Jouster ANSWERED

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Morningwarrior
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Jouster ANSWERED

Post by Morningwarrior » Mon Sep 16, 2019 4:06 am

Hp:55
Damage:16
Armor:4
Pierce armor:4
Speed:5
Range:2
Sight:6
Cost:6
+200%damage vs mounted units
+25%damge vs melee foot,melee light,archer,anti melee foot and anti archer foot.
Glory to doritos,remember.

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SirPat
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Re: Jouster

Post by SirPat » Wed Sep 18, 2019 3:16 pm

Well we do already have heavy lancers...
Why add jousters
There the same thing
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

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Morningwarrior
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Re: Jouster

Post by Morningwarrior » Thu Sep 19, 2019 6:42 am

Yeah,but,jouster is a renaissance unit.he used for duels
Glory to doritos,remember.

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SirPat
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Re: Jouster

Post by SirPat » Fri Sep 20, 2019 2:23 am

but did these guys faught in the battle field?
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

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Endru1241
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Re: Jouster

Post by Endru1241 » Fri Sep 20, 2019 7:40 pm

From my understanding - jouster would be someone specialized in jousting tournaments in equipment designed for them. Jouster would be then late medieval (renaissance was the ending of jousting tournaments) showman. Jousting was great sport, which could also better the lance skills of knights. But jousting equipment was not designed for war. On the contrary jousting armor often had only frontal side part really reinforced (the place were jousting lance could strike).
So no. No jouster in the game imho.

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StormSaint373
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Re: Jouster

Post by StormSaint373 » Fri Sep 20, 2019 8:58 pm

Why not just make as an upgrade to Hvy lancer and call it... "Chevalier"

Which would have

Cost: 4
Hp: 35
Att: 10
Armor: 3/3
Spd: 5 (or 6 if knight gets it on 3rd tier)
Action/Turn: 1
SR: 0

Same bonuses as a Lancer
Beware the calm before the Tempest. . .

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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Fri Sep 20, 2019 9:25 pm

Gendarme or just "heavy lancer" could fit 2
~Gral.Sturnn

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Endru1241
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Re: Jouster

Post by Endru1241 » Fri Sep 20, 2019 9:37 pm

Does Lancer need another upgrade?
Heavy Lancer pretty much decimates cavalry already. And it's not so weak vs other units.
In my opinion rock paper scissor in any strategy, especially TBS should not be absolute (so few disadvantaged units should defeat their nemesis with losses ), while now fully upgraded h. lancer deals 45 base damage to mounted units, so it one-shots any fully upgraded cavalry (save the Cavalier, which is kinda too strong looking at upgrade progression).
Besides I'm pretty sure Chevalier just means Knight in french.

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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Fri Sep 20, 2019 9:42 pm

besides the comment on balance, Gendarmes were the epitome of french cavalry (even though they had massive losses)
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Endru1241
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Re: Jouster

Post by Endru1241 » Fri Sep 20, 2019 10:19 pm

Gendarme would be fine for a name. I just didn't read your post.

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Morningwarrior
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Re: Jouster

Post by Morningwarrior » Wed Sep 25, 2019 8:50 am

Wow the designer leader of AOS,coment in my post!,i honored thanks endru. :D :D
Glory to doritos,remember.

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Morningwarrior
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Re: Jouster

Post by Morningwarrior » Wed Sep 25, 2019 8:52 am

Is not a upgrade of lancer is only a unit,not a upgrade but is a new unit.
Glory to doritos,remember.

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makazuwr32
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Re: Jouster

Post by makazuwr32 » Wed Sep 25, 2019 9:08 am

Stats are too high for aos.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Wed Sep 25, 2019 3:56 pm

The only way to solve this is, to decrease the "normal" damage and then add a charge ability (what cavalry actually did) and then we can balance lancers all round
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LordOfAles
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Re: Jouster

Post by LordOfAles » Wed Sep 25, 2019 4:01 pm

I say we set topic as ANSWERED. Lancers already fullfil "cavalry which is anti-cavalry" role. And they are very effective at that. If we set the jouster's stats according to real life then his damage would be 3 or 4 at best against other cavalry, if he even manages to hit them.
The Crusade never ends...

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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Wed Sep 25, 2019 4:07 pm

Well thats maybe true but check my topic

https://www.androidutils.com/forum/view ... 4d0d87b1d5
~Gral.Sturnn

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