this was looking more 3dishStormSaint373 wrote: ↑Mon Oct 15, 2018 7:33 pm I like this one best. Most Generic.
Edited a little bit, removed a black line.
dismounted knights IMPLEMENTED
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Dismounted Knight
- Soviet_volkc
- Posts: 74
- Joined: Mon Sep 10, 2018 8:36 am
Re: dismounted knights ACCEPTED
Knight
- Attachments
-
- dismounted Knight(xxx).png (773 Bytes) Viewed 4464 times
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: dismounted knights ACCEPTED
...
Alright
3 tier.
Alright
3 tier.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: dismounted knights ACCEPTED
Lol, u do know she used Ur first try to make these so basically u r contradicting urself
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: dismounted knights ACCEPTED
yeah my first versions werent very realistic but my later ones aregodOfKings wrote: ↑Fri Jan 04, 2019 7:50 pmLol, u do know she used Ur first try to make these so basically u r contradicting urself
~Gral.Sturnn
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: dismounted knights ACCEPTED
Lol
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: dismounted knights ACCEPTED
Well it needs fixing but it's about good.
Wise, Might, Loyalty. Forever stands Warfell.
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: dismounted knights ACCEPTED
@Stratego (dev)
Dismounted Knights
Cost: 4
Recruit: Castle, Barracks, TC
Hp: 30/40/50
Att: 10/12/14
Armor: 2/2, 3/3, 4/4
Speed: 3
Vision: 4
Action/Turn: 1
SR: 0
Dismounted Knights
Cost: 4
Recruit: Castle, Barracks, TC
Hp: 30/40/50
Att: 10/12/14
Armor: 2/2, 3/3, 4/4
Speed: 3
Vision: 4
Action/Turn: 1
SR: 0
- Attachments
-
- AoS Dismounted Knight, Veteran.png (1.15 KiB) Viewed 3974 times
-
- AoS Dismounted Knight, Elite.png (1.12 KiB) Viewed 3974 times
-
- AoS Dismounted Knight .png (1.17 KiB) Viewed 3974 times
Last edited by StormSaint373 on Mon Jun 10, 2019 11:36 pm, edited 2 times in total.
Beware the calm before the Tempest. . .
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: dismounted knights ACCEPTED
For this units rarity and cost...
Settling for less, stat wise would make it not worth it.
They lose out on mobility, and 1pt of damage at the end
But, they gain 1/1 extra armor and 1 hp by the end.
Are these images ok?
Settling for less, stat wise would make it not worth it.
They lose out on mobility, and 1pt of damage at the end
But, they gain 1/1 extra armor and 1 hp by the end.
Are these images ok?
Beware the calm before the Tempest. . .
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: dismounted knights ACCEPTED
~Gral.Sturnn
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: dismounted knights ACCEPTED
Unfortunately, I'm unable to make that helmet...
It comes out looking funny...
It comes out looking funny...
Beware the calm before the Tempest. . .
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: dismounted knights ACCEPTED
this is not aof, ask @COOLguy whether this is balanced stat or not
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: dismounted knights ACCEPTED
Definitely not this statsStormSaint373 wrote: ↑Mon Jun 10, 2019 9:25 pm @Stratego (dev)
Dismounted Knights
Cost: 4
Recruit: Castle, Barracks, TC
Hp: 30/40/50
Att: 10/12/14
Armor: 2/2, 3/3, 4/4
Speed: 3
Vision: 4
Action/Turn: 1
SR: 0
Keep armor 2/2 all, gains blacksmith
Hp 28/34 /40
And spell res +10%/lvl
And knight upgrade should go to Castle too
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: dismounted knights ACCEPTED
I think 40 hp is too high for infantry unit.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: dismounted knights ACCEPTED
Current knights stats...
Cost: 4
HP: 32/39/49
Attack: 10/12/15
Armor: 2/2, 3/3, 3/3
Speed: 5
Vision: 6
SR: 0
Action/Turn:1
Cost: 4
HP: 32/39/49
Attack: 10/12/15
Armor: 2/2, 3/3, 3/3
Speed: 5
Vision: 6
SR: 0
Action/Turn:1
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: dismounted knights ACCEPTED
If cost is to be lowered, then sure... But knights get better armor.
They NEED 3 at least to match their cavalry counterparts.
Didn't I mention already that they lose out on dmg, and mobility...
If we go with changes, hp too.
@COOLguy
They NEED 3 at least to match their cavalry counterparts.
Didn't I mention already that they lose out on dmg, and mobility...
If we go with changes, hp too.
@COOLguy
Beware the calm before the Tempest. . .
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: dismounted knights ACCEPTED
Well @StormSaint373 if you could help me fixing the flatness daniel mentions id be very gratefull as I have failed into fixing it
~Gral.Sturnn
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: dismounted knights ACCEPTED
For 49 hp cost must be 8 or 9 turns.
Right most tanking infantry unit cost 7 turns and has 31 hp. Spartan.
This one you suggest to have higher hp by almost 50% so cost must be higher.
Or if you want cost 4 turns than lower hp on max level down to 29. 21/25/29 hp.
Right most tanking infantry unit cost 7 turns and has 31 hp. Spartan.
This one you suggest to have higher hp by almost 50% so cost must be higher.
Or if you want cost 4 turns than lower hp on max level down to 29. 21/25/29 hp.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: dismounted knights ACCEPTED
Hey this might sound crazy considering its not finished but what if we make specialities to make it worth it, like a halberd variant to attack mounted enemies, or a poleaxe version that has bonuses against armor and infantry, how about that?
~Gral.Sturnn
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: dismounted knights ACCEPTED
I disagree, firstly cool guy also mentioned castle units r special units, secondly, for 4 turn units u need two expensive 6 turn upgrade techs and that is sacrificing 2 trebuchets not to mention castle might also b killed by assassin (which will eventually b changed)makazuwr32 wrote: ↑Tue Jun 11, 2019 1:14 pm For 49 hp cost must be 8 or 9 turns.
Right most tanking infantry unit cost 7 turns and has 31 hp. Spartan.
This one you suggest to have higher hp by almost 50% so cost must be higher.
Or if you want cost 4 turns than lower hp on max level down to 29. 21/25/29 hp.
And highest HP infantry currently is 5 turn knight templar, if this is also a knight, after 2 upgrades it can b slightly stronger than Knight templar
As such I support lynx stats, slightly higher HP and damage than knight templar without healing
And lastly, that 49 HP was stat of mounted knight storm didn't necessarily want exact stat for foot knight
With lynx stats, it is like a high HP man at arms which is OK for 4 turn unit with 2 upgrades
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: dismounted knights ACCEPTED
I m sorry but Ur sprites r hopeless, its too much excess details for only 32 square box, if u want to make it not flat it will have to lose most of its details, even the highly detailed helmet looks way more flat than Ur first spriteGral.Sturnn wrote: ↑Tue Jun 11, 2019 1:14 pmWell if you could help me fixing the flatness daniel mentions id be very gratefull as I have failed into fixing it
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: dismounted knights ACCEPTED
Cravens, well ill see what can I dogodOfKings wrote: ↑Tue Jun 11, 2019 2:26 pmI m sorry but Ur sprites r hopeless, its too much excess details for only 32 square box, if u want to make it not flat it will have to lose most of its details, even the highly detailed helmet looks way more flat than Ur first spriteGral.Sturnn wrote: ↑Tue Jun 11, 2019 1:14 pmWell if you could help me fixing the flatness daniel mentions id be very gratefull as I have failed into fixing it
~Gral.Sturnn
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: dismounted knights ACCEPTED
If you say so than i agree with them.godOfKings wrote: ↑Tue Jun 11, 2019 2:14 pmI disagree, firstly cool guy also mentioned castle units r special units, secondly, for 4 turn units u need two expensive 6 turn upgrade techs and that is sacrificing 2 trebuchets not to mention castle might also b killed by assassin (which will eventually b changed)makazuwr32 wrote: ↑Tue Jun 11, 2019 1:14 pm For 49 hp cost must be 8 or 9 turns.
Right most tanking infantry unit cost 7 turns and has 31 hp. Spartan.
This one you suggest to have higher hp by almost 50% so cost must be higher.
Or if you want cost 4 turns than lower hp on max level down to 29. 21/25/29 hp.
And highest HP infantry currently is 5 turn knight templar, if this is also a knight, after 2 upgrades it can b slightly stronger than Knight templar
As such I support lynx stats, slightly higher HP and damage than knight templar without healing
And lastly, that 49 HP was stat of mounted knight storm didn't necessarily want exact stat for foot knight
With lynx stats, it is like a high HP man at arms which is OK for 4 turn unit with 2 upgrades
I trust your balancing knowledge in aos.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: dismounted knights ACCEPTED
1.May lower hp to
So 26 /30/37
2.May I can help with sprites anyway I have to draw some axeman
3.I don't like idea of weapon variants for em.
So 26 /30/37
2.May I can help with sprites anyway I have to draw some axeman
3.I don't like idea of weapon variants for em.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside