version v0.010

Stratego (dev)
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Re: version v0.010

Post by Stratego (dev) »

try uninstall and reinstall
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Re: version v0.010

Post by Dagravian »

Done, but still won't open...
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Re: version v0.010

Post by Stratego (dev) »

can u send me logcat?
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Re: version v0.010

Post by Stratego (dev) »

also i have cleared the project and rebuilt - uos 10
so please try again and tell me if it fixed.
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Re: version v0.010

Post by Dagravian »

Downloaded. Now it is working, thx.
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Re: version v0.010

Post by Puss_in_Boots »

When is anything new coming? Shyrik, DDD's images few of my own.
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Re: version v0.010

Post by Shyrik3244 »

I have a study. Personal time is short
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Re: version v0.010

Post by Midonik »

I want to put a few more polishes, but soon.
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Re: version v0.010

Post by Midonik »

Updats is UOS for a while. We've got quite a few new things in!
- Railgun tank, thanks to @Shyrik3244 and @StormSaint373
- HAP troopers, thanks to @Shyrik3244 and @samuelch (only ability images missing)
- Stormtroopers, thanks to @DoomsdayDragonfire and @Ankho (only ability images missing)
- Heavy and super heavy tank, thanks to @DoomsdayDragonfire
- Missle troopers, thanks to @DoomsdayDragonfire
- Snipers, thanks to @DoomsdayDragonfire
- Beam gun has image, thanks to @Ankho
- Mortar, thanks to @DoomsdayDragonfire
- White phosporous tech and an white phosphorus projectile ability for siege AMP Golith suit (and also mortar), it needs and image definitely
- Artillery trail tech, thanks to @Shyrik3244 and @samuelch
- Early plasma weapons have an image, thanks to @Puss_in_Boots, we need an image for second tier of that tech tho
- Webbed feet tech, thanks to @Puss_in_Boots, it does nothing yet tho
- Thicker scales and turtle shell techs along with turtlemen, thanks to @Shyrik3244
- The faster skin shedding tech has an image (or it's new?), thanks to @Shyrik3244 (I forgot about colour changing tho)
- Venom glands tech along with posioning effect, thanks to @Puss_in_Boots
- Corpses, thanks to @Shyrik3244 and @godOfKings
- "Support weapons" rebalancing, see the topic for details
- Increased the heal bonus on inf
- Fixed all of medic's and medic center's abilities
- Fixed aiming device
- Defensive buildings (excluding the force field and force shelter, and I think factories too...) are harder to build, and also they have 5 heal rate any carry capacity
- Increased the bonus of PADS inf
- Hovercraft had a bit of image change, thanks to @StormSaint373


I think that's all, quite a big update, I hope we can all enjoy playing in and work hard to make it better :D
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Re: version v0.010

Post by Stratego (dev) »

i played some random map and was good :)
imho some images will need some polishing tough :)
also laser effect is a little skew not directed to targeting enemy.
also many has missing namings! please fill these and i will compile again:

Code: Select all

<string name="TECH_HUM_ARTILLERY_TRACKERS">...</string>
<string name="EFFECT_AFFECT_TOXINS">...</string>
<string name="EFFECT_AFFECT_SAM_DAMAGE">...</string>
<string name="EFFECT_AFFECT_KILL">...</string>
<string name="EFFECT_AFFECT_SELF_EXPLOSION">...</string>
<string name="EFFECT_AFFECT_TELEPORT">...</string>
<string name="EFFECT_AFFECT_JUMP_BOOTS">...</string>
<string name="EFFECT_REGENERATE_15PERCENT">...</string>
<string name="EFFECT_AFFECT_STUN">...</string>
<string name="EFFECT_AFFECT_HE_DAMAGE">...</string>
<string name="EFFECT_AFFECT_HEAL10">...</string>
<string name="EFFECT_AFFECT_WHITE_PHOSPHORE">...</string>
<string name="EFFECT_AFFECT_HIDE_IN_SHELL">...</string>
<string name="EFFECT_AFFECT_POSION">...</string>
<string name="UNIT_HUM_BLD_MEDIC_CENTER">...</string>
<string name="UNIT_HUM_BLD_CONCRETE_RAILGUN">...</string>
<string name="UNIT_HUM_INF_TECHNICANS">...</string>
<string name="UNIT_HUM_MECHANIC_DRONE">...</string>
<string name="UNIT_EXPLOSIVE_MATERIALS">...</string>
<string name="UNIT_HUM_BIG_AMP">...</string>
<string name="UNIT_HUM_BIG_AMP_COLIGUNNER">...</string>
<string name="UNIT_HUM_BIG_AMP_SIEGE">...</string>
<string name="UNIT_HUM_BIG_AMP_SCOUT">...</string>
<string name="UNIT_HUM_BIG_PAWN_DOG">...</string>
<string name="UNIT_HUM_BIG_AMP_SHIELDER">...</string>
<string name="TECH_TELEPORT">...</string>
<string name="TECH_JUMP_BOOTS">...</string>
<string name="UNIT_DEAD_AIRCRAFT">...</string>
<string name="UNIT_DEAD_AIRCRAFT_CORPSES">...</string>
<string name="UNIT_DEAD_CHEMICAL">...</string>
<string name="UNIT_DEAD_ENERGY">...</string>
<string name="UNIT_DEAD_MACHINE_CORPSES">...</string>
<string name="UNIT_DEAD_MACHINE">...</string>
<string name="UNIT_DEAD_PHYSICAL">...</string>
<string name="UNIT_DEAD_SHIP_CORPSES">...</string>
<string name="UNIT_DEAD_SHIP">...</string>
<string name="UNIT_DEAD">...</string>
<string name="UNIT_HUM_TANK_RAILGUN">...</string>
<string name="UNIT_HUM_INF_STORMTROOPERS">...</string>
<string name="UNIT_HUM_INF_HAP_TROOPERS">...</string>
<string name="UNIT_HUM_INF_HAP_TROOPERS_AT">...</string>
<string name="UNIT_HUM_TANK_HEAVY">...</string>
<string name="UNIT_HUM_TANK_SUPER_HEAVY">...</string>
<string name="UNIT_HUM_INF_MISSILE_TROOPERS">...</string>
<string name="UNIT_HUM_INF_MORTAR">...</string>
<string name="UNIT_HUM_INF_SNIPERS">...</string>
<string name="UNIT_HUM_INF_SNIPERS_NESTED">...</string>
<string name="TECH_WHITE_PHOSPHORE">...</string>
<string name="UNIT_REP_SPG_GIGA_LASER_WALKER">...</string>
<string name="UNIT_REP_VEHICLE_HOVER_PLATFORM">...</string>
<string name="UNIT_REP_SPG_GIGA_LASER_TRACKED">...</string>
<string name="UNIT_REP_INF_GREYS_JETPACK">...</string>
<string name="UNIT_REP_VEHICLE_COMBAT_SPEEDER">...</string>
<string name="TECH_REP_FASTER_SKIN_SHEEDING">...</string>
<string name="TECH_REP_THICKER_SCALES">...</string>
<string name="TECH_REP_TURTLE_MODIFICATION">...</string>
<string name="UNIT_REP_BIG_TURTLEMAN">...</string>
<string name="TECH_REP_VENOM_GLANDS">...</string>
<string name="TECH_REP_WEBBEDFEET">...</string>
<string name="EFFECT_CHARGED_BEAM">...</string>
<string name="EFFECT_CURVABLE_HANDGUNS">...</string>
<string name="EFFECT_ASM">...</string>
<string name="EFFECT_EMP">...</string>
<string name="EFFECT_CURE">...</string>
<string name="EFFECT_ANTIBIOTIC">...</string>
<string name="EFFECT_TOXINS">...</string>
<string name="EFFECT_PLASMA_GRENADE">...</string>
<string name="EFFECT_RAGE">...</string>
<string name="EFFECT_AURA_OFFICER">...</string>
<string name="EFFECT_AURA_OFFICER_EFFECT">...</string>
<string name="EFFECT_SUMMON_SLIME">...</string>
<string name="EFFECT_SAM">...</string>
<string name="EFFECT_TRANSFORM_GIGA_LASER">...</string>
<string name="EFFECT_VANISHING">...</string>
<string name="EFFECT_SUMMON_DRONE">...</string>
<string name="EFFECT_INSTANT_EMP_GRENADE">...</string>
<string name="EFFECT_INSTANT_SELF_EXPLOSION">...</string>
<string name="EFFECT_ENCHANT_SELF_EXPLOSION">...</string>
<string name="EFFECT_SUMMON_EXPLOSIVE">...</string>
<string name="EFFECT_SUMMON_DPG">...</string>
<string name="EFFECT_INSTANT_TELEPORT">...</string>
<string name="EFFECT_INSTANT_TELEPORT_NO_TECH">...</string>
<string name="EFFECT_INSTANT_JUMP_BOOTS">...</string>
<string name="EFFECT_REPTILIAN_REGENERATION">...</string>
<string name="EFFECT_INSTANT_STUN_GRENADE">...</string>
<string name="EFFECT_INSTANT_HE_GRENADE">...</string>
<string name="EFFECT_HEAL10">...</string>
<string name="EFFECT_TRANSFORM_SNIPERS">...</string>
<string name="EFFECT_WHITE_PHOSPHORE">...</string>
<string name="EFFECT_WHITE_PHOSPHORE_PROJECTILE">...</string>
<string name="EFFECT_TOXIN_PROJECTILE">...</string>
<string name="EFFECT_HIDE_IN_SHELL">...</string>
<string name="EFFECT_POSION">...</string>
<string name="U_FLYING_UNITS">...</string>
<string name="U_FLYING_INFANTRY">...</string>
<string name="U_FLYING_BIG_CREATURES">...</string>
<string name="U_FLYING_MECHANIC">...</string>
<string name="U_FLYING_VEHICLE">...</string>
<string name="U_FLYING_TANKS">...</string>
<string name="U_BIG_CREATURES">...</string>
<string name="U_GROUND_BIG_CREATURES">...</string>
<string name="U_SUPPORT_WEAPONS">...</string>
<string name="U_MECHANIC">...</string>
<string name="U_FLYING_MECHANIC">...</string>
<string name="U_FLYING_VEHICLE">...</string>
<string name="U_ARTILLERY_SP_FIELD_GUN">...</string>
<string name="U_ARTILLERY_SP">...</string>
<string name="U_TRANSPORTABLE2">...</string>
<string name="U_SLIME">...</string>
<string name="U_HUM">...</string>
<string name="U_ANTI_BIG_CREATURES">...</string>
<string name="M_ALL">...</string>
<string name="M_HUM_UNIT_BUFFS">...</string>
<string name="M_MECHANIC_UNIT_EFFECTS">...</string>
<string name="M_FLESH_AND_BLOOD_UNITS">...</string>
<string name="M_AIR_UNITS">...</string>
<string name="M_ARTILLERY">...</string>
<string name="M_NON_STRUCTURE_UNIT_BUFFS">...</string>

Midonik
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Re: version v0.010

Post by Midonik »

Thanks :D
Yeah there are few images that were just me drawing something quickly thinking it will be easy enough for me (it wasn't) :lol:
Laser effect? Which one?
Ok, I will try to complete them today.
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Re: version v0.010

Post by Ankho »

Lel thank you for your kindness to accept my dummy bad pixel and also i want to appologize for pixel that not look like your expectation..
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Re: version v0.010

Post by jalewolt711 »

I am waiting to play this game. When the AOG will be published on the google playstore?
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Re: version v0.010

Post by Puss_in_Boots »

Years. You can enjoy the recent ww2 installment as it develops.
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Re: version v0.010

Post by Dagravian »

jalewolt711 wrote: Wed Sep 04, 2019 9:41 pm I am waiting to play this game. When the AOG will be published on the google playstore?
As puss said, it will take some time for it be published, but you can ask the devs to be a tester.

Also @Stratego (dev), is there any prevision about a new version for it? I want to send you some random maps but i'm waiting some of the new terrain/neutral assets made for them so i don't need to send now and fix them later...
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Re: version v0.010

Post by Stratego (dev) »

I am waiting for Midonik for a fixed assetpack as the asset pack was not yet a working one.
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Re: version v0.010

Post by Stratego (dev) »

ok update is uos 20
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Re: version v0.010

Post by Dagravian »

Instaled, but it isn't opening... Like on the update prior the last, nothing happens when you press the game icon...

This time i have many maps that i would send with these new add-ons but i fear to delete the app and waste all the work on them...

Is there a way to extract them from the files without being in-game?
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Re: version v0.010

Post by Stratego (dev) »

please wait Midonik if he can open it or not.
if not than i will try a new upload.
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Re: version v0.010

Post by jalewolt711 »

i want to test this app can you send me AOG to my email please?
Last edited by jalewolt711 on Tue Sep 10, 2019 8:38 pm, edited 1 time in total.
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Re: version v0.010

Post by LordOfAles »

I don't recommend posting personal mail on the forum. A lot of trolls and spam bots. Edit it out and ask in private.
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Re: version v0.010

Post by Midonik »

It's crashing for me too. Even tho the modded version worked perfectly.
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Re: version v0.010

Post by Stratego (dev) »

ok i build a new one with a cleanup and upload again.
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Re: version v0.010

Post by Midonik »

Uos?
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Re: version v0.010

Post by Stratego (dev) »

ok, try again now
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Re: version v0.010

Post by Midonik »

Worked, but after an reinstall.
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Re: version v0.010

Post by Dagravian »

Worked now, sending the maps right away.
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Re: version v0.010

Post by Puss_in_Boots »

Floating platform cost issue is resolved.
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Re: version v0.010

Post by Stratego (dev) »

@Midonik and @Puss_in_Boots please tell me if you plan to continue this alternative or i can consider it a stopped version.
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Re: version v0.010

Post by Midonik »

I'm planning to continue this, but I don't think I can handle JSONing this and school work. I want to do some updates when I have a longer break - the Christmas one.
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