All these units are not affected by armored and golden skeleton upgrades.
I am providing 2 variants of stats for @Alexander82 so he will choose which will fit better.
Giant skeleton shielder, can be raised from swordman corpse:makazuwr32 wrote: ↑Wed Feb 20, 2019 7:09 am Also all these must be trainable in that monster factory building for undeads.
Skeleton impailer, can be raised from pike corpse:Cost - 3 turns
Hp - 30
Attack - 10
Armor - 2/9
Speed - 3 (1 in water)
Sight - 4
Spell resist - 20%
Standart bonus to buildings
Better archer, can be raised from archer corpse:Cost - 3 turns
Hp - 22
Attack - 10
Actions/turn - 1
Range - 2 (1 large bone pike)
Armor - 0/2
No dodges
Speed - 3
Sight - 5
Spell resist - 20%
450% bonus against cavalry
Skeleton centaur, can be raised from mounted corpse:Skeleton elf archer
Cost - 3 turns
Hp - 11
Attack - 7, perfect accuracy
Range - 6
Armor - 0/2
Speed - 4
Sight - 9
Spell resist - 0%
100% bonus against flying
Skirmisher:
Skeleton 2 headed dragon, can be raised from dragon corpse:Cost - 5 turns
Hp - 25
Attack - 8
Range - 5
Actions/turn - 2
Armor - 0/6
Speed - 4
Sight - 8
Spell resist - 50%
50% bonus against archers
Cost - 9 turns
Hp - 80
Attack - 18
Actions/turn - 2
Armor - 1/1
Speed - 5
Sight - 7
Spell resist - 30%
1% bonus against flying (full damage on counter against melee flying)
Abilities:
Poison breath
Fire breath