inside
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support