Dwarven blacksmith tech tree
Re: Dwarven blacksmith tech tree
I prefer the way that isn't like humans.
Also let me quickly practice making tech jsons since this will be my first.
Id imagine it's not so hard tho
Also let me quickly practice making tech jsons since this will be my first.
Id imagine it's not so hard tho
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Re: Dwarven blacksmith tech tree
Agreedmakazuwr32 wrote: ↑Tue Mar 26, 2019 8:56 am I prefer first variant for ranged->barrel->heavy artillery
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Re: Dwarven blacksmith tech tree
Isn't it already implemented? This way we can just add the additional levels
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Re: Dwarven blacksmith tech tree
Oh is it?Alexander82 wrote: ↑Tue Mar 26, 2019 9:45 amIsn't it already implemented? This way we can just add the additional levels
Sorry then ( only recognize dwarves really )
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Re: Dwarven blacksmith tech tree
I know that you love dwarves a lot, Tankhead, but you must know other races as well. To know better what is going on and such.
Right now dwarves can use human blacksmith upgrades but i think that not all units are affected by upgrades properly.
Right now dwarves can use human blacksmith upgrades but i think that not all units are affected by upgrades properly.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
Currently ranged.
Im assuming its a problem Dev or brave will fix eventually
Im assuming its a problem Dev or brave will fix eventually
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Re: Dwarven blacksmith tech tree
I think armor and shield upgrades also work weird.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
I will check all jsons and units to see if they are set properly
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Re: Dwarven blacksmith tech tree
@Alexander82 while you are still here question:
1. Should dwarves have 4 tiers of armor and 4 tiers of shield upgrades?
2. Should shielded units to be affected by both shield and armor upgrades as they are for humans?
1. Should dwarves have 4 tiers of armor and 4 tiers of shield upgrades?
2. Should shielded units to be affected by both shield and armor upgrades as they are for humans?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
1) technically yes but I understand that the final values might be too high so we might give additional levels a different bonus like only a +1 armor and a +1 p.armor (like elven armors) or a deflecting rate (like a 5% dodge melee and dodge ranged each)
2) Yes
2) Yes
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Re: Dwarven blacksmith tech tree
I see. Thanks for info.
I think that +1/+1 to armors must be for armor techs on all levels.
As for shields i suggest to make them a bit different:
1-2 level as they are now
3 level +10% to dodge melee and +1 to melee armor
4 level +10% to dodge ranged and +1 to piercing armor
Or if it is possible to make dwarven shield techs to act completely different from human ones even at level 1-2 than:
1,3 level: +1 melee armor, +5% dodge melee, +5% dodge counter
2,4 level: +1 piercing armor, +5% dodge ranged, +5% dodge counter
I think that +1/+1 to armors must be for armor techs on all levels.
As for shields i suggest to make them a bit different:
1-2 level as they are now
3 level +10% to dodge melee and +1 to melee armor
4 level +10% to dodge ranged and +1 to piercing armor
Or if it is possible to make dwarven shield techs to act completely different from human ones even at level 1-2 than:
1,3 level: +1 melee armor, +5% dodge melee, +5% dodge counter
2,4 level: +1 piercing armor, +5% dodge ranged, +5% dodge counter
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
I think that the first 2 are ok to stay like human techs.
the second 2 can be different because the deflection might come thanks to the hardness of the material that makes penetration of a blow more difficult (they can't be basically broken by other races' weapons).
also I forgot to mention that the units currently called mithril should be renamed (all dwarves will employ mithril and adamantium equipment when researched)
so it is good if we want to give +5/+5 dodge per level for 3 and 4
I wouldn't give counter since it is more something based on reflexes and is probably the main elven feature, even more than other kind of dodge.
Dwarves will have the armor and hp to deal with a counterattack
the second 2 can be different because the deflection might come thanks to the hardness of the material that makes penetration of a blow more difficult (they can't be basically broken by other races' weapons).
also I forgot to mention that the units currently called mithril should be renamed (all dwarves will employ mithril and adamantium equipment when researched)
so it is good if we want to give +5/+5 dodge per level for 3 and 4
I wouldn't give counter since it is more something based on reflexes and is probably the main elven feature, even more than other kind of dodge.
Dwarves will have the armor and hp to deal with a counterattack
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Re: Dwarven blacksmith tech tree
Alright. So
As for mithril units we can use their images as upgraded variants and their buyable places in upgrade tree for defender expansion.
This way?makazuwr32 wrote: ↑Tue Mar 26, 2019 10:36 am As for shields i suggest to make them a bit different:
1-2 level as they are now
3 level +5% to dodge melee and ranged and +1 to melee armor
4 level +5% to dodge melee and ranged and +1 to piercing armor
As for mithril units we can use their images as upgraded variants and their buyable places in upgrade tree for defender expansion.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
If you want we might even make them be like
+1/+1 armor +5/+5 dodge each
You generally are the one that wants to avoid too high armor values, so I took that out of the equation
I'm perfectly fine with a +4/+4 armor too if the units' cost is high enough xD
+1/+1 armor +5/+5 dodge each
You generally are the one that wants to avoid too high armor values, so I took that out of the equation
I'm perfectly fine with a +4/+4 armor too if the units' cost is high enough xD
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Re: Dwarven blacksmith tech tree
If unit is affected by both armor and shield upgrades than he will get +8/+8 armor total.
Which as i think is too much.
Which as i think is too much.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
Yep. I agree, that is why I was going with +6/+6 and dodge
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Re: Dwarven blacksmith tech tree
So for shield techs +1/+1 to armor at level 1/2 and +5% to dodge melee and range at level 3/4 right?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
Yes it will be good enough.
Not too much armor increase (especially on high cost units) while giving them a bit of dodges is intresting way.
Also what do you think about using mithril unit images for upgrades of basic units (tiers) and making in their place defender expansion?
Not too much armor increase (especially on high cost units) while giving them a bit of dodges is intresting way.
Also what do you think about using mithril unit images for upgrades of basic units (tiers) and making in their place defender expansion?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
I generally prefer for upgrades to look like the previous version of the unit.
They might still be used tough.
Also I'd like the basic unit to have a common style like I did for humans. Also I approve the defender expansion.
They might still be used tough.
Also I'd like the basic unit to have a common style like I did for humans. Also I approve the defender expansion.
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Re: Dwarven blacksmith tech tree
Alright.
Updated first post with latest info.
Also question:
What costs must be put for tier 3-4 techs of melee, armor and shield upgrades? 6/7 turns?
Tier 1-2 currently has 4/5 turns cost.
Updated first post with latest info.
Also question:
What costs must be put for tier 3-4 techs of melee, armor and shield upgrades? 6/7 turns?
Tier 1-2 currently has 4/5 turns cost.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
Updated first post again.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven blacksmith tech tree
We need new images don't we?
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Re: Dwarven blacksmith tech tree
Yes. 12 images in total are required.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven blacksmith tech tree
So none of are old ones?
I already made the weapons and armor upgrades images so that should remove 8 and leave the remaining 4 to be decided. But some of those images are on first post too.
I already made the weapons and armor upgrades images so that should remove 8 and leave the remaining 4 to be decided. But some of those images are on first post too.
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Re: Dwarven blacksmith tech tree
Oh. Right. Forgot about them.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarven blacksmith tech tree
And something to replace their reach techmakazuwr32 wrote: ↑Fri Nov 09, 2018 8:44 am Approved by Alexander82
Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1
Tier 2
Researchable at craftsmans guild.
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1
Tier 2
Researchable at shooting stand.
Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1
Tier 2
Researchable at tavern.
Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1
Tier 2
Researchable at shooting stand.
Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
That's how much we already have so far.
Last edited by Savra on Mon Sep 09, 2019 2:28 pm, edited 4 times in total.
Re: Dwarven blacksmith tech tree
And the final six.
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- Dwarf shield tech 1.png (664 Bytes) Viewed 2437 times
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- Dwarf shield tech 2.png (702 Bytes) Viewed 2437 times
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- Dwarf shield tech 3.png (635 Bytes) Viewed 2437 times
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- Dwarf shield tech 4.png (701 Bytes) Viewed 2437 times
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- Dwarf axe throwing 1.png (388 Bytes) Viewed 2437 times
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- Dwarf axe throwing 2.png (377 Bytes) Viewed 2437 times
Re: Dwarven blacksmith tech tree
@Alexander82, @makazuwr32 any thoughts?