version 0.9997 PUBLISHED to GooglePlay

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 0.9997 PUBLISHED to GooglePlay

Post by Stratego (dev) »

version 0.9996 is published
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patroid
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Re: version 0.9997

Post by patroid »

Cool.
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Re: version 0.9997

Post by Stratego (dev) »

Turkish and Ukrainian localizations (only core texts)
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Re: version 0.9997

Post by Stratego (dev) »

christmas map fix.
new tutorial map from Josh! (i think he will trigger it tough)
enabling all inproggress maps (RPG, Deptusi campaigns, new tutorial maps)
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Re: version 0.9997

Post by Stratego (dev) »

New storyline: Owagchuk! Thanks to Jonathan!
New trigger: Change obj type

up on server in 5 minutes.
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Re: version 0.9997

Post by Stratego (dev) »

Change: AI: ranged units will not approach if they can already shoot to target
Change:WAYPOINTs: waypoints are cleared automatically if the unit could not get closer to the designated target for any reason


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Re: version 0.9997

Post by Stratego (dev) »

New EASTER map - thanks to Josh! (it will need triggering tough - so not final)
on server on 4 minutes.
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Re: version 0.9997

Post by Stratego (dev) »

some speedups for the AI
up on server in 10 minutes.
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Re: version 0.9997

Post by Stratego (dev) »

Waypoint one-line-marching is eliminated, so a better waypoint following logic for bigger groups

please test it as much as you can! Thanks!

up on server in 10 minutes. (same true for AOF)
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Re: version 0.9997

Post by Stratego (dev) »

Multiplayer mode - messaging:
- if someone's turn gets skipped, than all player receives a notification about it.
- if a player steals a tech from another player the another player receives a message about the stealing.

up on server in 10 minutes.
(i had no time to test it - so please someone feedback me if these modifications are working or not - thanks.)

(AOF has the same changes since it is a engine core modification)
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Re: version 0.9997

Post by Stratego (dev) »

(some fixes on this messaging stuff. up in 10 minutes)
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patroid
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Re: version 0.9997

Post by patroid »

The waypoint thing must be reworked.
Play the multiselect waypoints tutorial to understand what i mean.

If you select a waypoint for example behind a line of hills,
Then your troop dont move around thise hills, it try to mobe thruh them.
So your army yust stand there and wait until the hills are gone (what never happend)
So pls fix that.

Patroid
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Re: version 0.9997

Post by Stratego (dev) »

i tried it and they move correctly.
i think you placed the waypoint onto a non accessible point (onto a hill tile), that case they try to reach it in airline direction (because the pathfinding can not reach the target location)
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Re: version 0.9997

Post by Stratego (dev) »

the easter map is ready! thanks to Josh!
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Re: version 0.9997

Post by Stratego (dev) »

- donation/promotion section changes.
- new FAN map Strategic 1 thanks to Dylan!
- the templar changes: being buildable in church.

up on server in 4 minutes.
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