
Cost - 7 turns, trainable at temple of nature, tc (maybe)
Hp - 120
Attack - 15
Power range - 1
Armor - 1/5
Speed - 2 (+50% speed in forests)
Sight - 5
Spell resist - 40%
Abilities:
Charge - +1 speed, +1 action, +1 power range, -20/-5 armor. Lasts 1, current, turn; cooldown - 5 turns.
Is affected by nature upgrades.
Counts as elephant, plant, mounted, burnable.
Has 50% bonus to all foot-based units.