Dwarven blacksmith tech tree
- makazuwr32
- Posts: 7830
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- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
Ranged, barrel and heavy cannons techs can be improved.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven blacksmith tech tree
Which images? If all those then I can see what I can do.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
Both tiers for all 3 mentioned techs.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarven blacksmith tech tree
at the moment they share the first two levels with humans so we might either:
1) change the images for all 4 techs
2) see if we can make different images show in case of different races researching the same tech
Age of Fantasy design leader
Re: Dwarven blacksmith tech tree
I vote for number 2 idea. The elves have blacksmith techs that look diff too so might as well dwarves as well.
Since according to this dwarves will have most blacksmith techs in game (humans have 2 levels, elves have 3, and dwarves have 4.) We should give them their own style. Armour upgrades could kinda work like elves one though? (Elves gives +1 armour on 1, +1 p.armour on 2, +1 armour and p.armour on 3)
Since according to this dwarves will have most blacksmith techs in game (humans have 2 levels, elves have 3, and dwarves have 4.) We should give them their own style. Armour upgrades could kinda work like elves one though? (Elves gives +1 armour on 1, +1 p.armour on 2, +1 armour and p.armour on 3)
Re: Dwarven blacksmith tech tree
Weren't there that whole overlapping thing added for that? So two different techs (with different names and images) share same cost and effect and when one is stolen it gives the same effects as if the other was reserched? Or did I have some hallucinations?
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Re: Dwarven blacksmith tech tree
You are correct, but only certain units can make use of those techs.
Just check the units stats to see what techs they benefit from and they'll tell you what stolen techs work and what doesn't.
The original idea I believe was to have humans, elves, and dwarves to have techs that all 3 races can benefit from and steal from eachother.
Humans blacksmiths can make up to tier 2 techs.
Elves blacksmiths can make up to tier 3 techs.
Dwarves blacksmiths can make up to tier 4 techs.
They had a description of how it works, I just need to find it but it was mentioned that it was due to the material they can work with. (E.g. Iron- tier 1, Steel- tier 2, Mithril- tier 3, and something else higher then that for tier 4.)
Just check the units stats to see what techs they benefit from and they'll tell you what stolen techs work and what doesn't.
The original idea I believe was to have humans, elves, and dwarves to have techs that all 3 races can benefit from and steal from eachother.
Humans blacksmiths can make up to tier 2 techs.
Elves blacksmiths can make up to tier 3 techs.
Dwarves blacksmiths can make up to tier 4 techs.
They had a description of how it works, I just need to find it but it was mentioned that it was due to the material they can work with. (E.g. Iron- tier 1, Steel- tier 2, Mithril- tier 3, and something else higher then that for tier 4.)
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarven blacksmith tech tree
In truth dwarves have 4 tiers but only 2 for ranged
Age of Fantasy design leader
Re: Dwarven blacksmith tech tree
Alright, here's 2 ranged upgrades.
2 rifle upgrades.
2 rifle upgrades.
- Attachments
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- Rifle upgrade 2.png (508 Bytes) Viewed 4122 times
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- Rifle upgrade.png (395 Bytes) Viewed 4122 times
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- Dwarven ranged upgrade 2.png (722 Bytes) Viewed 4129 times
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- Dwarven ranged upgrade.png (593 Bytes) Viewed 4129 times
Re: Dwarven blacksmith tech tree
This look good for cannons so far? @Alexander82, @makazuwr32?
I might need to make it bigger.
I might need to make it bigger.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
Looks good but i agree it should be bigger.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
That is better.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven blacksmith tech tree
Complete set.
Savra wrote: ↑Sat Aug 24, 2019 2:12 pmAnd something to replace their reach techmakazuwr32 wrote: ↑Fri Nov 09, 2018 8:44 am Approved by Alexander82
Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1
Tier 2
Researchable at craftsmans guild.
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1
Tier 2
Researchable at shooting stand.
Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1
Tier 2
Researchable at tavern.
Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1
Tier 2
Researchable at shooting stand.
Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
That's how much we already have so far.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
Great work!
@Alexander82 look onto post above this.
@Alexander82 look onto post above this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarven blacksmith tech tree
Nice images but I'd like to appoint a few things:
As you can see from current equipments I suggest the following colors for icons based on tiers
1) Iron+leather. Gray, not so shiny, leather details.
2) steel. Light gray, shiny details
3) mithril. More shiny
4) adamantium. Black with shiny parts (like tier 3 dwarves) and golden details
As you can see from current equipments I suggest the following colors for icons based on tiers
1) Iron+leather. Gray, not so shiny, leather details.
2) steel. Light gray, shiny details
3) mithril. More shiny
4) adamantium. Black with shiny parts (like tier 3 dwarves) and golden details
Age of Fantasy design leader
Re: Dwarven blacksmith tech tree
Like these?Alexander82 wrote: ↑Tue Sep 10, 2019 11:59 pm Nice images but I'd like to appoint a few things:
As you can see from current equipments I suggest the following colors for icons based on tiers
1) Iron+leather. Gray, not so shiny, leather details.
2) steel. Light gray, shiny details
3) mithril. More shiny
4) adamantium. Black with shiny parts (like tier 3 dwarves) and golden details
- Attachments
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- Dwarf axe upgrade 1.png (410 Bytes) Viewed 4041 times
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- Dwarf axe upgrade 2.png (453 Bytes) Viewed 4041 times
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- Dwarf axe upgrade 3.png (395 Bytes) Viewed 4041 times
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- Dwarf Axe Upgrade 4.png (451 Bytes) Viewed 4041 times
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- Dwarf armour upgrade 1.png (1.12 KiB) Viewed 4041 times
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- Dwarf armour upgrade 2.png (755 Bytes) Viewed 4041 times
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- Dwarf armour upgrade 3.png (827 Bytes) Viewed 4041 times
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- Dwarf armour upgrade 4.png (1.1 KiB) Viewed 4041 times
Re: Dwarven blacksmith tech tree
And more.
- Attachments
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- Dwarf shield upgrade 1.png (662 Bytes) Viewed 4041 times
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- Dwarf shield upgrade 2.png (539 Bytes) Viewed 4041 times
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- Dwarf shield upgrade 3.png (674 Bytes) Viewed 4041 times
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- Dwarf shield upgrade 4.png (655 Bytes) Viewed 4041 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarven blacksmith tech tree
I love these. Just last 2 shields should be slightly improved
Adamantium should be a deeper blsck and mithril outer part should match thebother shield's shape. At the moment mithril seems plain compared to others (being bright doesn't mean you don't need any shading)
Also adamantium axe should be blacker too
Armors look great
Adamantium should be a deeper blsck and mithril outer part should match thebother shield's shape. At the moment mithril seems plain compared to others (being bright doesn't mean you don't need any shading)
Also adamantium axe should be blacker too
Armors look great
Age of Fantasy design leader
Re: Dwarven blacksmith tech tree
I figured the mithril shield needed modifications, I shall work on these later.
Re: Dwarven blacksmith tech tree
How's these?
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- Dwarf Axe Upgrade 4.png (457 Bytes) Viewed 3976 times
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- Dwarf shield upgrade 4.png (696 Bytes) Viewed 3976 times
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- Dwarf shield upgrade 3.png (774 Bytes) Viewed 3976 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarven blacksmith tech tree
Great the adamantium items.
Mithril still requires the outer ring to be more visible
Mithril still requires the outer ring to be more visible
Age of Fantasy design leader
Re: Dwarven blacksmith tech tree
?
- Attachments
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- Dwarf shield upgrade 3.png (803 Bytes) Viewed 3944 times
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
What about changing design of mithril into white-silver with golden ornaments?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarven blacksmith tech tree
That might work. However if you start from tier 2 and only make center lighter could still work. Maybe try both
Age of Fantasy design leader
Re: Dwarven blacksmith tech tree
Sorry @Alexander82, I tried that already and that shield was what I got. But @makazuwr32 idea seems to work.
- Attachments
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- Dwarf shield upgrade 3.png (764 Bytes) Viewed 3936 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarven blacksmith tech tree
[/quote]Savra wrote: ↑Mon Sep 09, 2019 2:29 pm Complete set.And something to replace their reach techmakazuwr32 wrote: ↑Fri Nov 09, 2018 8:44 am Approved by Alexander82
Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1
Tier 2
Researchable at craftsmans guild.
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1
Tier 2
Researchable at shooting stand.
Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1
Tier 2
Researchable at tavern.
Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1
Tier 2
Researchable at shooting stand.
Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
That's how much we already have so far.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarven blacksmith tech tree
I think that reach can stay shared
Other are great.
I'll start working on those json tomorrow (once I put latest @General Brave pack into the latest assets
Other are great.
I'll start working on those json tomorrow (once I put latest @General Brave pack into the latest assets
Age of Fantasy design leader