Seaplanes IMPLEMENTED

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Puss_in_Boots
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Seaplanes IMPLEMENTED

Post by Puss_in_Boots »

I felt like drawing a seaplane, and I think it turned out beautiful for 64x128 pixel standards.

I also found a way to draw the USAF star on planes, I think it looks good, you can download and use it on other planes.

For this plane, I believe they should be built and landed on shipyards as well as airfields because they can land on water if they have to. Also should have heavy bonus against ships, it is a torpedo plane afterall.
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US Airforce Insignia
US Airforce Insignia
usaf_insg.png (165 Bytes) Viewed 3347 times
unit_us_seaplane_pby5.png
unit_us_seaplane_pby5.png (3.3 KiB) Viewed 3347 times
unit_us_seaplane_catalina.png
unit_us_seaplane_catalina.png (3.23 KiB) Viewed 3347 times
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Puss_in_Boots
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Re: Seaplanes

Post by Puss_in_Boots »

Germany mega seaplane.
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unit_ger_seaplane_bv222.png
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Stratego (dev)
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Re: Seaplanes

Post by Stratego (dev) »

awesome!
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Re: Seaplanes

Post by Puss_in_Boots »

Russian sea plane.
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unit_ru_seaplane_be6.png
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unit_ru_seaplane_be6.png
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Re: Seaplanes

Post by Stratego (dev) »

awesome they are! can u try joning them too?
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Re: Seaplanes

Post by Puss_in_Boots »

Okay I have time until Saturday, once I get this done it's SW, and then the strings for AoG.

I will post real world information soon for you to put through .xls
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Re: Seaplanes

Post by Puss_in_Boots »

PBY Catalina
Weight: 9,485 kg
Max speed: 288km/h
Flight range: 4,095 km
Armament: 4 12.7mm turrets + 1 7.62mm turret
Bomb load: 4,000lb X 1kg/2.2lb = 1,818kg
Production:1940-1943
Last edited by Puss_in_Boots on Tue Jul 02, 2019 10:25 pm, edited 1 time in total.
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Re: Seaplanes

Post by Puss_in_Boots »

Just realized bv222 was a transport plane, whoops. Here is war version:

BV-238
Weight: 54,700 kg
Max speed: 446 km/h
Flight range: 7,200
Armament: 2x 20mm autocannons, 20x 13mm mg.
Bomb load: approx: 4,000kg
Production: X
first flight: 1944, so late war era?
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unit_ger_seaplane_bv238.png
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Re: Seaplanes

Post by Carl Mannerheim »

Lets make it. I will help You :)
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Re: Seaplanes

Post by Puss_in_Boots »

Turns out be-6 is post war, 2nd whoops. Here's mbr-2 instead:

mbr-2
Production: 1935, so early age.
Weight: 2,718 kg
Speed: 275 km/ h
Flight range: 1,500 km
Armament: 2x 7.62 mm mg
Bomb load: 300 kg
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unit_ru_seaplane_mbr-2.png
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Re: Seaplanes

Post by Stratego (dev) »

awesome, can u make their jsons? would be cool, i will correct the stats based on xls if jsons are ready.
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Re: Seaplanes

Post by Puss_in_Boots »

Made them producable and carryable in shipyards since most seaplanes landed on water, but not back on earth. I didn't know what to set for bonuses, but I changed them. If the xls doesn't turn out results that would do much damage, please increase them.
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unit_ger_seaplane_bv238.json
(3.79 KiB) Downloaded 63 times
unit_us_seaplane_pby5_catalina.json
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unit_ru_seaplane_mbr2.json
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Re: Seaplanes

Post by Stratego (dev) »

all are in updated baseon xls - thanks!!!
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Re: Seaplanes IMPLEMENTED

Post by Belfry777 »

Hi Guys! We have a little issue with these planes regarding what they are supposed to do. First of all good idea to add these planes in @pussinboots. The PBY and MBR-2 were not used directly as bombers but multi-operational planes. For instance the PBY conducted rescue missions for downed pilots in the pacific ocean, laid mines, even fired torpedoes and dropped depth charges. But on the rare occasion did they actually drop bombs on ships. So what am I saying? I think that the damage and bonuses on ships should be lowered and that the two planes mentioned above be given torpedoes and mine ability's along with the ability to see submarines. For the German super plane I am a bit irritated at it because it has soooo much health and damage which is just scandalous! It also classifies for our prototype selection of units. Whatever the case it should have reduced damage (like 30-39 range) and have mine laying ability's IMHO.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Re: Seaplanes IMPLEMENTED

Post by Stratego (dev) »

@Puss_in_Boots please advise
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Re: Seaplanes IMPLEMENTED

Post by Puss_in_Boots »

Well, he's not wrong, as for Germany I couldn't find a balanced real world seaplane that wasn't for transport/travel purposes only, so the op plane behind a lot of techs and cost 9. The reason I didn't want to give them torpedo skill is because it'd be more difficult to add an efficient damage scale against ships. They'd all do submarine damage to ships which is not enough to down battleships.
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Re: Seaplanes IMPLEMENTED

Post by Belfry777 »

Okay great! But the problem still remains; these planes are not specific to the ocean enough. The German plane is overpowered. I mean the German plane can destroy just about everything, planes, tanks, ships, buildings, you name it and it can destroy it with ease. Its health is also way to great as well (I believe is is as much as a destroyer.) Whatever the case all seaplanes should have some sort of naval application besides just bonuses on ships because if we don't, the planes will be used for ground operations primarily. So lets fix the German super plane. Since the German super plane can carry aporximently 15k worth of bombs it should have 45 power. How did I come to this conclusion? Well if you look at the empty weight of the plane and look at its maximum take off weight you get a good indicator of how much it can carry. Coming to 15k, we then look at the B17 which can carry 2k worth of bombs at a power of 33. Then we do some math to equalize the proportion of 2k : 33 power = 15k : 45 power. Now for the PBY can carry less then 1k worth of bombs so it is relatively weak. I do not know its stats but I do not think it is in agreement with this assumption. That's why we need torpedoes and mines for seaplanes so that we can level the playing field.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Re: Seaplanes IMPLEMENTED

Post by Stratego (dev) »

bomb weights: whey are from real values and yes, attack is calculated from that.
torpedoes? did these got torpedoes? if so we can give them.
german seaplane: yes, all values again from its real values (see in xls) it was a mega fortress of the air - it was also nicknames something similar, but i am open to suggestions of change - but please give suggested values - thanks!
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Re: Seaplanes IMPLEMENTED

Post by Puss_in_Boots »

I think we should calculate power stats based on machineguns, and then make bonuses out of the bombweight, because that amount of damage is too much for fighters.
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Re: Seaplanes IMPLEMENTED

Post by Stratego (dev) »

sure, the exact same thing is in xls, please check (i always feel it is only me looking into xls lol :)

now the normal power value is based on the machinegun caliber+count, and a calculated cell tells me how much bonus to set to reach the "bonb weight" determined bombarding bonus.
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Re: Seaplanes IMPLEMENTED

Post by Puss_in_Boots »

Oh yes, I read it that way on xls, I was just checking to make sure. :)
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Re: Seaplanes IMPLEMENTED

Post by Puss_in_Boots »

Alright, I've got it now. To make seaplanes, especially BV238, unusable for land only operations, we need to restrict them to shipyards only, because they definitely can't get off a runway without wheels. But that's just a hotfix, when we find a way to make them as accurate to their irl use as possible as Belfry suggests. Then we can return them to normal, so you won't have to use a shipyard unless you really need one to counter ships.
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Re: Seaplanes IMPLEMENTED

Post by Stratego (dev) »

restrict shipyards only - to be built?
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