version v0.014

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

version v0.014

Post by Stratego (dev) »

a bigger change:

introduced ages:
pre war: <='39
mid war: 40-42
late war: 43-45

units are available when they were produced historically.

uos 20
Redanxelar
Posts: 43
Joined: Tue Nov 13, 2018 10:00 pm

Re: version v0.014

Post by Redanxelar »

Would an angel please post a link where I can download this.
The old signature is damn cringe
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

email me 4 that
Redanxelar
Posts: 43
Joined: Tue Nov 13, 2018 10:00 pm

Re: version v0.014

Post by Redanxelar »

Thanks stratego, but well I have gotten the link <censored> do I still need to email you? Sorry if I was wrong to do that the game seems seems to be amazing I couldn't stop myself.
The old signature is damn cringe
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

i had to censor out some thinkgs :)
also email me please i have an email describing the app and what to do on testing.
Redanxelar
Posts: 43
Joined: Tue Nov 13, 2018 10:00 pm

Re: version v0.014

Post by Redanxelar »

Ok wilk do that immediately.
The old signature is damn cringe
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

I have migrated to a new IDE (developer environment) that will open new possibilities for solving problems.
however the drawback is that now we can have any kind of new problems so please test this version extensively.

it is uos 20.


important:
- you need to be able to update it without uninstalling the prev. version!

changes/fixes:
- facebook sharing should work again.
- the map/screenshot sending options should work again on OREO devices too (and also on older devices!)
- some fixes for devices having "soft" navigation bar (home/back buttons not hardware)

with this new IDE i will be able to fix problems like "your turn notification handling" and so on.


Please test it extensively and tell me if there is any other problem - also tell me your OS version with the report - thanks!
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

New update: i have an attempt to fix the new turn notifications - now they hopefully work fine.
pleae try it.

uos 20
DroneWars
Posts: 2
Joined: Sat Jan 12, 2019 5:37 pm

Re: version v0.014

Post by DroneWars »

Do test this version i have to email you?
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

yes please
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

also new terrains : volcanic-grass and lava-volcanic transitions - thanks to @DoomsdayDragonfire !
uos already
User avatar
Puss_in_Boots
Posts: 3206
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: version v0.014

Post by Puss_in_Boots »

Parsing error, can't download the latest version.
OLÉ
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

yes i couldnt upload anything yesterday - some ftp problem, trying again.
...
ok uploaded, please try now.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

awesome effect: nice explosion if a unit steps on a landmine, it is configurable in jsons. if u have better explosion animation, than please send me.
also we need one for seamines too, i think that could be some different if u have idea/animation for it - please send me.

you can easily check this new nice explosion in the 1st map of EMPIRe OF VAN campaign. (there are tons of mines on the shore)

uos 5
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

new gui is out.
please check.

if anyone could help in button images (eg. stand ground, next turn button i dont really like) than please!

uos 20
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v0.014

Post by Hyacintho »

I could try my hand at those Stand your Ground, Next Turn buttons if you wish.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

cool! thanks!
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v0.014

Post by Hyacintho »

Here are the turn notification images, if you think they look good.

Tested them out, didn't look to bad though the team color may not be so noticeable. I'll fix them up soon, but I wonder if you approve of the idea.
Attachments
hud_button_nextturn.png
hud_button_nextturn.png (1.56 KiB) Viewed 4878 times
hud_button_ffww.png
hud_button_ffww.png (1.79 KiB) Viewed 4878 times
hud_button_nextturn_anim.png
hud_button_nextturn_anim.png (2.5 KiB) Viewed 4878 times
hud_button_ffw.png
hud_button_ffw.png (1.78 KiB) Viewed 4878 times
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

nice!

nice hourglass, but what is animating on it?

also for >> and >>> ithink we need these >> and >>> symbols - that is more intuitive - imho
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: version v0.014

Post by Dagravian »

Nice img, but i can't see the animated parts for it... Is the team color animated or something? Perhaps you can make it be a bit more evident?

Btw... Isn't hourglass kinda outdated for ww2? I mean, for me is quite stange and don't fit AOW theme... I think it would be very nice for AOS, but for AOW, i think something simple can be better... But if you want to make a cool img, i think something made in metal is more up to theme instead of wood (eg. Those pocket watches the soldiers had or something like that would be very cool).
Stratego (dev) wrote: Mon Mar 11, 2019 8:23 am nice!

nice hourglass, but what is animating on it?

also for >> and >>> ithink we need these >> and >>> symbols - that is more intuitive - imho
You mean the fast foward symbols? Do you have something in mind?
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

DoomsdayDragonfire wrote: Wed Mar 13, 2019 11:28 am
Btw... Isn't hourglass kinda outdated for ww2? I mean, for me is quite stange and don't fit AOW theme...
you are very right, we need something that is WW2 themed - idea?
You mean the fast foward symbols? Do you have something in mind?
yes, the current image is a >> and >>> buttons
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v0.014

Post by Hyacintho »

Alright. Perhaps I'll make a pocket watch icon, seems more fitting for the times.

I'll post my new work soon.
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v0.014

Post by Hyacintho »

Made all of these in 64x64 frames, when I realized my mistake I was forced to resize them. The fast forward buttons were protected from harm, from the pocket watch was dramatically changed. I just hope they're still usuable.
Attachments
hud_button_nextturn_anim .png
hud_button_nextturn_anim .png (3.28 KiB) Viewed 4733 times
hud_button_ffw.png
hud_button_ffw.png (1.28 KiB) Viewed 4738 times
hud_button_ffww.png
hud_button_ffww.png (1.4 KiB) Viewed 4738 times
hud_button_nextturn.png
hud_button_nextturn.png (2.21 KiB) Viewed 4738 times
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

resize is not good 4 the qulity.
dont need to rsize - how big was it?
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: version v0.014

Post by Dagravian »

Much better than hourglass, well i think it is ok, but the game buttons can't work with 64px Imgs aswell on AOW? Or just playable stuff can be that size?
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

hud elements can be scaled nicely
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: version v0.014

Post by Dagravian »

Interesting, so theoricaly,
- It is possible to add imgs on hud elements with all "doubling" sizes? (32px, 64px, 128px, 256px, 512px...)
- Or is possible to use any variable size aswell? (50x50, 275x275, 720x720, 1000x1000...).

There is a limit size for that? Or a recomended size for these hud elements?
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v0.014

Post by Stratego (dev) »

"any variable size aswell" i think.
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v0.014

Post by Hyacintho »

Here are some new images.

I suspected that it was possible to code something in so 64x64 images would work in the amount of space on the gui, yet I had neither the time nor skill required to try this.

Overall, I hope these will work fine. 64x64 images, these are.
Attachments
hud_button_ffw.png
hud_button_ffw.png (1.72 KiB) Viewed 4647 times
hud_button_ffww.png
hud_button_ffww.png (2.76 KiB) Viewed 4647 times
hud_button_nextturn_anim.png
hud_button_nextturn_anim.png (7.18 KiB) Viewed 4647 times
hud_button_nextturn.png
hud_button_nextturn.png (5.75 KiB) Viewed 4647 times
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: version v0.014

Post by Dagravian »

Yaaaaa, that's hot, that's hot... :lol:
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Post Reply

Return to “DEVELOPER version changes”