AOF Unit, tech flavour texts
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AOF Unit, tech flavour texts
Here is the list of missing texts, please someone help writing some.
... see in last posts ...
... see in last posts ...
Re: AOF Unit, tech flavour texts
Id help If I knew what you mean
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
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Re: AOF Unit, tech flavour texts
Description texts?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: AOF Unit, tech flavour texts
yes description texts for units/techs
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Re: AOF Unit, tech flavour texts
Here is the actual list, please someone make a few if you can - thanks!
...
...
- General Brave
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Re: AOF Unit, tech flavour texts
I'm currently working on a few of these.
Wise, Might, Loyalty. Forever stands Warfell.
Re: AOF Unit, tech flavour texts
Good lord that is alot without descriptions
In the future we should remember this to prevent that from happening
In the future we should remember this to prevent that from happening
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: AOF Unit, tech flavour texts
here is the current list, please write some if u have time!
...
...
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Re: AOF Unit, tech flavour texts
current list is here
...
...
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Re: AOF Unit, tech flavour texts
getting very many
- Puss_in_Boots
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- Puss_in_Boots
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Re: AOF Unit, tech flavour texts
I still don't know what most of these new things did during the months I was away from the game.
OLÉ
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Re: AOF Unit, tech flavour texts
cool! please send me! thanks!
- Puss_in_Boots
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Re: AOF Unit, tech flavour texts
Here, this should take care of 10% at least.
Code: Select all
<string name="TECH_ELF_ROCK_THROWING_IMPROVED">Ent demolisher upgrade.</string>
<string name="TECH_ELF_ROCK_THROWING_SUPERIOR">Second ent demolisher upgrade.</string>
<string name="EFFECT_GREEN_CRYSTAL">Healthy Crystal</string>
<string name="EFFECT_RED_CRYSTAL">Mighty Crystal</string>
<string name="EFFECT_YELLOW_CRYSTAL">Hasteful Crystal</string>
<string name="EFFECT_SENTINEL_POLEARM_BRACING">Polearm Bracing</string>
<string name="UNIT_NEUTRAL_WALL_CAVE">Cave Wall</string>
<string name="UNIT_NEUTRAL_WALL_CAVE_GREY">Grey Cave Wall</string>
<string name="UNIT_NEUTRAL_WALL_CAVE_BIG">Large Cave Wall</string>
<string name="UNIT_NEUTRAL_WALL_CAVE_BIG_GREY">Big Grey Cave Wall.</string>
<string name="EFFECT_INSTANT_GREEN_CRYSTAL">Health Crystal</string>
<string name="EFFECT_INSTANT_RED_CRYSTAL">Attack Crystal</string>
<string name="EFFECT_INSTANT_YELLOW_CRYSTAL">Haste Crystal</string>
<string name="EFFECT_INSTANT_SENTINEL_POLEARM_BRACING">Polearm Braced</string>
<string name="U_FLYING_MOUNTED_MELEE">Flying Mounted Melee.</string>
<string name="U_FLYING_MOUNTED_RANGED">Flying Mounted Ranged.</string>
<string name="UNIT_TXT_SWORDSMAN">Standard all around soldier given basic equipment.</string>
<string name="UNIT_TXT_TC">Occupiable by all, and directs training as well as factory and mega building sustainability.</string>
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER">Trained for precision archery while on horseback.</string>
<string name="UNIT_TXT_SPEARMAN">Has enough reach to hit mounted riders, but lacks the protection and power to fend for himself long.</string>
<string name="UNIT_TXT_DOUBLE_SWORDSMAN">Equipped with 2 swords, this swordsman is able to strike twice.</string>
<string name="UNIT_TXT_ARCHER_1">More armored and fit to fire more powerful shots while remaining alive.</string>
<string name="UNIT_TXT_SKIRMISHER_1">Wears tougher armor to seek out and destroy archers.</string>
<string name="UNIT_TXT_SPEARMAN_1">Wields greater power to knock down tougher cavalry.</string>
<string name="UNIT_TXT_SWORDSMAN_1">More rigorous training or experience helps them wield bigger swords and tougher armor.</string>
<string name="UNIT_TXT_KNIGHT_1">Make use of greater armor and weapons to better survive their assualts.</string>
<string name="UNIT_TXT_MAGE">Studious in the practice of magic, they are capable of bogging down an enemy army and supporting troops on the field.</string>
<string name="UNIT_TXT_ARCHER_2">An even better equipped archer with a more elastic bow and tougher armor.</string>
<string name="UNIT_TXT_AXE_THROWER_1">Sharper axe; deadlier toss.</string>
<string name="UNIT_TXT_AXE_THROWER_2">If an axe isn't sharp enough, then you'll need a sharper one.</string>
<string name="UNIT_TXT_DOUBLE_SWORDSMAN_1">When two swords aren't enough, choose greater swords.</string>
<string name="UNIT_TXT_DOUBLE_SWORDSMAN_2">More armored and weaponized to deal with tougher problems.</string>
<string name="UNIT_TXT_FIRE_ARCHER">Burns anything flammable from a distance.</string>
<string name="UNIT_TXT_FIRE_ARCHER_1">To ensure greater burning power, they will hit harder and survive longer.</string>
<string name="UNIT_TXT_FIRE_ARCHER_2">Wields greater firepower with extended range and survivability.</string>
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER_1">Quick enough to avoid direct fighting; deadly when chased for a prolonged period of time.</string>
<string name="UNIT_TXT_ORC_PHOENIX">Flying bird with ranged strikes.</string>
<string name="UNIT_TXT_ORC_JAVELINEER">Possess fire to light their enemies aflame.</string>
<string name="UNIT_TXT_ORC_JAVELINEER_ELITE">A sharper spearhead ensures more damage.</string>
<string name="UNIT_TXT_ORC_JAVELINEER_MASTER">They aren't afraid of fire, and if you burn, they sure aren't afraid of you.</string>
<string name="UNIT_TXT_ORC_TWO_HANDED_WARRIOR">Shields get in the way power. Why have defense when you can crush whatever can hurt you?</string>
<string name="UNIT_TXT_ORC_TWO_HANDED_WARRIOR_ELITE">More serious and wielding of their weapons.</string>
<string name="UNIT_TXT_ORC_TWO_HANDED_WARRIOR_MASTER">Nothing gets in the way of their greatswords and lives to tell the tale. </string>
<string name="UNIT_TXT_ORC_GOBLIN_BATRIDER">How they managed to control these massive bats is not your concern. What they're about to do on the other hand might be a greater concern.</string>
<string name="UNIT_TXT_ORC_GOBLIN_BATRIDER_ELITE">Not only have they kept their bats under control, but they have brought tougher armor and sharper javelins as well.</string>
<string name="UNIT_TXT_ORC_GOBLIN_BATRIDER_MASTER">Some of the most chaotic pyromaniacs out there with incredible mobility and the greater equipment.</string>
<string name="UNIT_TXT_ORC_WARLOCK">Uses savage spells to eliminate his opponents.</string>
<string name="UNIT_TXT_ORC_GOBLIN_SQUIG_RIDER">A small goblin riding on the back of an agile beast.</string>
<string name="UNIT_TXT_UND_TREASURE_SHIP">Increases production rate.</string>
<string name="UNIT_TXT_UND_BUILDING_PHANTOM_GARRISON">Summons phantoms in armor.</string>
<string name="UNIT_TXT_UND_PHANTOM_CRUSHER">Heavy hitter phantom armor with a crushing blow.</string>
<string name="UNIT_TXT_UND_PHANTOM_AXEMAN">High durability phantom armor with a shield and axe.</string>
<string name="UNIT_TXT_UND_PHANTOM_PIKEMAN">Effective rider deterrent with great reach.</string>
<string name="UNIT_TXT_UND_PHANTOM_SWORDMASTER">Swift striker that's more powerful on the offensive than it is on the defensive.</string>
<string name="UNIT_TXT_UND_SKELETON_MAGE">A once wise mage that has lost most of its knowledge and molded into standard dark magic.</string>
<string name="UNIT_TXT_UND_SKELETON_MAGE_ARMORED">An armored mage that practices dark magic for its wielders.</string>
<string name="UNIT_TXT_UND_SKELETON_MAGE_GOLDEN">A corpse lost of all will, this dark magic practitioner has been sprinkled with luxury.</string>
<string name="UNIT_TXT_UND_SKELETON_LANCER">Retained most of its combat principles. This lancer will apply its polearm where it needs to be.</string>
<string name="UNIT_TXT_UND_SKELETON_LANCER_ARMORED">Armed with a greater lance, this armored rider will charge in prepared to the battle.</string>
<string name="UNIT_TXT_UND_SKELETON_LANCER_GOLDEN">This weapon seems new and shiny; it will definitely wield it to strike fearlessly at its rival. If it even felt anything to begin with.</string>
<string name="UNIT_TXT_ELF_ELVEN_TRAINING_GROUND">Trains elves in wielding melee weapons.</string>
<string name="UNIT_TXT_ELF_BLADESINGER">Magic wielding and sword slashing all in one package.</string>
<string name="UNIT_TXT_ELF_THORN_ELEMENTAL">Colossal mass of thorned bramble that will give back the entirely of its attack.</string>
<string name="UNIT_TXT_BUILDING_ELF_WARDEN_HEADQUARTER">Trains the elven elites.</string>
<string name="UNIT_TXT_ELF_UNICORN_LANCER">An elf, equipped with a lance, on a unicorn.</string>
<string name="UNIT_TXT_DEAD_HUMAN1">Many horrible things could have happened to whoever once inhabited this body.</string>
<string name="UNIT_TXT_DEAD_MOUNTED1">Seems dangerous even when left on the ground.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_DEER">A wandering innocent deer.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_DOLPHIN">Intelligent as it is cute.</string>
<string name="UNIT_TXT_DEAD_DRAGON">The remains of a once powerful creature which flew freely.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_CROC">Powerful amphibious reptile.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_WOLF">Starved or diseased, it will attack you on sight.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE">A beautiful creature.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_SNAKE_GREEN">A green snake.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_SNAKE_BROWN">A brown snake, probably not poisonous.</string>
<string name="UNIT_TXT_DEAD_ARCHER1">This one died with a bow in his hands.</string>
<string name="UNIT_TXT_DEAD_SPEARMAN1">One dead with a spear stabbed into the earth beside him.</string>
<string name="UNIT_TXT_DEAD_SWORDMAN1">Died with his sword beside him.</string>
<string name="UNIT_TXT_NEUTRAL_MAN2">Just a common folk</string>
<string name="UNIT_TXT_NEUTRAL_MAN3">Just another folk.</string>
<string name="UNIT_TXT_NEUTRAL_MAN4">A grown man.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE_WHITE">A pretty white horse.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE_SADD_BROWN">A wonderful creature.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE_SPOTTY">A spotty precious horse.</string>
<string name="UNIT_TXT_NEUTRAL_KID_GIRL">A little girl.</string>
<string name="UNIT_TXT_NEUTRAL_OLD_LADY">An aged woman.</string>
<string name="UNIT_TXT_DEAD_SHIP">A shipwreck.</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN1">Believe it or not, it's a fruit.</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN2">I'm not a vegetable!</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN3">A decorative product of plant mutilation.</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN_BIG">Massive pumpkin of impressive size. Claim it, weigh it, profit.</string>
<string name="UNIT_TXT_NEUTRAL_HALLOWEEN_KID_VAMPIRE">An annoying- I mean innocent trick-or-treater.</string>
<string name="UNIT_TXT_NEUTRAL_HALLOWEEN_KID_GHOST">His favorite candy is a bar of soap.</string>
<string name="UNIT_TXT_NEUTRAL_STONE_OBELISK">It's there for a reason.</string>
<string name="UNIT_TXT_NEUTRAL_COLUMN1">A column.</string>
<string name="UNIT_TXT_NEUTRAL_COLUMN2">Impressive column.</string>
<string name="UNIT_TXT_NEUTRAL_COLUMN3">Nice looking pillar.</string>
<string name="UNIT_TXT_NEUTRAL_COLUMN4">A column.</string>
<string name="UNIT_TXT_NEUTRAL_CRYSTAL">Shiny.</string>
<string name="UNIT_TXT_NEUTRAL_STONE_FIREALTAR1">Altar made for fire.</string>
<string name="UNIT_TXT_NEUTRAL_STONE_FIREALTAR2">An altar made for fire.</string>
<string name="UNIT_TXT_NEUTRAL_STONE_STATUE">A man in armor holding a sword.</string>
<string name="UNIT_TXT_NEUTRAL_STONE_TOMB1">It's meant for somebody.</string>
<string name="UNIT_TXT_NEUTRAL_STONE_TOMB2">Who's corpse is this meant for?</string>
<string name="UNIT_TXT_NEUTRAL_TORCH1">A torch.</string>
<string name="UNIT_TXT_NEUTRAL_TORCH2">A torch.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD1">A dead tree.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD2">A dead tree.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD3">A dead tree.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD4">A dead tree.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD5">A dead tree.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD6">A dead tree.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD7">A tree that is dead.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD8">Dead tree. Dead.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_MAPLE1">A maple tree.</string>
<string name="UNIT_TXT_DEAD_MAGE">Ironic, he could save others, but not himself.</string>
<string name="UNIT_TXT_BUILDING_TUNNEL">Underground passage.</string>
<string name="UNIT_TXT_BLD_NEUTRAL_WOOD_ELVES_HOUSE1">A house belonging to an elf.</string>
<string name="UNIT_TXT_BLD_NEUTRAL_SUN_ELVES_HOUSE1">A sun elf house.</string>
<string name="UNIT_TXT_BLD_NEUTRAL_SUN_ELVES_HOUSE2">Sun elf house.</string>
<string name="UNIT_TXT_BLD_NEUTRAL_MOON_ELVES_HOUSE1">Moon elf house.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_BLACK_SEWER_RAT">I am the destruction of civilizations.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_BROWN_SEWER_RAT">Unpleasant rat.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_GREY_SEWER_RAT">Horrific sturdy nightmare.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_BROWN_TARANTULA">Hairy and forbidden sizeable critter.</string>
<string name="UNIT_TXT_NEUTRAL_SHARKMAN">Amphibious ferocious freak.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HIPPOGRIFF">A strange combination of creatures.</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_MALE_CITIZEN1">A citizen of warfell.</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_MALE_CITIZEN2">A citizen of warfell.</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_MALE_CITIZEN3">A citizen of warfell.</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_FEMALE_CITIZEN1">A citizen of warfell.</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_FEMALE_CITIZEN2">A citizen of warfell.</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_FEMALE_CITIZEN3">A citizen of warfell.</string>
<string name="UNIT_TXT_BLD_NEUTRAL_WARFELL_CENTER_FLAG">The flag of Warfell.</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_HUT">Nuetral factory</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_BEAST_PEN">A nuetral factory for beasts</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_ENCAMPMENT"Nuetral factory</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_OUTPOST">Nuetral factory</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_SPIKED_BARRIER">Caltrops</string>
<string name="UNIT_TXT_HOBBIT">Race of miniature humans.</string>
<string name="TECH_TXT_ELF_TRIDENT_1">Improves merfolk armory.</string>
<string name="TECH_TXT_ELF_TRIDENT_2">Improves merfolk equipment.</string>
<string name="TECH_TXT_ELF_TRIDENT_3">Improvement to merfolk.</string>
<string name="TECH_TXT_ELF_BALANCED_BLADES">Improves fighting efficiency of swordsmen.</string>
<string name="TECH_TXT_ELF_AIMED_SHOT">Allows elven archers to fire more efficient shots.</string>
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER_2">Masterful archer that can precisely hit moving targets, while moving</string>
<string name="UNIT_TXT_KNIGHT_2">A heavily armored duo of a man and his horse ready to unleash destruction.</string>
<string name="UNIT_TXT_HUMAN_LIGHT_CAVALRY_1">Faster horse rider with less survivability.</string>
<string name="UNIT_TXT_HUMAN_LIGHT_CAVALRY_2">More capable in combat, but still quick.</string>
<string name="UNIT_TXT_SKIRMISHER_2">Can shake off most ranged attacks.</string>
<string name="UNIT_TXT_SPEARMAN_2">An even bigger polearm for bigger threats on horseback.</string>
<string name="UNIT_TXT_SWORDSMAN_2">Larger sword, heavier armor, greater soldier.</string>
<string name="UNIT_TXT_LANCER">Horseman equipped to fare better against other riders.</string>
<string name="UNIT_TXT_LANCER_1">Uses longer lances to greater reach.</string>
<string name="UNIT_TXT_LANCER_2">The most capable of horseback to mounted combat.</string>
<string name="UNIT_TXT_SLINGER">Man armed with a rock and sling.</string>
<string name="UNIT_TXT_SLINGER_1">Upgraded to iron armor and ammunition.</string>
<string name="UNIT_TXT_SLINGER_2">Gold may feel softer than most metals, but it definitely carries enough mass to deliver more impact.</string>
<string name="UNIT_TXT_BUILDING_HUMAN_WARFELL_CRYSTAL_RELIQUARY">Facility for crystal technology research.</string>
<string name="TECH_TXT_UPGRADE_UNIT_ARCHER_1">Upgrades bow craftsman technology.</string>
<string name="TECH_TXT_UPGRADE_UNIT_CAVALRY_2">Increases cavalry capacity.</string>
<string name="TECH_TXT_UPGRADE_UNIT_INFANTRY_1">Introduces infantry upgrades as long as all appropriate techs were researched beforehand.</string>
<string name="TECH_TXT_UPGRADE_UNIT_INFANTRY_2">Improves Infantry upgrades.</string>
<string name="TECH_TXT_UPGRADE_UNIT_CAVALRY_1">Cavalry upgrades.</string>
<string name="TECH_TXT_ORC_UPGRADE_UNIT_WARRIOR_ELITE">Upgrades all normal orc fighters.</string>
<string name="TECH_TXT_ORC_UPGRADE_UNIT_WARRIOR_MASTER">Upgrades normal orc fighters even further.</string>
<string name="TECH_TXT_ORC_UPGRADE_UNIT_GIANT_ELITE">Increases power capacity for all giants.</string>
<string name="TECH_TXT_ORC_UPGRADE_UNIT_GIANT_MASTER">Brings giants beyond their potential.</string>
<string name="TECH_TXT_HUMAN_KNIGHTHOOD">Allows first strike for knights.</string>
<string name="UNIT_TXT_GENERAL_BRAVE">Dragged green dragon spam under the microscope which led to its previous and ongoing changes.</string>
<string name="UNIT_TXT_PUSS_IN_BOOTS">Overwhelms weak minded individuals with cuteness, but despite his looks, he is an artful fencer.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_PINE1">Pine tree.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_PINE2">Pine tree.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_PINE3">Pine tree.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_SNOWPINE1">Pine tree covered in snow.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_SNOWPINE2">Pines covered in snow.</string>
<string name="UNIT_TXT_NEUTRAL_TREE_SNOWPINE3">Frosted pines.</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_ANACONDA">Massive snake </string>
<string name="UNIT_TXT_DEAD_MOUNTED_SWORDSMAN1">Seems dangerous to leave that around.</string>
<string name="UNIT_TXT_DEAD_MOUNTED_SPEARMAN1">Doesn't seem very safe.</string>
<string name="UNIT_TXT_NEUTRAL_WALL_CAVE">The walls of a cave.</string>
<string name="UNIT_TXT_NEUTRAL_WALL_CAVE_GREY">Darker wall of a cave.</string>
<string name="UNIT_TXT_NEUTRAL_WALL_CAVE_BIG">Larger wall of a cave.</string>
<string name="UNIT_TXT_NEUTRAL_WALL_CAVE_BIG_GREY">Darker, larger wall of a cave.</string>
<string name="EFFECT_TXT_SLOWING_1">Slows down a unit.</string>
<string name="EFFECT_TXT_INSTANT_REGENERATION_50PERCENT">Heals 50% of a unit's maximum health.</string>
<string name="EFFECT_TXT_DIG_CORPSE">Summons random corpse.</string>
<string name="EFFECT_TXT_GHOST_SHIP_TREASURE">plunder a ship wreckage for gold </string>
<string name="EFFECT_TXT_ENCHANTMENT_DRAGONS_MIGHT">increase to attack.</string>
<string name="EFFECT_TXT_DRUM_BEAT">Increase to movement.</string>
<string name="EFFECT_TXT_AURA_DRUM_BEAT_UNLIMITED">increases movement by 1.</string>
<string name="EFFECT_TXT_EAT_CORPSE">Heals a unit at the cost of a corpse.</string>
<string name="EFFECT_TXT_SUMMON_ORC_DRAGON">Requires 3 sacrifices.</string>
<string name="EFFECT_TXT_SUMMON_UND_DRAGON">Takes 3 corpses to make.</string>
<string name="EFFECT_TXT_MEND">Fixes buildings </string>
<string name="EFFECT_TXT_INSTANT_GREEN_CRYSTAL">heals</string>
<string name="EFFECT_TXT_INSTANT_RED_CRYSTAL">+attack</string>
<string name="EFFECT_TXT_INSTANT_YELLOW_CRYSTAL">+speed</string>
<string name="EFFECT_TXT_INSTANT_SENTINEL_POLEARM_BRACING">Sacrifices armor and one movement for attack and range</string>
OLÉ
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Re: AOF Unit, tech flavour texts
thanks!
but where have u found this list to text - you sent me many already texted ones.
please only use the list i post here - otherwise we can run into duplicates
can u please send me only the ones i have posted in this thread as missing ones? would be awesome - thanks!
thanks!
but where have u found this list to text - you sent me many already texted ones.
please only use the list i post here - otherwise we can run into duplicates
can u please send me only the ones i have posted in this thread as missing ones? would be awesome - thanks!
thanks!
- Puss_in_Boots
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Re: AOF Unit, tech flavour texts
Already texted ones? But I got all of them from your previous post.
OLÉ
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Re: AOF Unit, tech flavour texts
i have found 4-5 when stopped, here is a few example:
UNIT_NEUTRAL_WALL_CAVE
EFFECT_RED_CRYSTAL
EFFECT_YELLOW_CRYSTAL
UNIT_NEUTRAL_WALL_CAVE
EFFECT_RED_CRYSTAL
EFFECT_YELLOW_CRYSTAL
- Puss_in_Boots
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Re: AOF Unit, tech flavour texts
Oh, I see now, some lines of string that were from the ones I took a month ago were already implemented as I compared mine to the most recent post.
OLÉ
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Re: AOF Unit, tech flavour texts
can be, i suggest sending me that day you write some, as it can change anytime.
so keeping it for weeks can cause such things.
so feel free to send me fewer eg. even 8-10 items daily - if u have that progress.
so keeping it for weeks can cause such things.
so feel free to send me fewer eg. even 8-10 items daily - if u have that progress.
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Re: AOF Unit, tech flavour texts
a google comment:
Best in the series so far. But many issues right now, like units and abilities having no or little description and tutorial missions being bugged. Please add description of unit's abilities on that unit's description page.
- LordOfAles
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Re: AOF Unit, tech flavour texts
I'll do as much as I can. Is it ok if I add some custom lore into them?
Last edited by LordOfAles on Sat Sep 07, 2019 11:41 am, edited 1 time in total.
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Re: AOF Unit, tech flavour texts
+1
The descriptions of the effects are very needed as even forumers are confused by them these days. Looking for them in that section in others is a pain in the ass, especially they often aren't there. I believe the post suggests to add effect descriptions to be visbale in the page with description of units using them - and that would be greeeeeat.
Someone very good at English, best if native speaker, should take care of that.
The descriptions of the effects are very needed as even forumers are confused by them these days. Looking for them in that section in others is a pain in the ass, especially they often aren't there. I believe the post suggests to add effect descriptions to be visbale in the page with description of units using them - and that would be greeeeeat.
Someone very good at English, best if native speaker, should take care of that.
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Re: AOF Unit, tech flavour texts
they are visible alreafy (if there is any texting)I believe the post suggests to add effect descriptions to be visbale
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Re: AOF Unit, tech flavour texts
what do u mean? send us example please. thanks!ok if I add some custom lore into them?
- LordOfAles
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Re: AOF Unit, tech flavour texts
Right. Example:
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER">Many of the swift horse archers come from a small town called Kilard. They are trained for accuracy while both they and their targets are moving, thus making them perfect hit-and-run troops.</string>
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER">Many of the swift horse archers come from a small town called Kilard. They are trained for accuracy while both they and their targets are moving, thus making them perfect hit-and-run troops.</string>
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Re: AOF Unit, tech flavour texts
i am not sure please ask Alexanders optionon. @Alexander82
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Re: AOF Unit, tech flavour texts
Maybe a bit more generic with names. In general some description of the unit function or ability should be present.
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Re: AOF Unit, tech flavour texts
I'm working on some descriptions, especially the ones I have made.
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- LordOfAles
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Re: AOF Unit, tech flavour texts
@Stratego (dev) Can you update the missing string list?
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Re: AOF Unit, tech flavour texts
here it is
Code: Select all
... obsolete ...