Dwarven naval fleet

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makazuwr32
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Re: Dwarven naval fleet

Post by makazuwr32 »

Changed name from pier to shipyard, added mend rate and ability to start construction of many ships including ones workers can't. Changed stats (lowered health and construction rate, increased a bit armor).
Added list of availible techs for researching to shipyard.

I'll update bonuses ships have later.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven naval fleet

Post by godOfKings »

Nice, pretty clever, slow techs research and build rate but in the long run (after 22 turns!) can build ships much faster
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Re: Dwarven naval fleet

Post by makazuwr32 »

I must admit that dwarves even without this upgrade would be best at constructing ships.
Because they have 3 workers with 2 actions. Basic one has 10 mend rate x2, advanced has 16 x2 and master has 20 x2. All of their workers also can be affected by double strike spell (it actually gives +1 action, not doubles amount of them).

Also dwarves have flying transport - zeppelin carrier.

Also i am thinking to lower hp of dwarven ships.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Fad3
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Re: Dwarven naval fleet

Post by Fad3 »

Hmmm...

Lower hp but high armor perhaps?
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Re: Dwarven naval fleet

Post by makazuwr32 »

Just less hp. They already have rather high armor. Also i want to get rid of most naval bonuses higher than 50%.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Dwarven naval fleet

Post by Tankhead »

Lower Hp?
Not sure you notice but they already have low Hp
And the ones near 50 hp have a pretty high cost.

If your gonna lower Hp lower the cost
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Re: Dwarven naval fleet

Post by makazuwr32 »

I did not mean all their ships.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Dwarven naval fleet

Post by Tankhead »

Does dwarves Pier need renaming?

Like isn't it suppose to be dwarves_Pier.png?
If so please change so I can Json it in
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Re: Dwarven naval fleet

Post by makazuwr32 »

I think name of image doesn't really matter.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven naval fleet

Post by Tankhead »

You sure?
I know for one im suppose to exactly copy the name of image on to the image name
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Re: Dwarven naval fleet

Post by makazuwr32 »

Oh. I didn't know that.
But can't you download and rename image by yourself?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Dwarven naval fleet

Post by Midonik »

Yeah, it needs to be the same, but yeah Tankhead the total commander has an option to change names, so you should be able to rename it.
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Re: Dwarven naval fleet

Post by Tankhead »

Well yea sure I could but for future reference try putting the underscore Savra and anyone else when you put a space in between words
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Re: Dwarven naval fleet

Post by Savra »

8-) Noted.
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Re: Dwarven naval fleet

Post by Savra »

Here's some ship types that we could use to replace some of the ship names we have here.
https://en.m.wikipedia.org/wiki/List_of_ship_types
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Re: Dwarven naval fleet

Post by Savra »

Btw, Fad was correct when he said the gunboat should be a part of the dwarves starting fleet, instead of warship it should be called a gunboat, gunboats have 2 cannons, one on each side. It's not a modern ship after all, my bad Fad.
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Re: Dwarven naval fleet

Post by makazuwr32 »

For dwarves gunboat would be too small. If you want to rename warship into gunboat than speed, hp and armor must be halved for same cost. It will become 12-15 hp with 0/2 armor and 2 speed. IS THAT WHAT YOU WANT FOR 4 TURNS?
Gunboats were in that time were just boats with 2-3 cannons. And without sails (only oar-based they were) = extremly slow.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Dwarven naval fleet

Post by General Brave »

How about instead of name in it what it is, just name it something else.
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Savra
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Re: Dwarven naval fleet

Post by Savra »

I did post a link for different name suggestions.
Savra wrote: Fri Jan 11, 2019 3:27 pm Here's some ship types that we could use to replace some of the ship names we have here.
https://en.m.wikipedia.org/wiki/List_of_ship_types
That way we have some variations, plus it gives me some ideas for sails on their ships.
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Re: Dwarven naval fleet

Post by Fad3 »

Gunboats could be any small heavily armed boats tho
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Re: Dwarven naval fleet

Post by makazuwr32 »

No. If you want gunboats than they will have really poor stats.
Like for 4 turns 12 hp, 2 speed (oar-based vessel), 0/1 armor, 7-9 attack at range 5. Because it is BOAT. It is boat with cannon. Nothing more.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven naval fleet

Post by Fad3 »

That could be arranged, they can be used as swarm units in my opinion also lower the cost to 3 hehe
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Re: Dwarven naval fleet

Post by Fad3 »

There are gunboats the size of a yacht fyi has alot of space for troops and equipment and etc...
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Re: Dwarven naval fleet

Post by General Brave »

That would be fairly decent, also gunboats are various of sizes. To small to large.
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Re: Dwarven naval fleet

Post by Tankhead »

I think maka talking about the first gun boats made considering fantasy time really old
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Re: Dwarven naval fleet

Post by makazuwr32 »

Tankhead wrote: Sun Jan 20, 2019 4:56 am I think maka talking about the first gun boats made considering fantasy time really old
Yep.
makazuwr32 wrote: Fri Jan 11, 2019 4:42 pm Gunboats were in that time were just boats with 2-3 cannons. And without sails (only oar-based they were) = extremly slow.
In 15-16 century they were that.
And dwarven tech progress is up to late 16th century.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Dwarven naval fleet

Post by Savra »

I should get back to making these...

But I think we can remove a few since humans are the dominant supposedly in naval warfare. Unless somethings changed I think we should only implement about 7-5 of these and that should do it. (At least for now.)

I think we should do just
Transport ship
Warship
Frigate
Gnomish submarine
Steamship
Flagship
Morter ship

If anything a work boat could be thought about, we might have to consider it with the sea towns being worked on we would need something to protect it rather then simple ships.
Last edited by Savra on Sat Aug 24, 2019 4:56 am, edited 1 time in total.
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Re: Dwarven naval fleet

Post by makazuwr32 »

A bit later.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Dwarven naval fleet

Post by Savra »

What the new boat suggestion? I figured that.

But about the other ones is that more a better way to go? They all do have cannons so they have the power to back them up so they don't need additional ones. Just a few variants that have just enough differences.

Frigate
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Savra
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Re: Dwarven naval fleet

Post by Savra »

Hmm, maybe we should do it this way actually:
The ones we should probably use should be

Dwarf warship
Dwarf flagship
Dwarven scythe (old concept but it was a destroyer)
Morter ship
Steam ship
Gnomish sub
Dwarves transport ship
Dwarf workboat

So far we have these (though some still need editing a bit more.)
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