strelet IMPLEMENTED

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Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

strelet IMPLEMENTED

Post by Gral.Sturnn »

russian regular infantry from the 16th century

Hp:15
Attack: 7
Range:1
Armor: 0
Pierce Armor: 1
Speed: 3
sight: 4
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strelet.png
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~Gral.Sturnn
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: strelet

Post by makazuwr32 »

Uhm no.
1. They had a musket.
2. They were much more tough than normal pike units.
makazuwr32 wrote: Sun Mar 25, 2018 9:42 am
Cost:3 turns, trainable at castle
Hp:25
Attack:7
Range:1
Armor:2
Pierce Armor:0
Speed:3
Sight:6
Action/turn:1
Spell resistance:60
200% bonus against cavalry
Has ability "Musket shot":
Deals to single target in 6 range 12 damage, ignores armors, has 1 turn cooldown. (Requiers Gunpowder tech to unlock ability)
Also this unit is not campain only. It must be trainable and i don't see tramcolor on your image.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Gral.Sturnn
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Re: strelet

Post by Gral.Sturnn »

At the end it was decided to make 2 separate units, ill fix stats later
~Gral.Sturnn
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makazuwr32
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Location: Moscow, Russia

Re: strelet

Post by makazuwr32 »

Yes. One for terico and other for musketeer.
And strelets is different unit.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: strelet

Post by Gral.Sturnn »

makazuwr32 wrote: Wed Dec 12, 2018 7:51 pm Yes. One for terico and other for musketeer.
And strelets is different unit.
Not exactly but ok
~Gral.Sturnn
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