Technicians IMPLENTED
Technician
Can mend units and buildings. Have ability to put mines and EMP.
Re: Technician
EMP is anty-robot bomb? Im not sure.
Idea seems good.
Idea seems good.
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Re: Technician
Stats:
Cost:4
Hp:20
Attack:2
Range:1
Armor:0
P.Armor:0
Speed:3
Sight:4
Spell Resistance:0%
Buildable: TCs
Ability:
•Mend •Heal •Mine •EMP
Cost:4
Hp:20
Attack:2
Range:1
Armor:0
P.Armor:0
Speed:3
Sight:4
Spell Resistance:0%
Buildable: TCs
Ability:
•Mend •Heal •Mine •EMP
Re: Technician
I was thinking that the Technician be holding a M9 Berreta and a Torch on his other hand
Epic Gamer Moment!
Re: Technician
i will make new image without m9 barreta, sorry.
Re: Technician
what do you mean? he holding the radio remote and circular mine explosive
Re: Technician
What I mean is that it looks cool. It actually looks more like a Spec Ops or Saboteur.
Epic Gamer Moment!
Re: Technician
that's i thought too!
Technicians IMPLENTED
Technican
Cost: 3
Hp: 16
Power: 5 (pistol)
Mend rate: 5
(Speed 3, range 1 etc., standard)
Bonus: 500% to mines (he is a minesweeper too)
Albitlies: EMP grenade - like a fire ball but EMP, one range and 1 aoe, 8 damage to mechanical only (if it's acctualy posible for environmental effect)
Summon scanning drone, cooldown 3
Scanning drone: Hp:4, speed:3, low flying, attack: 0, sight: 5, can see stealth, vanishing: 3
Set up explosive - summons explosive materials, cooldown 6
Explosive materials: Hp: 5, speed: 0, sight: 1, vanishing 6, has albitly blow up, 1 range fireball-like, deals 5 damage with 100% bonus against infantry and buildings
I even have... Well, a base image, it needs resizing and squad:
For drone you can edit the second one, maybe make it smaller, reptilians will have bigger one as permanent, bulid in tc unit.
Cost: 3
Hp: 16
Power: 5 (pistol)
Mend rate: 5
(Speed 3, range 1 etc., standard)
Bonus: 500% to mines (he is a minesweeper too)
Albitlies: EMP grenade - like a fire ball but EMP, one range and 1 aoe, 8 damage to mechanical only (if it's acctualy posible for environmental effect)
Summon scanning drone, cooldown 3
Scanning drone: Hp:4, speed:3, low flying, attack: 0, sight: 5, can see stealth, vanishing: 3
Set up explosive - summons explosive materials, cooldown 6
Explosive materials: Hp: 5, speed: 0, sight: 1, vanishing 6, has albitly blow up, 1 range fireball-like, deals 5 damage with 100% bonus against infantry and buildings
I even have... Well, a base image, it needs resizing and squad:
For drone you can edit the second one, maybe make it smaller, reptilians will have bigger one as permanent, bulid in tc unit.
- Attachments
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- brone.png (645 Bytes) Viewed 3592 times
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- 32_unit_Technician.png (908 Bytes) Viewed 3592 times
Last edited by Midonik on Fri May 29, 2020 10:45 am, edited 2 times in total.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Technicians WAITING IMAGE
I like the image for the engineer, maybe add some shadow and some more depth
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
Re: Technicians WAITING IMAGE
*technician
And it should have a squad image (at least two people, max three) and must be resized into 64×64. And credits to MightyGuy.
And it should have a squad image (at least two people, max three) and must be resized into 64×64. And credits to MightyGuy.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Technicians WAITING IMAGE
New one needs some improvements, mainly body and the left leg.
Also please make the albitlies and explosive materials images too.
Also please make the albitlies and explosive materials images too.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Technicians WAITING IMAGE
Explosive material unit.
Explode ability
Explode ability
- Attachments
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- boom.png (3.13 KiB) Viewed 3571 times
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- explosive.png (778 Bytes) Viewed 3571 times
Re: Technicians WAITING IMAGE
A bit change
- Attachments
-
- techniciangorup.png (2.3 KiB) Viewed 3571 times
Re: Technicians WAITING IMAGE
There is no need to make an special image for summoning it, I will use unit's image for that, just so you know.
Also both EMP grenade and explosion are going to need animated sprites like fireball.
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All help will be welcome.
All help will be welcome.
Re: Technicians WAITING IMAGE
I am not sure I can make a good animated sprite
Re: Technicians WAITING IMAGE
Well I even more. I believe it would need to be 3×3 tiles (both are going to have aoe 1, so one tile and ones around it, right? Or only 5 tiles would be effected?). For animation I have no idea how to do it.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Technicians WAITING ABILITIES IMAGES
Guess it could set up mines too?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Technicians WAITING ABILITIES IMAGES
What about bridges?
Beware the calm before the Tempest. . .