version v0.010

Stratego (dev)
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version v0.010

Post by Stratego (dev) »

the first dev version is out there
email me if u need it.

uos 20
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Re: version v0.010

Post by General Brave »

I want to check this out.
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Midonik
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Re: version v0.010

Post by Midonik »

Yeah! We have the first dev version! I can't stop thinking of it as my child, but there are many people without who this won't be possible, and I would like to thank then here:
Stratego: Naturally I cloudn't do that without developer, but there is much more than that. He helped my a lot with JSONs and stuff, sacrificed a lot of time to do that and to deal with my incompetence (sorry for that). I really value that.
Mighty Guy, Samuelch, GoK, Ayush: All of you made me images used in game. I'm not so good pixel artis, so I wouldn't able to do that my self. You also supported me with ideas. Thanks you all.
Puss in Boots, Sunrise Samurai: You two also supported me with ideas, thanks.
There are probably more people that contributed or will contribute, sorry I don't remember about all, but I think those are main helpers for now. Thanks for everythink from everyone. I hope I can have as much support or even more in future.
I would like to please everyone to get dev version and help with balancing things out, thanks.
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Re: version v0.010

Post by Stratego (dev) »

new update is uos 20.
ask Midonik what changed :)
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Re: version v0.010

Post by Midonik »

New planes stats and infantry, and new human units:
Rocket artillery, torpedo plane, medic and medic center (only healing works), EMP cannon, AA gun... I think that's all.
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Re: version v0.010

Post by Alpha »

Can someone email me the dev version of this?
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Re: version v0.010

Post by Puss_in_Boots »

Do we have enough content for a new update, I mean it must be numerous backtracking at all of Doomsday's work.
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Re: version v0.010

Post by Midonik »

Well, there are six new units and some new images, also some rebalancings I think. I don't have much time to put everything in. If you think it'd engoun then we can update.
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Re: version v0.010

Post by Puss_in_Boots »

Well, AoWW updates (dev version) about a unit per update. I'm certain 6 new toys and new improved images would be great to see for testers.
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Re: version v0.010

Post by Midonik »

If you say so... I will make a few last pools soon, and then sent it.
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Re: version v0.010

Post by AquaAbyss »

Is it just me or is anyone else not able to access the dev version? Every time I open it it crashes immediately.
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Re: version v0.010

Post by Midonik »

That's wierd, it works for me. Well I will sent stuff for next update so maybe it will be fixed.
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Re: version v0.010

Post by Dagravian »

Same here, instant crash on launch
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Re: version v0.010

Post by Midonik »

You are still around :o !
Anyway, we will have an update soon so it probably should be fixed.
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Re: version v0.010

Post by Dagravian »

I'm always around. :lol:
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Re: version v0.010

Post by Stratego (dev) »

update is up on server already.
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Re: version v0.010

Post by Dagravian »

Nice, now it is working here... So i created a skirmish match with AI and used reptilians to test and these are the things i had found...

- The techs "radio uplink" and "stealable" gets a blue square on their floating factory production icon instead of their actual images.
- Many units are showing their category names like "Unit_REP_xxxx..." instead of their standard names.
- Sometimes, the game does simple crash after pressing the finish turn button, i have no idea why, but it is quite anoying... (Had send the error log to Daniel already, no clue, but there is a mention to problem with achievements?).

I will keep an eye for more, but this was the first things for now...
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Re: version v0.010

Post by Stratego (dev) »

i just answered, thought u have wrong version - i will fix the achievements problem.
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Re: version v0.010

Post by Midonik »

I'm pretty sure that all units have normal names in newest version.
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Re: version v0.010

Post by Stratego (dev) »

achiewements bug fixed
uos 10
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Re: version v0.010

Post by Dagravian »

Well, some of the units still apears as "UNIT_XXX_XXXX" instead of the name.
2019-01-13-23-08-36.png
2019-01-13-23-08-36.png (70.54 KiB) Viewed 5884 times
2019-01-13-23-08-46.png
2019-01-13-23-08-46.png (68.76 KiB) Viewed 5884 times
Found another crash source,
2019-01-13-23-13-24.png
2019-01-13-23-13-24.png (49.17 KiB) Viewed 5884 times
- Game crash after deleting an activated random custom map from the playable list... Send report log to Daniel already.
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Re: version v0.010

Post by Hyacintho »

For the first issue, it looks to me like they just need name strings. Like this,

<string name="UNIT_REP_SLIME">Slime</string>
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Re: version v0.010

Post by Midonik »

Well yes, but I made those, they worked for me. I have no idea why they aren't in game.
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Re: version v0.010

Post by Stratego (dev) »

if they were in strings.xml, i simply forgot to move them into the in-game xml.
in next will be in.
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Re: version v0.010

Post by Midonik »

Sent you new asset @Stratego (dev) make sure to see them.
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Re: version v0.010

Post by Midonik »

There were a new update guys.
What's new (I might have missed something):
- Goliath suits, thanks to @DoomsdayDragonfire
- AA/AT walking machines and the sp giga laser, thanks to D.D.D
- images for human vehicles, thanks to @samuelch
- new movement of hovercrafts, idea by @godOfKings
- new human defenses, thanks to D.D.D
- technicans (not all related spells fully working) thanks to samuelch
- some balancing I believe
And thanks to Stratego for making all of this possible. Hopefully we can continue to work on this and publish it someday.
(Also I found good way to grab back attention ;) )
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Re: version v0.010

Post by Dagravian »

Nice, is it uos already? Will check as soon as i get back home.
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Re: version v0.010

Post by Stratego (dev) »

yes, uos already
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Re: version v0.010

Post by Dagravian »

Right, downloaded and updated, but the good old insta crash on load is back, so i can't even open the game... Btw this time i forgot to make the backup app, so i'm all blind here :/
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Re: version v0.010

Post by Midonik »

That's sad. It works fine for me.
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