Autocast (instinct action) Problems ANSWERED

Post Reply
User avatar
GregDB
Posts: 7
Joined: Fri Aug 09, 2019 11:12 pm
Location: Far East

Autocast (instinct action) Problems ANSWERED

Post by GregDB »

Units like Lich automatically cast raise dead on bodies when turn end and i cannt save up bodies for summoning bone dragon.

Some units automatically attack enemies, when turn ends near enemies and they can attack. So in one campaign (Shadow rise) assassin suicide to homes, that make mission (third one) impassable.

Dear developers, can you make function in settings, that will let to off this "autocast" system?

Also, i dont know is it bug, or no, but melee units with attack range 2, like phantom with spike, dont make counter hit to enemies being attacked with another 2 range melee units (like another phantom with spike, or human with halberd and +1 range technology).
Beware mortals! I am the Overlord of Burgundy well known as White Necromancer. My armies will crush anyone who opposes my order.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Autocast Problems

Post by Stratego (dev) »

Units like Lich automatically cast raise dead on bodies when turn end and i cannt save up bodies for summoning bone dragon.

Some units automatically attack enemies, when turn ends near enemies and they can attack. So in one campaign (Shadow rise) assassin suicide to homes, that make mission (third one) impassable.

Dear developers, can you make function in settings, that will let to off this "autocast" system?

this is feature you can turn off the feature on lich using the "stand ground" button, that will remove its action
is it ok?
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Autocast Problems

Post by Dagravian »

I think he just want a button on settings to disable/enable auto-action of the units to avoid pressing that button on every single unit/turn.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Autocast Problems

Post by Stratego (dev) »

yes, but i was not sure the mentioned thing was considered
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Autocast Problems

Post by Dagravian »

Well, i think we never stoped to think about that anyway... So i guess it can be pretty handly sometimes.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
User avatar
GregDB
Posts: 7
Joined: Fri Aug 09, 2019 11:12 pm
Location: Far East

Re: Autocast Problems

Post by GregDB »

Stratego (dev) wrote: Sun Aug 11, 2019 3:31 pm
Units like Lich automatically cast raise dead on bodies when turn end and i cannt save up bodies for summoning bone dragon.

Some units automatically attack enemies, when turn ends near enemies and they can attack. So in one campaign (Shadow rise) assassin suicide to homes, that make mission (third one) impassable.

Dear developers, can you make function in settings, that will let to off this "autocast" system?

this is feature you can turn off the feature on lich using the "stand ground" button, that will remove its action
is it ok?

Oh, big thanks, i didnt know that command "hold position" can help.
Beware mortals! I am the Overlord of Burgundy well known as White Necromancer. My armies will crush anyone who opposes my order.
User avatar
GregDB
Posts: 7
Joined: Fri Aug 09, 2019 11:12 pm
Location: Far East

Re: Autocast Problems

Post by GregDB »

So, it's perfect, no need to make any additional settings, we can just use "hold position" on single units
Beware mortals! I am the Overlord of Burgundy well known as White Necromancer. My armies will crush anyone who opposes my order.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Autocast Problems ANSWERED

Post by Puss_in_Boots »

I still think it can get annoying. What happens if novice players are turned away from unstrategic autocasts? Besides lichs move slow, within raise corpse range, it'd take 4-5 turns to get between three corpses, which means you'd have to press that button that many times to get a bone dragon.
OLÉ
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Autocast Problems ANSWERED

Post by makazuwr32 »

Or use a wagon.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Autocast Problems ANSWERED

Post by Puss_in_Boots »

makazuwr32 wrote: Tue Aug 13, 2019 5:29 am Or use a wagon.
Yes, but not every newcomer will learn this brilliant advice before turning away from the game at worst because they autocast at the worst possible time.
OLÉ
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Autocast Problems ANSWERED

Post by Stratego (dev) »

actually i think we should put in that no ever can autocast a spell that uses any skeletons or units as sacrifices.
only spells that has no such costs.

what do u think?
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Autocast (instinct action) Problems ANSWERED

Post by Puss_in_Boots »

That's a great idea, I'm all for it.
OLÉ
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Autocast (instinct action) Problems ANSWERED

Post by Stratego (dev) »

i am on it.
...
i see that no any spec costed spell is exacuted already in instinct action: eg. skeleton and orc dragon summoning that costs units and so on - please confirm.
the only exception is animate dead as those corpses are not literally "costs", so now i make that animate will not be casted either.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Autocast (instinct action) Problems ANSWERED

Post by Stratego (dev) »

ok, reanimate is in exception list, so will nto be auto casted anymore, will be in in next update.
Post Reply

Return to “Implemented/Answered”