Quick Bonuslist from Selecting a Unit
Quick Bonuslist from Selecting a Unit
When selecting a unit, it will also show a bonuslist of the unit. It will help player to not open the full (sometimes long) list in the full description to calculate the total damage again. It will also clarify a unit type.
Look like this.
The shield is race icon. House symbol is building. Gear symbol is mechanical. Sword symbol is hand infantry. Bow symbol is ranged infantry. Horse symbol is cavalry. Bird symbol is flying. Warship symbol is ship.
Look like this.
The shield is race icon. House symbol is building. Gear symbol is mechanical. Sword symbol is hand infantry. Bow symbol is ranged infantry. Horse symbol is cavalry. Bird symbol is flying. Warship symbol is ship.
- Gral.Sturnn
- Posts: 1877
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- godOfKings
- Posts: 3302
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Re: Quick Bonuslist from Selecting a Unit
wat about combined like horse archer? or lancer?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Gral.Sturnn
- Posts: 1877
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Re: Quick Bonuslist from Selecting a Unit
I really think this is needed. Some more things can be added. Effect on attack (poison or burning icon), owner's name and his team, and active buff plus debuff
- LordOfAles
- Posts: 3694
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Re: Quick Bonuslist from Selecting a Unit
I do agree that this would be one of most useful features for heavy strategists. Clicking on unit description and scrolling all the way down is getting very, very tedious. Especially if it has to be done every minute.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Quick Bonuslist from Selecting a Unit
Some icons
- Attachments
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- Vehicles
- jeerrycan.png (1.35 KiB) Viewed 3483 times
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- Mechanical and siege
- machinery.png (2.2 KiB) Viewed 3483 times
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- Buildings
- housy1.png (3.79 KiB) Viewed 3483 times
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- Foot Infantry
- jump bots.png (1.46 KiB) Viewed 3485 times
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- Posts: 181
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- Location: Dublin,Ireland
Re: Quick Bonuslist from Selecting a Unit
I do agree, for people like me who don't bother memorizing every stat of every unit and their bonuses, this would be very useful.
I can bet you don't know who I am.
- LordOfAles
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Re: Quick Bonuslist from Selecting a Unit
@Stratego (dev)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
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Re: Quick Bonuslist from Selecting a Unit
there is no space for that sorry.
- LordOfAles
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- Location: Balkans, Montenegro
Re: Quick Bonuslist from Selecting a Unit
Why not make it toggleable in options? That way people that don't want it on screen can turn it off. Space isn't a problem, perhaps even make the image smaller.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
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Re: Quick Bonuslist from Selecting a Unit
actually there is no any space for it.
make a screenshot and try to put there you will see.
make a screenshot and try to put there you will see.
- LordOfAles
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Re: Quick Bonuslist from Selecting a Unit
I think samuelch can provide you with screenshot. @samuelch?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
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Re: Quick Bonuslist from Selecting a Unit
also we have 30-40 categories already.
also Alexander plans to split them up to have more.
also Alexander plans to split them up to have more.
Re: Quick Bonuslist from Selecting a Unit
I think there are still lots of space
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- Site Admin
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Re: Quick Bonuslist from Selecting a Unit
ok, please make a concept to the image, image was deleted somehow tough - but i have not seen on it anything.
also please big image put to outer link.
also please big image put to outer link.
Re: Quick Bonuslist from Selecting a Unit
- Attachments
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- show 2.jpg (22.01 KiB) Viewed 3414 times
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- Site Admin
- Posts: 15741
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Re: Quick Bonuslist from Selecting a Unit
sorry but definitely too much covered from the game imho
- Puss_in_Boots
- Posts: 3209
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- Location: New Jersey
Re: Quick Bonuslist from Selecting a Unit
We can shrink the images to 8x8 pixels and then put them inside the info already there. Otherwise use those smaller images besideds selected unit with good amt of transparency and an off setting.
OLÉ
Re: Quick Bonuslist from Selecting a Unit
Actually, the real problem with unit bonuses is that sometimes it's a long list and contains few units which are hard to categorize.
So how to place single units in bonus list? Let's try to fit bonuses for cannoneer (after some revising and category unification): +100% to buildings and siege machines, +500% to spaceship, +150% to siege ships, +200% to fortifications, +700% to mega buildings, +1500% to castle.
OK, we can skip spaceship, but what about the rest?
How to place that many bonuses?
How do we make castle icon, so it wouldn't look like mega building icon?
How do we know which units we have to make icon for if bonuses can change for strategic need? Do we have to make one for every unit?
So how to place single units in bonus list? Let's try to fit bonuses for cannoneer (after some revising and category unification): +100% to buildings and siege machines, +500% to spaceship, +150% to siege ships, +200% to fortifications, +700% to mega buildings, +1500% to castle.
OK, we can skip spaceship, but what about the rest?
How to place that many bonuses?
How do we make castle icon, so it wouldn't look like mega building icon?
How do we know which units we have to make icon for if bonuses can change for strategic need? Do we have to make one for every unit?
Age of Strategy design leader
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Quick Bonuslist from Selecting a Unit
Well there was a damage calculator planned, so maybe we should drop this and pursue the more efficient UI option.
OLÉ
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Quick Bonuslist from Selecting a Unit
That is why we plan to remove generic bonuses from units and leave only specialised ones for anti-units in aof.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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Re: Quick Bonuslist from Selecting a Unit
we should not remove generic bonuses imho. (if u mean eg. pikeman against cavalry)
- makazuwr32
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- Location: Moscow, Russia
Re: Quick Bonuslist from Selecting a Unit
No. Pikemen, skirmisher and such have specialized bonuses. They are specifically designed to be anti-something and they are not so common units.
Generic bonuses are like "non anti-cav cavalry has bonus to all infantries" or "all archers have bonus to all infantries" or "most regular infantries have bonus to buildings".
Generic bonuses are like "non anti-cav cavalry has bonus to all infantries" or "all archers have bonus to all infantries" or "most regular infantries have bonus to buildings".
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Quick Bonuslist from Selecting a Unit
"all archers have bonus to all infantries" or "most regular infantries have bonus to buildings"
these seems totally ok based on the stone-paper-scissors logic inherited from AOK
these seems totally ok based on the stone-paper-scissors logic inherited from AOK
- makazuwr32
- Posts: 7830
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- Location: Moscow, Russia
Re: Quick Bonuslist from Selecting a Unit
The reason for removal of such bonuses are next:
1. We want to make all buildings more tough and not one shottable by basic infantry in aof;
2. Alex wants to go logic-wise bonuses and because for archers he wants bonuses to all unshielded human-sized units. If unit has shield than no bonus. This means that most cavalry, archers themselves and many more units will become much easier killabe by range. Other variant is not giving basic archers any bonuses at all and define only via armor and dodges.
1. We want to make all buildings more tough and not one shottable by basic infantry in aof;
2. Alex wants to go logic-wise bonuses and because for archers he wants bonuses to all unshielded human-sized units. If unit has shield than no bonus. This means that most cavalry, archers themselves and many more units will become much easier killabe by range. Other variant is not giving basic archers any bonuses at all and define only via armor and dodges.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Quick Bonuslist from Selecting a Unit
lets not talk about it here, it is off topic here, i have talked a lot with Alex about it, and i not suggested to make differentiation of shielded or not , that should not be defined with bonuses or ack of bonuses - that is a simple bigger "armor" setting. (shilr -> bigger armor value).
this was one thing to "simplyify" the planned complexer bonus setup - i do not suggest to have many kind of bonuses only the "must" should be put by bonuses (eg. an extra shield thing have its own property already)
this was one thing to "simplyify" the planned complexer bonus setup - i do not suggest to have many kind of bonuses only the "must" should be put by bonuses (eg. an extra shield thing have its own property already)
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Quick Bonuslist from Selecting a Unit
We actually want to lower amount of bonuses and keep them only on specialized units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Quick Bonuslist from Selecting a Unit
Still off-topic.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.