Longer poles
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Longer poles
Lengthened poles...
Research at advancement center
Cost: 6-10 turns
Give +1 range to polearmed units (pikeman, volguier, Halberdier, Svardstavier,)
Research at advancement center
Cost: 6-10 turns
Give +1 range to polearmed units (pikeman, volguier, Halberdier, Svardstavier,)
Beware the calm before the Tempest. . .
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Longer poles
remember when i proposed a 2 reach pike unit, didnt end up well.
Nevertheless I think that a research with that cost makes it more balanced
Nevertheless I think that a research with that cost makes it more balanced
~Gral.Sturnn
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Longer poles
That's what reach was supposed to do, but since AoS doesn't follow the same unit structure as AoF we can't add 2 ranged polearms.
OLÉ
Re: Longer poles
I would actually back this idea if not for one fact - halbeldier is slaughterer of cavalry (just as h.lancer) - he has too high bonus - any little power boost gives 6 more damage. He doesn't need any offensive boost.
Besides current pikeman looks more like a spearman, assuming each tile represents 5m - it fits elephants, it's well beyond the reach of many shorter pikes, not even talking about spear, halberd or voulge (swordstaff).
Besides current pikeman looks more like a spearman, assuming each tile represents 5m - it fits elephants, it's well beyond the reach of many shorter pikes, not even talking about spear, halberd or voulge (swordstaff).
Age of Strategy design leader
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Longer poles
So, do you recommend bonuses be lowered for halberd from 450% to 225%
Beware the calm before the Tempest. . .
Re: Longer poles
To 200% - easier to calculate (Voulge could get 100%). But these units would get defensive capabilities instead
With the same ability voulgier would be much better tactically, as he have 2 actions (1 to transform, the second to move and attack)Pikeman could have much lower +mounted bonus, but transformation (let's name it burying pike).
In transformed state he would have current bonus + power, first strike and full counter abilities (deals damage first when attacked and deals full damage), but no move points. He would need to waste a turn to move, but no mounted unit would attack him (unless ready to take at least half hp damage).
And die in enemy turn.
Age of Strategy design leader
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Longer poles
So, they have to transform into a stationary position to get +1 range?
I was thinking just as a passive upgrade...
I was thinking just as a passive upgrade...
Beware the calm before the Tempest. . .
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Longer poles
Lets be fair doomsday, such a thing would be hardly accpeted, unless we can find another way around it
~Gral.Sturnn
Re: Longer poles
Not exactly.StormSaint373 wrote: ↑Thu Sep 19, 2019 12:17 pm So, they have to transform into a stationary position to get +1 range?
I was thinking just as a passive upgrade...
I believe, that with current bonuses vs mounted and mobility +range is immensely powerful. Too powerful.
Although if somehow nerfed on the attacking side (like mine example) they could have 2 range.
In my example they could have 2 range In if in both states, because in attacking (normal) they have lower damage and in defensive they have no mobility.
But after thinking about realism and balance - even after some changes I would save 2 ranged anti-cavalry attacks for new unit. E.g. renaming pikeman to spearman and adding pikeman as 3 turns unit (or 3rd upgrade) with a pike like in AoF pike units - overlapping to 2nd tile making it look like something with length of 4-6 meters.
Age of Strategy design leader
Re: Longer poles
This makes more sense honestly when i first downloaded AoS i was confused with these pikemen I was like aren't pike's like spears in steroids but why do these ones look like spearsEndru1241 wrote: ↑Thu Sep 19, 2019 6:30 pm But after thinking about realism and balance - even after some changes I would save 2 ranged anti-cavalry attacks for new unit. E.g. renaming pikeman to spearman and adding pikeman as 3 turns unit (or 3rd upgrade) with a pike like in AoF pike units - overlapping to 2nd tile making it look like something with length of 4-6 meters.
I think it eould be better to rename pikeman to spearman and make the pikeman a different unit
To make their upgrading to make sense
Cause If it was:
Spear ---> halberd ---> pike
It would be odd cause you've put an axe blade on a spear then you decided to remove the blade and just make the pole longer
So 3-turn unit sounds better for me
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support