Stimulants IMPLEMENTED

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Sunrise Samurai
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Stimulants IMPLEMENTED

Post by Sunrise Samurai »

Might warn you this is a shameless rip from what I remember of StarCraft, so it could probably use tweaking.

All infantry can use "stims" ability after research. They lose 30% hp to double their power for a few turns.
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Midonik
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Re: Stimulants

Post by Midonik »

Sounds ok,will be usefull. Cost 5?
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Ayush Tiwari
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Re: Stimulants

Post by Ayush Tiwari »

Is good.
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Midonik
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Re: Stimulants

Post by Midonik »

Can someone make an image for this?
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Midonik
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Re: Stimulants

Post by Midonik »

@Shyrik3244
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Shyrik3244
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Re: Stimulants

Post by Shyrik3244 »

Come down?
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Midonik
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Re: Stimulants

Post by Midonik »

Yeah that works I guess, thanks.
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Re: Stimulants

Post by Midonik »

Reworked this a bit, cause genuinely I can't handle lose health for a buff effects, now it's more like a minotaur charge - -3/3 armor, +1 action (instead of double attack, it also restores the action you use for the ability), +1 movement, and 8% miss chance (because I think it might be a bit harder to aim, being so... Energised). So it's still a lose and gain thing. Oh yeah, I made it last three turns and have 2 turn cooldown.
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