So a simpler easier way to make aI harder is a new role.
It'll be exactly the same a cheap units role but this version is with powerful units.
If it can't be like cheap units can atleast keep concept and have something similar trigger the role.
( honestly the roles for units for AI to trigger to use are random even with me putting unit in correct place )
@Stratego (dev)
New AI role - new hard AI
New AI role - new hard AI
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: New AI role
you mean separate definition in buildables list?
Re: New AI role
Yes
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: New AI role
Well is it possible?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: New AI role - new hard AI
everything is possible
Re: New AI role - new hard AI
Ok well now ik its possible.
Next question is do you accept it?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: New AI role - new hard AI
actally it is not easy to make separate AI, also not even "configurable" the AI, thee current options only a small fraction of how AI work.
so we can come back to this question whyn ww2 is published
so we can come back to this question whyn ww2 is published
Re: New AI role - new hard AI
Ok
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: New AI role - new hard AI
Anothet comeback to this since Aoww publish now
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"