Praetorian Legionarre IMPLEMENTED
- StormSaint373
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Re: Praetorian Legionarre IMPLEMENTED
What are your thoughts? @Stratego (dev) ?
Beware the calm before the Tempest. . .
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Re: Praetorian Legionarre
seems good! if i had a json i would put it in already
Re: Praetorian Legionarre
For now I added him throw Taiaha, as I would need to do some research to know, how to make such effect json.
- Attachments
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- 32_unit_roman_praetorian.png (1.05 KiB) Viewed 889 times
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- unit_roman_pretorian.json
- (3.75 KiB) Downloaded 33 times
Age of Strategy design leader
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Re: Praetorian Legionarre
thanks! it is in in net update!
Re: Praetorian Legionarre IMPLEMENTED
Managed to make him ability - spell spear image is from AoF, made changes to graphics json (copied from AoF) to add sprite and texture of this spear.
effect_instant_throw_pilum.json is spell pretorian uses and effect_8hp_arrow.json is tech making units loose hp (id copied from AoF).
Thropwing pilum bypasses spell resistance but is reduced by piercing armor, range is 3 and cooldown 1.
effect_instant_throw_pilum.json is spell pretorian uses and effect_8hp_arrow.json is tech making units loose hp (id copied from AoF).
Thropwing pilum bypasses spell resistance but is reduced by piercing armor, range is 3 and cooldown 1.
- Attachments
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- unit_roman_pretorian.json
- (3.74 KiB) Downloaded 28 times
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- 32_spell_spear.png (428 Bytes) Viewed 867 times
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- effect_8hp_arrow.json
- (1.82 KiB) Downloaded 30 times
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- effect_instant_throw_pilum.json
- (1.01 KiB) Downloaded 29 times
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- graphics.json
- (9.5 KiB) Downloaded 34 times
Age of Strategy design leader
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Re: Praetorian Legionarre IMPLEMENTED
thanks! it is in - use these jsons if anything else modified
- Attachments
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- effect_instant_throw_pilum.json
- (1.01 KiB) Downloaded 32 times
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- unit_roman_pretorian.json
- (3.74 KiB) Downloaded 33 times
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Re: Praetorian Legionarre IMPLEMENTED
- EFFECT_8_HP_ARROW is non existant, this case we need to make a new "unit" json for his effect
also in graphics you can pack sprites with textures in same definition like this:
here are assets for this:
also i put the spear under the "projectiles" in gfx folder (without 32_ prefix)
also in graphics you can pack sprites with textures in same definition like this:
Code: Select all
{
"idString":"SPRITE_ACTION_SPEAR",
"addRotation": 0.01f,
"onLayer":"HIGHLIGHT",
"texture": {
"idString": "TEXTURE_ACTION_SPEAR",
"imgName":"projectiles/spear.png",
"imgColumns":1,
"withColoring":"true"
}
}
also i put the spear under the "projectiles" in gfx folder (without 32_ prefix)
- Attachments
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- effect_instant_throw_pilum.json
- (1.03 KiB) Downloaded 31 times
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- unit_roman_pretorian.json
- (3.74 KiB) Downloaded 30 times
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- effect_minus_8_arrow.json
- (1.9 KiB) Downloaded 30 times
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Re: Praetorian Legionarre IMPLEMENTED
I have received this comment, Can someone modify accordingly (if you fint truth in suggestion)
One of the differences of the Praetorian Roman guards from the others was their more rounded shields (a way of demonstrating tradition at the time of the republic), it would be interesting if you put that detail into play.
I forgot to say that they also had ridges on their helmets, varying according to the rank of the Roman military.