Arbalest IMPLEMENTED

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DoomCarrot
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Re: Arbalest

Post by DoomCarrot »

Hm, I am pretty sure arbalests took a long time to load, like crossbows. I am not sure if a double action would make sense.
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Stratego (dev)
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Re: Arbalest ACCEPTED

Post by Stratego (dev) »

accepted please someone make json for it and its tech - thanks!

also please no multi action simply a further upgrade of crossbow archer
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Re: Arbalest IMPLEMENTED

Post by Stratego (dev) »

implemented with these quick images, please make better.
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godOfKings
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Re: Arbalest IMPLEMENTED

Post by godOfKings »

wat r the stats? i hope range isnt increased to 7, that would give it same range as longbows
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Stratego (dev)
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Re: Arbalest IMPLEMENTED

Post by Stratego (dev) »

check in game, no range increment.
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godOfKings
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Re: Arbalest IMPLEMENTED

Post by godOfKings »

By the way now we need something to increase damage of skirmisher

Pikeman has reach tech which allows it to fight against cavaliers
Skirmishers will now also need either damage increasing tech or a third upgrade
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Stratego (dev)
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Re: Arbalest IMPLEMENTED

Post by Stratego (dev) »

3rd upgrade sounds good!
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Lynx Shafir
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Re: Arbalest IMPLEMENTED

Post by Lynx Shafir »

I want not to seem picky but wasn't this meant to be a separate unit?
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godOfKings
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Re: Arbalest IMPLEMENTED

Post by godOfKings »

Well considering swordsman and Knight has 3rd upgrade its only a matter of time for archers too
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