version 1.088

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
Stratego (dev)
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version 1.088

Post by Stratego (dev) »

version 1.087 is published
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makazuwr32
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Re: version 1.088

Post by makazuwr32 »

Bug reporting: latest dev version is not supported for multiplayer.
Please update dev version, @Stratego (dev).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.088

Post by Stratego (dev) »

ok!
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Re: version 1.088

Post by Tankhead »

Stratego (dev) wrote: Mon May 13, 2019 12:19 amok!
About the map only Walls
Will they be done next update?
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Re: version 1.088

Post by Midonik »

@Stratego (dev)
For me, when I install newest dev version it says it a new pack, not an update.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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Re: version 1.088

Post by Stratego (dev) »

the updated version is uos (that was what i ment with "ok")

map ponly walls: they are in already check in mapeditor.

also change: new mapeditor options:
- in trigger create (or by lonclicking on existing) you can add a
-- trigger name,
-- description,
-- descripltion order,
-- is looping,
-- is objective
(the objective+description thing will be used to list a few objectives to player in the map description part (so he will see which objective is needed to get.
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Re: version 1.088

Post by makazuwr32 »

Now latest dev doesn't work at all because apk file is broken, @Stratego (dev).
It has only 7.71 Mbytes size.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.088

Post by Stratego (dev) »

gosh, ok uploading again (maybe the leftalone upload got disconnected)
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Re: version 1.088

Post by Stratego (dev) »

going up again, in 5minutes will be there
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Re: version 1.088

Post by makazuwr32 »

@Stratego (dev)
Now it can't be launched.
java.lang.RuntimeException: An error occurred while executing doInBackground()
at android.os.AsyncTask$3.done(AsyncTask.java:325)
at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:354)
at java.util.concurrent.FutureTask.setException(FutureTask.java:223)
at java.util.concurrent.FutureTask.run(FutureTask.java:242)
at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:243)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
at java.lang.Thread.run(Thread.java:760)
Caused by: java.lang.RuntimeException: There is no proper REINITIALIZER CLASS:java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.String android.content.Context.getPackageName()' on a null object reference
at com.zts.strategylibrary.Game.callReinitializer(Game.java:138)
at com.zts.strategylibrary.SplashScreen$PrefetchData.doInBackground(SplashScreen.java:133)
at com.zts.strategylibrary.SplashScreen$PrefetchData.doInBackground(SplashScreen.java:94)
at android.os.AsyncTask$2.call(AsyncTask.java:305)
at java.util.concurrent.FutureTask.run(FutureTask.java:237)
at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:243)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
at java.lang.Thread.run(Thread.java:760)

at com.zts.strategylibrary.Game.callReinitializer(Game.java:144)
at com.zts.strategylibrary.SplashScreen$PrefetchData.doInBackground(SplashScreen.java:133)
at com.zts.strategylibrary.SplashScreen$PrefetchData.doInBackground(SplashScreen.java:94)
at android.os.AsyncTask$2.call(AsyncTask.java:305)
at java.util.concurrent.FutureTask.run(FutureTask.java:237)
... 4 more
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: version 1.088

Post by Alexander82 »

It works for me. Try again
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makazuwr32
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Re: version 1.088

Post by makazuwr32 »

I just downloaded latest apk file. Deleted and installed it. Result is same.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.088

Post by makazuwr32 »

Now suddenly after redownloading latest apk fifth time, reinstalling it, reloading my phone and dancing with tambourine around it while it was installing aof it worked.

I think i was missing "dancing with tambourine" part while installing it previous times.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: version 1.088

Post by Alexander82 »

Android trickz revealed
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Re: version 1.088

Post by Stratego (dev) »

gosh, yes i forgot to tell ya about the trambuline :)
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Re: version 1.088

Post by Alexander82 »

Stratego (dev) wrote: Mon May 13, 2019 10:20 am gosh, yes i forgot to tell ya about the trambuline :)
😂😂😂
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Re: version 1.088

Post by Stratego (dev) »

new pack from General and Alexander thanks!

changes:ű
New units:
Goblin Camp
Human Imperial Fortress
Water Harpoonist and upgrades
Water Gutter
Water Gutter Elite
Water Gutter Master
Water Crocodile Rider and upgrades
Skeleton Flail Knight and upgrades
Merlock Chain Fighter and upgrades
Merlock Leader
Merlock Warlord
Merlock King
Human Imperial Defense

(please @General Brave post here the other changes - thanks!)

also we will need flavour textings for these:
<string name="UNIT_BUILDING_ORC_GOBLIN_CAMP">Goblin Camp</string>
<string name="UNIT_BUILDING_HUMAN_IMPERIAL_FORTRESS">Imperial Fortress</string>
<string name="UNIT_ORC_GOBLIN_WATER_HARPOONIST">Water Harpoonist</string>
<string name="UNIT_ORC_GOBLIN_WATER_HARPOONIST_ELITE">Water Harpoonist Elite</string>
<string name="UNIT_ORC_GOBLIN_WATER_HARPOONIST_MASTER">Water Harpoonist Master</string>
<string name="UNIT_ORC_GOBLIN_WATER_GUTTER">Water Gutter</string>
<string name="UNIT_ORC_GOBLIN_WATER_GUTTER_ELITE">Water Gutter Elite</string>
<string name="UNIT_ORC_GOBLIN_WATER_GUTTER_MASTER">Water Gutter Master</string>
<string name="UNIT_ORC_GOBLIN_WATER_CROCODILE_RIDER">Crocodile Rider</string>
<string name="UNIT_ORC_GOBLIN_WATER_CROCODILE_RIDER_ELITE">Crocodile Rider Elite</string>
<string name="UNIT_ORC_GOBLIN_WATER_CROCODILE_RIDER_MASTER">Crocodile Rider Master</string>
<string name="UNIT_UND_SKELETON_FLAIL_KNIGHT">Und Skeleton Flail Knight</string>
<string name="UNIT_UND_SKELETON_FLAIL_KNIGHT_ARMORED">Skeleton Flail Knight Armored</string>
<string name="UNIT_UND_SKELETON_FLAIL_KNIGHT_GOLDEN">Skeleton Flail Knight Golden</string>
<string name="UNIT_ORC_MERLOCK_CHAIN_FIGHTER">Merlock Chain Fighter</string>
<string name="UNIT_ORC_MERLOCK_CHAIN_FIGHTER_ELITE">Merlock Chain Fighter Elite</string>
<string name="UNIT_ORC_MERLOCK_CHAIN_FIGHTER_MASTER">Merlock Chain Fighter Master</string>
<string name="UNIT_ORC_MERLOCK_LEADER">Merlock Leader</string>
<string name="UNIT_ORC_MERLOCK_WARLORD">Merlock Warlord</string>
<string name="UNIT_ORC_MERLOCK_KING">Merlock King</string>
<string name="TECH_HUMAN_IMPERIAL_DEFENSE">Imperial Defense</string>
<string name="UNIT_DEAD_PIRATE1">Dead Pirate</string>
<string name="UNIT_DEAD_MOUNTED_MACEMAN1">Dead Mounted Maceman</string>






uos 20
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Alexander82
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Re: version 1.088

Post by Alexander82 »

Sure.

At the moment we are also planning a new aproach to bonus so many units will require some updates for the descriptions
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Re: version 1.088

Post by General Brave »

Made a few, continuing to make some more.
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Re: version 1.088

Post by Stratego (dev) »

Alexander82 wrote: Sun May 19, 2019 9:22 pm Sure.

At the moment we are also planning a new aproach to bonus so many units will require some updates for the descriptions
hi what is the planned cange on bonuses? thanks!
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Re: version 1.088

Post by Alexander82 »

Mostly behaviour between anti cavalry units and different kind of cavalry, archers and shielded/unshielded targets, infantry and more.

Some of the current settings don't really make much sense in the current game and also create many balance issues.

For example we wanna make charging units being much more sensible to pikes while pike bonus against mounted units that aren't charging will be reduced.

In general pikes will have overall higher damage and they will be on par, more or less, with swords. Archers will have bonus against unshielded targets while swords will be good against both archers and throwers.

Cavalry will have lower movement while not charging and higher during charges.
Charges will also increase attack and lower armor.

We are still discussing the role of current mounted spearmen, since they were mostly anti infantry in reality.

This way we'll also solve some problems like undeads being extremely vulnerable to pikes and such.
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Re: version 1.088

Post by Stratego (dev) »

Changes by General Brave ad Alexander and Makaw! thanks!

New upgrades and stats for poison and Longbow archers.
New stats and upgrades for the Drake and Imperials. Both move to New breeding building.
Increase cost of orc Tech.
New imperial units, Imperial Dragon and Captain.
Some old units have been Json.
Both elephants have upgrades and stats changes.
New building: Hunting Lodge. One new unit to company it. Skarn.
New Human Shielder with upgrades.
New human Sergeant with upgrades.
New Undead units to raise, as well as new Corpses made for them. Shielder, flail, thrower.
New elf unit. Wisp.

uos 10
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Re: version 1.088

Post by Puss_in_Boots »

I noticed there were 0 downloads on my .json file, so I'm assuming it was done behind the scenes beforehand.
OLÉ
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Re: version 1.088

Post by Stratego (dev) »

oh, sorry, which json? send me in email please - thanks!
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Re: version 1.088

Post by Puss_in_Boots »

Oh, I forgot to add that it was aimed at poison archers, I posted there that it's implemented by now, so no need for concern.
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Re: version 1.088

Post by Stratego (dev) »

please feedback me if there is any problem with current dev version - i need to publish today (in 6 hours) or if we have problem than tomorrow (in 24 hours) - thanks!
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Re: version 1.088

Post by Alexander82 »

There are some problems to fix. @General Brave is currently working on those.
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Re: version 1.088

Post by makazuwr32 »

First thing first, @Stratego (dev) :
Orc tent and goblin tent are not constructible!
They do not have currently construction rate and mend rate.

Please set for them
Construction rate as -20%
Mend rate as 0%

If Brave will not send things to you with fixes.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version 1.088

Post by Stratego (dev) »

makazuwr32 wrote: Fri Jun 07, 2019 4:20 am First thing first :
Orc tent and goblin tent are not constructible!
They do not have currently construction rate and mend rate.

Please set for them
Construction rate as -20%
Mend rate as 0%

If Brave will not send things to you with fixes.
thanks!
@General Brave can u check?
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Re: version 1.088

Post by makazuwr32 »

Brave is informed already.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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