Mounted Crossbowmen IMPLEMENTED
Mounted Crossbowmen IMPLEMENTED
A Mounted Crossbowmen
Cost:5
Hp:30
Attack Power:6
Range:6
Armor:0
Pierce Armor:0
Speed:7
Sight:5
Cost:5
Hp:30
Attack Power:6
Range:6
Armor:0
Pierce Armor:0
Speed:7
Sight:5
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- DoomCarrot
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Re: Mounted Crossbowmen
This is a cool idea, but one problem.
How could a crossbow be managed on a horse? Crossbows normally required you to stand on the bow, and then you would have to pull up the string to lock it in place-something that would be very difficult to do on a horse I imagine.
How could a crossbow be managed on a horse? Crossbows normally required you to stand on the bow, and then you would have to pull up the string to lock it in place-something that would be very difficult to do on a horse I imagine.
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Re: Mounted Crossbowmen
In stirrup?
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Re: Mounted Crossbowmen
I think its passible.
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- DoomCarrot
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Re: Mounted Crossbowmen
I do not think a stirrup would help much loading a crossbow. Also, after doing some research, it seems that the only historical records of mounted crossbowmen say that they would ride into battle with a pre-loaded crossbow, then dismount before they entered battle-it was a way to get archers past the frontlines quickly I guess.
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Re: Mounted Crossbowmen
Chech out the Total War wiki and check out units, Its very possible
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- LordOfAles
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Re: Mounted Crossbowmen
Arent heavy horse archers enough?
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- LordOfAles
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Re: Mounted Crossbowmen
Hmm,it really is!Should be implemented!
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- LordOfAles
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Re: Mounted Crossbowmen
Oh,and speed shouldnt be 7,it should be 4(thats a crossbow after all...)
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- LordOfAles
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Re: Mounted Crossbowmen
Oh,and speed shouldnt be 7,it should be 4(thats a crossbow after all...)
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- LordOfAles
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Re: Mounted Crossbowmen
Whats the cost?
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- LordOfAles
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Re: Mounted Crossbowmen
I mean gem cost
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- Puss_in_Boots
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Re: Mounted Crossbowmen
Gem costs usually amount to 5, but the problem was that this unit was unrealistic. The heavy horse archer already plays the role of an upgraded horse archer as do crossbow units play the role of archers.
OLÉ
- LordOfAles
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Re: Mounted Crossbowmen
This should be an individual unit..Or maybe be an upgrade of horse archer in AoF
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- DoomCarrot
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Re: Mounted Crossbowmen
Heavy horse archer to mounted crossbowman? That may work actually, seeing as we have archer to crossbow.
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- Puss_in_Boots
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Re: Mounted Crossbowmen
Just to refresh your memoryDoomCarrot wrote:This is a cool idea, but one problem.
How could a crossbow be managed on a horse? Crossbows normally required you to stand on the bow, and then you would have to pull up the string to lock it in place-something that would be very difficult to do on a horse I imagine.
OLÉ
- DoomCarrot
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Re: Mounted Crossbowmen
I also wrote that nearly a year ago, back before I realized certain crossbows were definitely operable on horseback
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- Puss_in_Boots
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- DoomCarrot
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Re: Mounted Crossbowmen
Normally ones that didn't have to be loaded by stepping on the end of it. Often times crossbows were used by elite bodyguards and such, and although they never were nearly as effective as mongol horse archers or something of that sort, the crossbows had am advantage in protection because they could be drawn and fired in a second's notice.
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Re: Mounted Crossbowmen
So they load first, then fire later? If its like that then what about this idea?DoomCarrot wrote:Normally ones that didn't have to be loaded by stepping on the end of it. Often times crossbows were used by elite bodyguards and such, and although they never were nearly as effective as mongol horse archers or something of that sort, the crossbows had am advantage in protection because they could be drawn and fired in a second's notice.
"A skill that will cost a turn, this skill will make the crossbow ready to fire at notice (like loading it first?), maybe the crossbow will be powerful but have slight chance of miss (?)."
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- DoomCarrot
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Re: Mounted Crossbowmen
Eh that might be a underpowered. I don't think a full turn to "load" is really necessary, but I donmt think it should have 2 action either
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- General Brave
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Re: Mounted Crossbowmen
The only way this can work, when its moves, it's cannot attack until the next turn. Then it can fire and move again or it's only fire but cannot move until next turn. Do you understand?
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Re: Mounted Crossbowmen
I believe in order for it to attack it has to reload, costing one turn.
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- StormSaint373
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Re: Mounted Crossbowmen
Stat revamp suggestion...
Cost: 5
Hp: 25
Attack: 8 (ignore armor if possible)
Range: 6
Armor: 1/1
Speed: 5
Vision: 8
Action/Turn: 1
There are actually crossbows that were fired and reloaded from horseback, they used a different loading mechanism though
Cost: 5
Hp: 25
Attack: 8 (ignore armor if possible)
Range: 6
Armor: 1/1
Speed: 5
Vision: 8
Action/Turn: 1
There are actually crossbows that were fired and reloaded from horseback, they used a different loading mechanism though
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- makazuwr32
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Re: Mounted Crossbowmen
Too good stats for 5 turns.
No. If you want armor ignore than it must have 7-8 turn cost at least.
No. If you want armor ignore than it must have 7-8 turn cost at least.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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- StormSaint373
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Re: Mounted Crossbowmen
So damage 6 like normal crossbowman, lower armor to 0/0...
Increase cost to 6?
Increase cost to 6?
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- makazuwr32
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Re: Mounted Crossbowmen
Than it will be copy of heavy horse archer.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Mounted Crossbowmen
Trying to avoid that, the ignore armor would be a leveling factor (hense the cost increase from 4-6.
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- godOfKings
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Re: Mounted Crossbowmen
How effective is a crossbow bolt in piercing heavy shield, like shield knight for example? A shield knight would charge by keeping shield in front of horse u know, it would b hard for a crossbow shaking on running horse to directly hit target that is not protected by enemy shield,
How about instead
4 turn cost
HP 25
Atk 6
Range 4
Armor 0/0
Speed 5
HOWEVER, bonus against infantry 100%, so deals 12 damage instead of 9
+ effected by blacksmith upgrades so finally will have 6 range and 16 dmg max
Kind of like the skirmisher on horseback
How about instead
4 turn cost
HP 25
Atk 6
Range 4
Armor 0/0
Speed 5
HOWEVER, bonus against infantry 100%, so deals 12 damage instead of 9
+ effected by blacksmith upgrades so finally will have 6 range and 16 dmg max
Kind of like the skirmisher on horseback
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- StormSaint373
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Re: Mounted Crossbowmen
Does it have ignore armor?
Needs that for it's close range or better to go with Mongol horse...
Needs that for it's close range or better to go with Mongol horse...
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