Jouster ANSWERED
Moderator: Endru1241
- Morningwarrior
- Posts: 132
- Joined: Mon Apr 29, 2019 7:44 pm
Jouster ANSWERED
Hp:55
Damage:16
Armor:4
Pierce armor:4
Speed:5
Range:2
Sight:6
Cost:6
+200%damage vs mounted units
+25%damge vs melee foot,melee light,archer,anti melee foot and anti archer foot.
Damage:16
Armor:4
Pierce armor:4
Speed:5
Range:2
Sight:6
Cost:6
+200%damage vs mounted units
+25%damge vs melee foot,melee light,archer,anti melee foot and anti archer foot.
Glory to doritos,remember.
Re: Jouster
Well we do already have heavy lancers...
Why add jousters
There the same thing
Why add jousters
There the same thing
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!"




- Morningwarrior
- Posts: 132
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Jouster
but did these guys faught in the battle field?
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!"




Re: Jouster
From my understanding - jouster would be someone specialized in jousting tournaments in equipment designed for them. Jouster would be then late medieval (renaissance was the ending of jousting tournaments) showman. Jousting was great sport, which could also better the lance skills of knights. But jousting equipment was not designed for war. On the contrary jousting armor often had only frontal side part really reinforced (the place were jousting lance could strike).
So no. No jouster in the game imho.
So no. No jouster in the game imho.
- StormSaint373
- Posts: 1665
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Jouster
Why not just make as an upgrade to Hvy lancer and call it... "Chevalier"
Which would have
Cost: 4
Hp: 35
Att: 10
Armor: 3/3
Spd: 5 (or 6 if knight gets it on 3rd tier)
Action/Turn: 1
SR: 0
Same bonuses as a Lancer
Which would have
Cost: 4
Hp: 35
Att: 10
Armor: 3/3
Spd: 5 (or 6 if knight gets it on 3rd tier)
Action/Turn: 1
SR: 0
Same bonuses as a Lancer
Beware the calm before the Tempest. . .
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Jouster
Does Lancer need another upgrade?
Heavy Lancer pretty much decimates cavalry already. And it's not so weak vs other units.
In my opinion rock paper scissor in any strategy, especially TBS should not be absolute (so few disadvantaged units should defeat their nemesis with losses ), while now fully upgraded h. lancer deals 45 base damage to mounted units, so it one-shots any fully upgraded cavalry (save the Cavalier, which is kinda too strong looking at upgrade progression).
Besides I'm pretty sure Chevalier just means Knight in french.
Heavy Lancer pretty much decimates cavalry already. And it's not so weak vs other units.
In my opinion rock paper scissor in any strategy, especially TBS should not be absolute (so few disadvantaged units should defeat their nemesis with losses ), while now fully upgraded h. lancer deals 45 base damage to mounted units, so it one-shots any fully upgraded cavalry (save the Cavalier, which is kinda too strong looking at upgrade progression).
Besides I'm pretty sure Chevalier just means Knight in french.
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Jouster
besides the comment on balance, Gendarmes were the epitome of french cavalry (even though they had massive losses)
~Gral.Sturnn
Re: Jouster
Gendarme would be fine for a name. I just didn't read your post.
- Morningwarrior
- Posts: 132
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Jouster
Wow the designer leader of AOS,coment in my post!,i honored thanks endru.



Glory to doritos,remember.
- Morningwarrior
- Posts: 132
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Jouster
Is not a upgrade of lancer is only a unit,not a upgrade but is a new unit.
Glory to doritos,remember.
- makazuwr32
- Posts: 4496
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Jouster
The only way to solve this is, to decrease the "normal" damage and then add a charge ability (what cavalry actually did) and then we can balance lancers all round
~Gral.Sturnn
- LordOfAles
- Posts: 3659
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Montenegro
Re: Jouster
I say we set topic as ANSWERED. Lancers already fullfil "cavalry which is anti-cavalry" role. And they are very effective at that. If we set the jouster's stats according to real life then his damage would be 3 or 4 at best against other cavalry, if he even manages to hit them.
The Crusade never ends...
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Jouster
~Gral.Sturnn