Trigger - Unit Objs In Area ANSWERED

Post Reply
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Trigger - Unit Objs In Area ANSWERED

Post by Puss_in_Boots »

Going back to map editor, I find needs to cut extra effort out for the same results/ effects.

I need to know if leaving -NO TYPES- for cond: objs in area will generalize the condition or not function at all. If so, I suggest making it general too like objs change owner in area & objs enable in area.

Thank you in advance Daniel!
OLÉ
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: Trigger - Unit Objs In Area

Post by tamtam12345 »

I am not sure performance of "NO TYPES" in other triggers.
However, if you select "NO TYPES" in condition "objs in area", it will include all (playerx) unit in that area. It performs well.
E.g.Condition :Objs in area
Select "NO TYPES", 5 , Player 1,
area

= If any five(>=5) (player 1) unit is in that area,
Last edited by tamtam12345 on Sun May 12, 2019 4:48 am, edited 1 time in total.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Trigger - Unit Objs In Area

Post by Puss_in_Boots »

Thanks Tamtam12345, now I can continue with more certainties.
OLÉ
Post Reply

Return to “Implementeds/Answered/Closed”