version 1.094

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 1.094

Post by Stratego (dev) »

i havent received any problems so i ave published version 1.093
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Re: version 1.094

Post by Stratego (dev) »

new units
- fishing boat
- borading ship

uos 20
Stratego (dev)
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Re: version 1.094

Post by Stratego (dev) »

new unit
- Floating petard
Stratego (dev)
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Re: version 1.094

Post by Stratego (dev) »

new unit
- row boat

uos 10
tamtam12345
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Re: version 1.094

Post by tamtam12345 »

Enemy seems don't know how to control the row boat.
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Re: version 1.094

Post by Stratego (dev) »

enemy? ai?
tamtam12345
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Re: version 1.094

Post by tamtam12345 »

AI
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Re: version 1.094

Post by Stratego (dev) »

it builds it? or you gave it via mapeditor?
( cause i have not set for AI to build such)
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Re: version 1.094

Post by tamtam12345 »

I put the ship in mapeditor.


Apart from that, I can't interrupt "click to place" process after I click the "black area"(outside the map).
Stratego (dev)
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Re: version 1.094

Post by Stratego (dev) »

I put the ship in mapeditor.
ok, that is good than.
Apart from that, I can't interrupt "click to place" process after I click the "black area"(outside the map).
yes it is new feature, i was insane about accidental interruptings.
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Re: version 1.094

Post by Puss_in_Boots »

Stratego (dev) wrote: Sat Jul 27, 2019 1:30 pm
Apart from that, I can't interrupt "click to place" process after I click the "black area"(outside the map).
yes it is new feature, i was insane about accidental interruptings.
Yes it was very annoying, thank you for fixing that. Using lock map panning to swipe a terrain against the edge of the map was my dread. There's also lag after using it for an extensive time.
OLÉ
tamtam12345
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Re: version 1.094

Post by tamtam12345 »

Some ships can get into upgraded transport ship. Is it true? :?:
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Re: version 1.094

Post by Stratego (dev) »

you mean they maybe can not go in? :)
tell me if i need to fix -thanks!
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Re: version 1.094

Post by tamtam12345 »

If great transport can get into upgraded transport, why row boat can't get in? :?: It may too strong if it carry 6 wagons?

Apaft from that, will it be OP if no cooldown on putting sea barrel?
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Re: version 1.094

Post by Stratego (dev) »

no any ship sould go into other ship.
please list me if u see anythong work otherwise - thanks!

sea barrel: how much cooldown u suggest?
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Re: version 1.094

Post by tamtam12345 »

Ships that can't get into upgraded transport: Demolition boat,Demolition ship,viking ship,upgraded transport, row boat,fishing ship.
Other ships can get into upgraded transport.

Sea barrel:At least 1 turn cooldown . No cooldown will make it too op.

I have another idea. Why don't we add the Leaving(~?) effect on sea barrel that demolition ship put down? :?:
tamtam12345
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Re: version 1.094

Post by tamtam12345 »

Can you check the bet system? I haven't get winning gems again.
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Dagravian
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Re: version 1.094

Post by Dagravian »

Leaving or higher cooldown?...
I think leaving(3) looks more realistic as barrels do sink after some time (could be minutes, hours or days depending how well the barrel was made...) while some ships could drop multiple barrels at once, creating a minefield in little time...
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Re: version 1.094

Post by Stratego (dev) »

ships carry problems: i checked and we need to json all ships to fix it - can somsone volunteer to do ? (i can send in code setup)

gem games: please make one and i will join and we will see what is the problem.

sea barrel: leaving would be weird- isnt it? maybe a long one? like 8 turs?
tamtam12345
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Re: version 1.094

Post by tamtam12345 »

Gem games: Opened . Map name : Testing bet
Password :123123

Sea barrel :
DoomsdayDragonfire wrote: Wed Jul 31, 2019 6:53 pm Leaving or higher cooldown?...
Why not both? A turn cooldown + leaving (8~10) so each ship only have 4~5 sea barrels at the same time.
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Re: version 1.094

Post by Dagravian »

That's too much slow imo, and you can get the same result as just cutting (leaving effect) by half, but with the downside of having to wait twice of turns to have all barrels in the field... I prefer it to be just 3 barrels p/ ship (leaving 3 without cooldown) to avoid barrel spam...
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Re: version 1.094

Post by Stratego (dev) »

Gem games: Opened . Map name : Testing bet
Password :123123
i have received the gem as it supposed to.

please lets try to reproduce the same exact setup where you lost the gem:
- exact number and order of players
- who was the winned a human player? if so let me be that winner.
- also who's turn was the winning turn? the winner player ? (or in other players's turn?)

we need to reproduce to fix - please - thanks!
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Re: version 1.094

Post by Stratego (dev) »

latest version is uos 10
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Re: version 1.094

Post by Stratego (dev) »

New unit: Fishing ship
New unit: Boarding ship
New unit: Floating petard
New unit: Row Boat
New unit: Carrack
Mapeditor:Some handy changes like how scroll lock should work

these are published to GP
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Re: version 1.094

Post by Stratego (dev) »

ships carry problems: i checked and we need to json all ships to fix it - can somsone volunteer to do ? (i can send in code setup)
anyone?
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Re: version 1.094

Post by Moh556 »

We can name this update : update of seas :D
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