Autocast (instinct action) Problems ANSWERED
Autocast (instinct action) Problems ANSWERED
Units like Lich automatically cast raise dead on bodies when turn end and i cannt save up bodies for summoning bone dragon.
Some units automatically attack enemies, when turn ends near enemies and they can attack. So in one campaign (Shadow rise) assassin suicide to homes, that make mission (third one) impassable.
Dear developers, can you make function in settings, that will let to off this "autocast" system?
Also, i dont know is it bug, or no, but melee units with attack range 2, like phantom with spike, dont make counter hit to enemies being attacked with another 2 range melee units (like another phantom with spike, or human with halberd and +1 range technology).
Some units automatically attack enemies, when turn ends near enemies and they can attack. So in one campaign (Shadow rise) assassin suicide to homes, that make mission (third one) impassable.
Dear developers, can you make function in settings, that will let to off this "autocast" system?
Also, i dont know is it bug, or no, but melee units with attack range 2, like phantom with spike, dont make counter hit to enemies being attacked with another 2 range melee units (like another phantom with spike, or human with halberd and +1 range technology).
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Re: Autocast Problems
Units like Lich automatically cast raise dead on bodies when turn end and i cannt save up bodies for summoning bone dragon.
Some units automatically attack enemies, when turn ends near enemies and they can attack. So in one campaign (Shadow rise) assassin suicide to homes, that make mission (third one) impassable.
Dear developers, can you make function in settings, that will let to off this "autocast" system?
this is feature you can turn off the feature on lich using the "stand ground" button, that will remove its action
is it ok?
Re: Autocast Problems
I think he just want a button on settings to disable/enable auto-action of the units to avoid pressing that button on every single unit/turn.
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Re: Autocast Problems
yes, but i was not sure the mentioned thing was considered
Re: Autocast Problems
Well, i think we never stoped to think about that anyway... So i guess it can be pretty handly sometimes.
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Re: Autocast Problems
Stratego (dev) wrote: ↑Sun Aug 11, 2019 3:31 pmUnits like Lich automatically cast raise dead on bodies when turn end and i cannt save up bodies for summoning bone dragon.
Some units automatically attack enemies, when turn ends near enemies and they can attack. So in one campaign (Shadow rise) assassin suicide to homes, that make mission (third one) impassable.
Dear developers, can you make function in settings, that will let to off this "autocast" system?
this is feature you can turn off the feature on lich using the "stand ground" button, that will remove its action
is it ok?
Oh, big thanks, i didnt know that command "hold position" can help.
Beware mortals! I am the Overlord of Burgundy well known as White Necromancer. My armies will crush anyone who opposes my order.
Re: Autocast Problems
So, it's perfect, no need to make any additional settings, we can just use "hold position" on single units
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- Puss_in_Boots
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Re: Autocast Problems ANSWERED
I still think it can get annoying. What happens if novice players are turned away from unstrategic autocasts? Besides lichs move slow, within raise corpse range, it'd take 4-5 turns to get between three corpses, which means you'd have to press that button that many times to get a bone dragon.
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- makazuwr32
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Re: Autocast Problems ANSWERED
Or use a wagon.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Autocast Problems ANSWERED
Yes, but not every newcomer will learn this brilliant advice before turning away from the game at worst because they autocast at the worst possible time.
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Re: Autocast Problems ANSWERED
actually i think we should put in that no ever can autocast a spell that uses any skeletons or units as sacrifices.
only spells that has no such costs.
what do u think?
only spells that has no such costs.
what do u think?
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Re: Autocast (instinct action) Problems ANSWERED
i am on it.
...
i see that no any spec costed spell is exacuted already in instinct action: eg. skeleton and orc dragon summoning that costs units and so on - please confirm.
the only exception is animate dead as those corpses are not literally "costs", so now i make that animate will not be casted either.
...
i see that no any spec costed spell is exacuted already in instinct action: eg. skeleton and orc dragon summoning that costs units and so on - please confirm.
the only exception is animate dead as those corpses are not literally "costs", so now i make that animate will not be casted either.
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Re: Autocast (instinct action) Problems ANSWERED
ok, reanimate is in exception list, so will nto be auto casted anymore, will be in in next update.