Panzerjager underpowered against tanks IMPLEMENTED

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AquaAbyss
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Panzerjager underpowered against tanks IMPLEMENTED

Post by AquaAbyss » Mon Dec 24, 2018 3:49 pm

The Panzerjager is way too underpowered against tanks and I have realized it has no bonus against tanks, which it should do because it is an anti tank unit.
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Hyacintho
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Re: Panzerjager underpowered against tanks

Post by Hyacintho » Mon Dec 24, 2018 7:50 pm

It should use the Hatftholladung AT grenade as its primary against tanks, however I just realized that you can't use the grenade special ability because it has no range. (At least on my version, I just updated the game 3 minutes ago as of this posting.)
Same goes for the other grenade, which is unusable because it too has zero range.

We fix this problem, the Panzerjager should be good.
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AquaAbyss
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Re: Panzerjager underpowered against tanks

Post by AquaAbyss » Mon Dec 24, 2018 10:21 pm

Oh yeh, that was the problem. Thanks.
May the waves flood the land and fill the air; only fish will rule!

AquaAbyss
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Re: Panzerjager underpowered against tanks

Post by AquaAbyss » Sat Dec 29, 2018 11:57 pm

Also, the SMG unit has 0 range too.
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Stratego (dev)
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Re: Panzerjager underpowered against tanks

Post by Stratego (dev) » Tue Jan 01, 2019 7:02 am

i think we could remove these grenade abilities and put there simply the bonuses.

bonus:
if panzerjager attacks infantry it will have power 5
if panzerjager attacks tank it will have power 5+400% bonus = 25 (?)


also is it intentional to have 2 actions/turn?

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Puss_in_Boots
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Re: Panzerjager underpowered against tanks

Post by Puss_in_Boots » Tue Jan 01, 2019 7:24 am

I remembered they were specifically mountain climable Advanced German infantry with magnet grenades and smg with 2 actions.
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Stratego (dev)
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Re: Panzerjager underpowered against tanks

Post by Stratego (dev) » Tue Jan 01, 2019 7:29 am

ok, than they could have bonus against infantry too.
and i see the 2 actions.

so what about my suggestions to siplify them removing the spacial action and making only bonus on them (it will be simpler and ai will also use it better)

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Puss_in_Boots
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Re: Panzerjager underpowered against tanks

Post by Puss_in_Boots » Tue Jan 01, 2019 7:35 am

I don't like how grenades can be thrown without counter despite having less range than a gun, but I wouldn't want all the effort to be thrown away. Infantry should at least be limited to 1 grenade only, so AI cannot use the wrong grenades.
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Stratego (dev)
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Re: Panzerjager underpowered against tanks

Post by Stratego (dev) » Sat Apr 27, 2019 10:43 am

all grenades are working fine now! in next version

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