Stuka (CAS) IMPLEMENTED

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StormSaint373
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Stuka (CAS) IMPLEMENTED

Post by StormSaint373 » Mon May 06, 2019 11:48 am

Germany

One manned bomber, small and easy to produce. Excellent for strafing unarmored ground units and bombing ships, tanks, and installations.
Close Air Support dive bomber with minimal support requirements, often only needing a truck and a farm field.

Cost: 4
Hp: 26
Att: 6
Range: 1
Speed: 7
Armor: 1/1
Sight: 9

Bonuses:

Infantry: 880%
Ships: 3800%
Unarmored Vehicles: 880%
Artillery, AA, AT: 880%
Tanks: 2800%
Buildings: 2600%
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godOfKings
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Re: Stuka (CAS)

Post by godOfKings » Wed May 08, 2019 6:20 am

Instead of such clever bonus list, just give it a base atk of 60 and

150% bonus to buildings (150 DMG)
200% bonus to tanks (180 DMG)
300% bonus to ships (240 DMG)
And only 1 DMG to all flying enemies

That way it will b easier to understand for others as well as urself probably just how absurd amount of damage u gave to this bomber
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Stratego (dev)
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Re: Stuka (CAS)

Post by Stratego (dev) » Wed May 08, 2019 6:47 am

all stats shoulg come from XLS.

only bonuses can alter the ma little if it had special role.

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StormSaint373
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Re: Stuka (CAS)

Post by StormSaint373 » Wed May 08, 2019 10:25 am

What is "XLS"?
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Re: Stuka (CAS)

Post by Stratego (dev) » Wed May 08, 2019 10:38 am


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Puss_in_Boots
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Re: Stuka (CAS)

Post by Puss_in_Boots » Sat Jun 22, 2019 10:54 pm

Ju 87 image ready per player "finno" request.
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unit_ger_plane_stuka.png
unit_ger_plane_stuka.png (2.68 KiB) Viewed 443 times
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Puss_in_Boots
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Re: Stuka (CAS)

Post by Puss_in_Boots » Sat Jun 22, 2019 11:07 pm

Is there a possibility in effects JSON to restrict fear (-3 damage only) ability to ground and sea targets only? No planes should get fearful when a stuka comes. Also units should only be affected once at a time by it.
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Stratego (dev)
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Re: Stuka (CAS)

Post by Stratego (dev) » Mon Jun 24, 2019 3:19 pm

you can set in json which units to effect
we generally use the M_ categories and he corresponding U_ ones

units should only be affected once: you mean 2 stukas should not put -3 twice? if so that is configurable if an effect is mutiplicable or not.

would u try jsoning it?

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Puss_in_Boots
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Re: Stuka (CAS)

Post by Puss_in_Boots » Mon Jun 24, 2019 3:28 pm

Okay sure, was just whitening more JP units.
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Puss_in_Boots
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Re: Stuka (CAS)

Post by Puss_in_Boots » Mon Jun 24, 2019 5:38 pm

Do effects work in multiple parts, I think this does well enough as it can do.
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effect_fear.json
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Re: Stuka (CAS)

Post by Stratego (dev) » Mon Jun 24, 2019 7:24 pm

"isMultipliableEffect":false,

is the good setting to not be multipliable.

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Puss_in_Boots
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Re: Stuka (CAS)

Post by Puss_in_Boots » Mon Jun 24, 2019 7:37 pm

Definitely.
Trnspecs is negative too.
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Re: Stuka (CAS)

Post by Stratego (dev) » Fri Jul 19, 2019 7:37 am

it is in!

fear: it is not in, i was not sure we want to make fear aura, if so how big? and what will that cause to ground units?

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Puss_in_Boots
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Re: Stuka (CAS) IMPLEMENTED

Post by Puss_in_Boots » Fri Jul 19, 2019 10:01 am

Aura? No, it is supposed to be fear inflicted on strike that only works on ground infantry and tanks.

Also, it is supposed to lower attack by 3 points. because infantry already have 0 armor.
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Re: Stuka (CAS) IMPLEMENTED

Post by Stratego (dev) » Fri Jul 19, 2019 4:31 pm

and how much time it should last on targeted unit(s) ? (i mean vanishing time)

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Puss_in_Boots
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Re: Stuka (CAS) IMPLEMENTED

Post by Puss_in_Boots » Fri Jul 19, 2019 8:00 pm

2 turns only.
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