Scout/War dog IMPLEMENTED
- StormSaint373
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Scout/War dog IMPLEMENTED
The scout and war dog cannot go into woods.
They are animals...
Can this be fixed?
They are animals...
Can this be fixed?
Beware the calm before the Tempest. . .
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- Site Admin
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Re: Scout/War dog
it was always - intentionally - but i dont remember why... (maybe was a too cheap and fast scout?)
shall we let them? others opinion?
shall we let them? others opinion?
- LordOfAles
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Re: Scout/War dog
Yes, please do. It doesn't make much sense and no one really uses them that much.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Scout/War dog
ok, please Endru make it in next pack -thanks!
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Re: Scout/War dog
No. It will weaken hiding units that cost more turns(eg. ranger,assassin).
Also, more players will use scouts instead of using forest sentry/scout bird...
Also, more players will use scouts instead of using forest sentry/scout bird...
Re: Scout/War dog
Maybe this would work:
"trnWalkTerrain":[
{"terrainType":"TERRAINS_PLAINSWALKABLE", "modifier":1},
{"terrainType":"TERRAIN_WOOD", "modifier":0.4}
],
I'm gonna test if it works that way, but the idea is to have scout move only 2 in forest.
Oh, and there is idea about forest sentry upgrade in http://www.ageofstrategy.net/viewtopic.php?f=6&t=5484
"trnWalkTerrain":[
{"terrainType":"TERRAINS_PLAINSWALKABLE", "modifier":1},
{"terrainType":"TERRAIN_WOOD", "modifier":0.4}
],
I'm gonna test if it works that way, but the idea is to have scout move only 2 in forest.
Oh, and there is idea about forest sentry upgrade in http://www.ageofstrategy.net/viewtopic.php?f=6&t=5484
Age of Strategy design leader
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Re: Scout/War dog
i like the idea of lower move on woods.
- StormSaint373
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Re: Scout/War dog
Plz, save that idea for cavalry.
This is a dog. An animal...
They shouldn't be penalized especially when they can be 1 shot by most other units.
This is a dog. An animal...
They shouldn't be penalized especially when they can be 1 shot by most other units.
Beware the calm before the Tempest. . .
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- Site Admin
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Re: Scout/War dog
ok but he is a stealth finder not only a cheap norma unit. needs to nerf something - and also, sniffing around for spies in plains is easier than in woods so it is ok being slower.
Re: Scout/War dog
Most ranged units needs 2 shots at the start and after upgrade, not even fully upgraded arbalest one-hits him, neither hated poison archer (needs archery 1).StormSaint373 wrote: ↑Sun Sep 08, 2019 5:59 pm Plz, save that idea for cavalry.
This is a dog. An animal...
They shouldn't be penalized especially when they can be 1 shot by most other units.
It's not actually nerfing him, just moderating boost change a little.
Age of Strategy design leader
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio